- Joined
- Jul 31, 2010
- Messages
- 148
- Reaction score
- 31
Hi 'Zoners!,
Aspire here with my first tutorial, since I haven`t found this posted here I tought I`ld 'release' it(Please tell me if not. (I`m not on e*pvp,Gamerzn**ds or anything else so I didn`t check there. )).
So in this tutorial we are going to increase the space in your (Extra) bag-pack to any size you want, which normaly adds 24 slots.
Go to your source and go into *\_Common and open-up 'Pocket.h'.
Hit CTRL+F and shearch for
OR
Go to line 31 :3 (If not touched before
)
You`ld see this:
// -legend- \\
Red = Explaination
Blue= Editable numbers , mostly slot ammounts
Green= Numbers we won`t use in this tutorial, in this case number of maximum ammounts of bag-packs.
Orange = Unnecessary, we won`t use this.
Now, you can change the last 2 numbers to whatever you want, but I`ld recommend not to go over 96 slots 'cuz this would cause bugs:thumbdown:.
Ex.
After you`ve done everything, just hit save and build THE WHOLE SOLUTION!!!
My inventory after editing(with 90 slots, a nice number):
Hope I learned you something ^_^
~Aspire
Edit: Make sure you can divide it by 6, else it will get bugged.
ex.
60/6=10 rows, with each 6 slots (=1 row).
Edit2: Remember that if you change #define POCKET_SLOT_SIZE_1_2 it will change BOTH of the two extra bag-packs, so you`ll increase your inventory-space ALOT if you make it over +- 48 = a total of 96 slots in both extra bag-packs, including the first row make`s 102 Slots in your Bag-Pack.
Aspire here with my first tutorial, since I haven`t found this posted here I tought I`ld 'release' it(Please tell me if not. (I`m not on e*pvp,Gamerzn**ds or anything else so I didn`t check there. )).
So in this tutorial we are going to increase the space in your (Extra) bag-pack to any size you want, which normaly adds 24 slots.
Go to your source and go into *\_Common and open-up 'Pocket.h'.
Hit CTRL+F and shearch for
Code:
#define MAX_POCKET 3
OR
Go to line 31 :3 (If not touched before

You`ld see this:
// Operations
void Serialize( CAr & ar );
private:
BOOL m_bExpired;
time_t m_tExpirationDate;
};
#define MAX_POCKET 3 // This is the maximum ammount of bag-packs players can have, don`t change this unless you know what you`re doing.
#define POCKET_SLOT_SIZE_0 6 // This is the ammount of slots in the FIRST bag-pack.
#define POCKET_SLOT_SIZE_1_2 24 // This is the ammount of slots in the TWO EXTRA-BAG-PACKS.
void Serialize( CAr & ar );
private:
BOOL m_bExpired;
time_t m_tExpirationDate;
};
#define MAX_POCKET 3 // This is the maximum ammount of bag-packs players can have, don`t change this unless you know what you`re doing.
#define POCKET_SLOT_SIZE_0 6 // This is the ammount of slots in the FIRST bag-pack.
#define POCKET_SLOT_SIZE_1_2 24 // This is the ammount of slots in the TWO EXTRA-BAG-PACKS.
// -legend- \\
Red = Explaination
Blue= Editable numbers , mostly slot ammounts
Green= Numbers we won`t use in this tutorial, in this case number of maximum ammounts of bag-packs.
Orange = Unnecessary, we won`t use this.
Now, you can change the last 2 numbers to whatever you want, but I`ld recommend not to go over 96 slots 'cuz this would cause bugs:thumbdown:.
Ex.
#define MAX_POCKET 3 // Didn`t touch this one
#define POCKET_SLOT_SIZE_0 6 //Left this one for what it was, since it`s just one line scrolling which is really anoying.
#define POCKET_SLOT_SIZE_1_2 90 //chanched this to 90, just a random number for this tutorial.
#define POCKET_SLOT_SIZE_0 6 //Left this one for what it was, since it`s just one line scrolling which is really anoying.
#define POCKET_SLOT_SIZE_1_2 90 //chanched this to 90, just a random number for this tutorial.
After you`ve done everything, just hit save and build THE WHOLE SOLUTION!!!
My inventory after editing(with 90 slots, a nice number):
![MikeDecibel - [Source] Increase Bag-Pack space NOOB FRIENDLY - RaGEZONE Forums MikeDecibel - [Source] Increase Bag-Pack space NOOB FRIENDLY - RaGEZONE Forums](http://screenshooter.net/data/uploads/xo/ia/xhvx.jpg)
Hope I learned you something ^_^
~Aspire
Edit: Make sure you can divide it by 6, else it will get bugged.
ex.
60/6=10 rows, with each 6 slots (=1 row).
Edit2: Remember that if you change #define POCKET_SLOT_SIZE_1_2 it will change BOTH of the two extra bag-packs, so you`ll increase your inventory-space ALOT if you make it over +- 48 = a total of 96 slots in both extra bag-packs, including the first row make`s 102 Slots in your Bag-Pack.
Last edited: