Newbie Spellweaver
- Joined
- May 24, 2024
- Messages
- 9
- Reaction score
- 10
These modification is already in Asura Ran Source, I just split them so we have a backup.
Credits to the owner
Code:
#if !defined(_RELEASED)
if( expGain_Rate > 10.0f ) expGain_Rate = 10.0f;
if( itemGain_Rate > 10.0f ) itemGain_Rate = 10.0f;
#endif
Replace with this code:
Code:
if( expGain_Rate > 99.0f ) expGain_Rate = 99.0f;
if( itemGain_Rate > 3.0f ) itemGain_Rate = 3.0f;
In GLChar.cpp Find:
Code:
NetMsg.loginTime = m_sEventTime.loginTime;
Add this code below:
Code:
NetMsg.expGain_Rate = sEventState.fExpGainRate;
NetMsg.itemGain_Rate = sEventState.fItemGainRate;
In GLCharacterMsg.cpp Find:
Code:
m_RemainBusterTime = m_EventBusterTime;
Add this code below:
Code:
m_fBtgExpRate = pNetMsg->expGain_Rate;
m_fBtgItemRate = pNetMsg->itemGain_Rate;
In GLCharData.h Find:
Code:
int m_EventBusterTime;
Add this code below:
Code:
float m_fBtgExpRate;
float m_fBtgItemRate;
In GLCharData.h Find:
Code:
, m_dwVPoints(0)
Add this code below:
Code:
, m_fBtgExpRate(0.0f)
, m_fBtgItemRate(0.0f)
In GLContrlServerMsg.h replace this code:
Code:
struct SNET_GM_LIMIT_EVENT_APPLY_START
{
NET_MSG_GENERIC nmg;
__time64_t loginTime; // ·Î±×ÀÎ ½Ã°£À̳ª À̺¥Æ® ½ÃÀ۽à ½Ã°£
SNET_GM_LIMIT_EVENT_APPLY_START() :
loginTime( 0 )
{
nmg.dwSize = sizeof(*this);
nmg.nType = NET_MSG_GM_LIMIT_EVENT_APPLY_START;
GASSERT(nmg.dwSize<=NET_DATA_BUFSIZE);
}
};
Into this code:
Code:
struct SNET_GM_LIMIT_EVENT_APPLY_START
{
NET_MSG_GENERIC nmg;
__time64_t loginTime; // ·Î±×ÀÎ ½Ã°£À̳ª À̺¥Æ® ½ÃÀ۽à ½Ã°£
float expGain_Rate;
float itemGain_Rate;
SNET_GM_LIMIT_EVENT_APPLY_START()
: loginTime( 0 )
, expGain_Rate(0.0f)
, itemGain_Rate(0.0f)
{
nmg.dwSize = sizeof(*this);
nmg.nType = NET_MSG_GM_LIMIT_EVENT_APPLY_START;
GASSERT(nmg.dwSize<=NET_DATA_BUFSIZE);
}
};
In BonusTimeGauge.cpp replace this code:
Code:
void CBonusTimeGauge::Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl )
{
if ( !IsVisible () ) return ;
CUIGroup::Update ( x, y, LB, MB, RB, nScroll, fElapsedTime, bFirstControl );
if ( m_bCharging )
{
const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
SetTimeCharge( sCharData.m_EventStartTime - sCharData.m_RemainEventTime, sCharData.m_EventStartTime );
}
else
{
const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
SetTimeConsume( sCharData.m_RemainBusterTime, sCharData.m_EventBusterTime );
}
if ( CHECK_MOUSE_IN ( GetMessageEx () ) )
{
if ( CInnerInterface::GetInstance().BEGIN_COMMON_LINEINFO_MULTI() )
{
CInnerInterface::GetInstance().ADD_COMMON_LINEINFO_MULTI( ID2GAMEINTEXT("BONUS_TIME_MESSAGE",0), NS_UITEXTCOLOR::WHITE );
CInnerInterface::GetInstance().ADD_COMMON_LINEINFO_MULTI( ID2GAMEINTEXT("BONUS_TIME_MESSAGE",1), NS_UITEXTCOLOR::WHITE );
CInnerInterface::GetInstance().END_COMMON_LINEINFO_MULTI();
}
}
}
To this code:
Code:
void CBonusTimeGauge::Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl )
{
if ( !IsVisible () ) return ;
CUIGroup::Update ( x, y, LB, MB, RB, nScroll, fElapsedTime, bFirstControl );
CString strMsg;
if ( m_bCharging )
{
const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
SetTimeCharge( sCharData.m_EventStartTime - sCharData.m_RemainEventTime, sCharData.m_EventStartTime );
strMsg.Format( ID2GAMEINTEXT("BONUS_TIME_MESSAGE",2), sCharData.m_fBtgExpRate, sCharData.m_fBtgItemRate, sCharData.m_RemainEventTime/60, sCharData.m_RemainEventTime%60);
}
else
{
const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
SetTimeConsume( sCharData.m_RemainBusterTime, sCharData.m_EventBusterTime );
strMsg.Format( ID2GAMEINTEXT("BONUS_TIME_MESSAGE",2), sCharData.m_fBtgExpRate, sCharData.m_fBtgItemRate,
(DWORD)sCharData.m_RemainBusterTime/60, (DWORD)sCharData.m_RemainBusterTime%60);
}
if ( CHECK_MOUSE_IN ( GetMessageEx () ) )
{
if ( CInnerInterface::GetInstance().BEGIN_COMMON_LINEINFO_MULTI() )
{
const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic ();
CInnerInterface::GetInstance().ADD_COMMON_LINEINFO_MULTI( strMsg, NS_UITEXTCOLOR::WHITE );
CInnerInterface::GetInstance().ADD_COMMON_LINEINFO_MULTI( ID2GAMEINTEXT("BONUS_TIME_MESSAGE",0), NS_UITEXTCOLOR::WHITE );
CInnerInterface::GetInstance().ADD_COMMON_LINEINFO_MULTI( ID2GAMEINTEXT("BONUS_TIME_MESSAGE",1), NS_UITEXTCOLOR::WHITE );
CInnerInterface::GetInstance().END_COMMON_LINEINFO_MULTI();
}
}
}
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