- Joined
- Aug 6, 2009
- Messages
- 2,132
- Reaction score
- 429
lol idiots, unpacked jar files, you should be able to get all the packet structs aswell. Making an emulator for this game would be a piece of cake, too bad im not into C# or java, or even that game
the possibilties for hacks for this game are astronomical lol, well jM2.me, if you post what you discover (i.e. crpyto routines, packet structures, etc.) i can make a quick C++ sandbox and post it here
Where are you seeing the tools and such ?
Even more of a reason for development to start on it then, right?This game is 80% cash shop
You can only do like 5 missions a day if you don't buy energy
And most of the stuff to make items cost energy so if your making items most likely you just wasted your day playing for free
I did like it tho was fun
Even more of a reason for development to start on it then, right?
public static void main(String[] args) {
runServer(new Module[] { new CrowdModule(), new PresentsServer.PresentsServerModule(CrowdServer.class) });
}
Just had a look at these client files. Seems that their actual server code is inside of their .jar binary. In other means, you don't even have to code a server for this...
Namespace: com.threerings.crowd.server
You can start it from there as CrowdServer.java even has an entrypoint.
Code:public static void main(String[] args) { runServer(new Module[] { new CrowdModule(), new PresentsServer.PresentsServerModule(CrowdServer.class) }); }
Have fun? ~
Could you simplify this to laymans terms?
I'll host a server for everyone to play on if someone's willing to explain how to set it up. I have a fully dedicated host. (I work for a webhosting company.)
java CrowdServer