SpoonFeed Ran EP9 Source - With Extra Activity Source

Newbie Spellweaver
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any one who fix tranny wars???

i try to change time in tranny.ini but the time freeze of start battle 24:00 End battler 1:00?

any suggestion to fix this ?
 
Skilled Illusionist
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Here you go mate fresh Full !
 
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Newbie Spellweaver
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Someone can upload TowerWars01.ini fixed for glogicserver ?
 
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param > 192.168.1.1 PORT 5001
in server param 192.168.1.1 PORT 5001

help me plz
 
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Newbie Spellweaver
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You can use this rangame1 to creat character. This is database from ugn urban.
just add more column at charinfo for activity point
View attachment 167957

tried opening all class suddenly i cant create any class anymore, it says "name is not available".
on 4 class bin works perfectly fine. Any ideas?
 
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tried opening all class suddenly i cant create any class anymore, it says "name is not available".
on 4 class bin works perfectly fine. Any ideas?

how did you open another class character?
can i try? thanks
 
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[QUOTE = sadlove92; 9027682] ตรวจสอบไฟล์ tyranny ของคุณใน default.charclass และ glogicserver หากไม่มี idranny map id รหัสเริ่มต้นจะเป็น: 0.0 ดังนั้นคุณต้องมีไฟล์ tyranny ใน glogicserver หรือ sg 1f จะกลายเป็น tyranny map จากนั้นคุณไม่สามารถเข้าแผนที่นี้ [/ QUOTE]

Thanks, but I do not understand why the area is "This is a free pk zone"

 
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how did you fix it? Thnks
 
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Check flag of that map in mapslist.ini
 
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fixed it now on netserver. btw by any chance you would share working tyranny.ini?

;
;capture the field Configuration File
[SCHOOL_WARS]
;
ID = 1
NAME = Tyranny Wars
;
;war map
CLUB_MAP= 223,0
;
;revive or gen gate per school
REVIVE_GATE= 0,1,2
;
BATTLE_NEXT_TIME = 3600
BATTLE_LAST_TIME = 0
BATTLE_PREVIOUS_TIME = 0
; sched
;you can have as many schedules per day but make sure schedules are valid and does not overlap to each other
;for safety add minimum 1 hour interval per event
;failure of schedule will cause next scheduled event fail to start
; Sunday(1), Monday(2), Tuesday(3), Wednesday(4), Thursday(5), Friday(6), Saturday(7)
BATTLE_TIME = 1,7,0
BATTLE_TIME = 1,10,0
BATTLE_TIME = 1,13,0
BATTLE_TIME = 1,16,0
BATTLE_TIME = 1,19,0
BATTLE_TIME = 1,22,0
;
; Battle Time in seconds
BATTLE_THE_TIME = 1800
;;;reward item per top
AWARD_ITEM_1 = 187,178
AWARD_ITEM_2 = 187,210
AWARD_ITEM_3 = 187,375
AWARD_ITEM_4 = 187,397
AWARD_ITEM_5 = 187,396
AWARD_ITEM_6 = 187,396
AWARD_ITEM_7 = 187,396
AWARD_ITEM_8 = 187,396
AWARD_ITEM_9 = 187,396
AWARD_ITEM_10 = 187,396
AWARD_ITEM_ETCH = 2
AWARD_ITEM_LIMIT = 10



let fix somethings in this source
move out all characters to each school campus after wars end

-----GLTowerWarsFieldMan.cpp
search key "pLandMan->DoGateOutPCAll ( pSW->m_dwCLubMapGate );"
add //pLandMan->DoGateOutPCAll ( pSW->m_dwCLubMapGate );
-----GLGaeaClient.cpp
search key "case NET_MSG_GCTRL_TOWERWARS_CTF_EXIT_MAP:"
remove inside this case then add my code , it will like this :
case NET_MSG_GCTRL_TOWERWARS_CTF_EXIT_MAP:
{
GLMSG::SNET_TOWERWARS_CTF_EXIT_MAP *pNetMsg =(GLMSG::SNET_TOWERWARS_CTF_EXIT_MAP*)nmg;
if ( m_Character.GETSCHOOL() == 0 )
{
GLMSG::SNET_GM_MOVE2MAPPOS NetMsgToExit;
NetMsgToExit.nidMAP.wMainID = 2;
NetMsgToExit.nidMAP.wSubID = 0;
NetMsgToExit.dwPOSX = 62;
NetMsgToExit.dwPOSY = 8;
NETSEND( &NetMsgToExit );
}
else if ( m_Character.GETSCHOOL() == 1 )
{
GLMSG::SNET_GM_MOVE2MAPPOS NetMsgToExit;
NetMsgToExit.nidMAP.wMainID = 5;
NetMsgToExit.nidMAP.wSubID = 0;
NetMsgToExit.dwPOSX = 72;
NetMsgToExit.dwPOSY = 13;
NETSEND( &NetMsgToExit );
}
else if ( m_Character.GETSCHOOL() == 2 )
{
GLMSG::SNET_GM_MOVE2MAPPOS NetMsgToExit;
NetMsgToExit.nidMAP.wMainID = 8;
NetMsgToExit.nidMAP.wSubID = 0;
NetMsgToExit.dwPOSX = 103;
NetMsgToExit.dwPOSY = 14;
NETSEND( &NetMsgToExit );
}
}
break;
///////

and save it, yours character will be kick out after wars end.... like ran world ehehehehe
you can also do it with royalrumble
------------ GLRoyalRumble.cpp
find the key like tyranny then it should be like this
//pLandMan->DoGateOutPCAll ( pRR->m_dwCLubMapGate );
GLMSG::SNET_TOWERWARS_CTF_EXIT_MAP NetMsgExit;
GLGaeaServer::GetInstance().SENDTOCLIENT_ONMAP( pRR->m_dwClubMap, &NetMsgExit );
(use same function with tyranny, it will be fine)
btw, you can remove pLandMan->DoGateOutPCAll ( pRR->m_dwCLubMapGate );or let it move to campus 1f then it still move your char to campus... there is one more move, nothings new here, slowly only