Jun 22, 2017 #1 E eren123 Newbie Spellweaver Joined Sep 15, 2013 Messages 39 Reaction score 1 whenever Player A sees Player B it would make MapleStory stop responding I fixed spawnPlayerMapObject in other version before it was fine and work so that makes me much more confused please help :*::*: it has bothering me for 3 days now
whenever Player A sees Player B it would make MapleStory stop responding I fixed spawnPlayerMapObject in other version before it was fine and work so that makes me much more confused please help :*::*: it has bothering me for 3 days now
Jun 24, 2017 #2 E eren123 Newbie Spellweaver Joined Sep 15, 2013 Messages 39 Reaction score 1 bump! Upvote 0
Jun 24, 2017 #3 F Fraysa I'm overrated. Loyal Member 1000 Posts Got A Reaction 10 Happy Years Joined Apr 10, 2008 Messages 4,087 Reaction score 1,264 you have to update the packet again what version are you using? Upvote 0
Jun 24, 2017 #4 E eren123 Newbie Spellweaver Joined Sep 15, 2013 Messages 39 Reaction score 1 I have many problems about SecondaryStat:ecodeForRemote I think it is the problem Last edited: Jun 25, 2017 Upvote 0
Jun 25, 2017 #5 E eren123 Newbie Spellweaver Joined Sep 15, 2013 Messages 39 Reaction score 1 fixed it by myself. :w00t: Last edited: Jun 25, 2017 Upvote 0