- Joined
- Oct 7, 2008
- Messages
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- Reaction score
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Huhu all =)
I have a Stone Of strenght on my weapon, but i h8 the effect of it <.<
But i dont like to have no effect
So i tryed to make my StoneOfStrenght looking like a StoneOfMystery.
I found out, that the datas "itemmixing_we2.dat" in "KAL\Effect\Sprite" are for this effects.
Till now, i decrypted "itemmixing_we2.dat"
So... but my problem is now, i dont know which part of the text is for which stone >.<
And when i open the .tga files, which are given in the text, i saw that the same files are called a few times <.<
So can any1 help me and tell me what to do, to make my Strenght effect looking like a mystery?
I have a Stone Of strenght on my weapon, but i h8 the effect of it <.<
But i dont like to have no effect

So i tryed to make my StoneOfStrenght looking like a StoneOfMystery.
I found out, that the datas "itemmixing_we2.dat" in "KAL\Effect\Sprite" are for this effects.
Till now, i decrypted "itemmixing_we2.dat"
Code:
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cycles 0
bunching 1.000000
color ( 1.000000 1.000000 1.000000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity -10.000000
trails 10
trailTime 0.400000
distribution box ( 0.000000 0.000000 0.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 12.000000 -1.000000 -0.600000 -1.500000 )
orientation aimed
speed ( 50.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 3.000000 0.000000 )
aspect ( 1.000000 1.000000 )
customPath helix ( 7.000000 5.000000 5.000000 0.000000 0.000000 )
}
}
"em_0018"
{
cullDistance 768.000000
{
sub_attached
texture "Data\Effect\Tex\ice.tga"
blendFunc addblend
time 1.000000
deadTime 9.000000
timeOffset 0.000000
count 20
cycles 0
bunching 1.000000
color ( 0.725000 0.820000 0.969000 1.000000 )
fadeColor ( 0.333000 0.604000 0.851000 1.000000 )
fade 0.000000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 1.000000 1.000000 1.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 -0.200000 0.000000 1.000000 )
orientation view
speed ( 20.000000 0.000000 )
rotation ( 0.000000 360.000000 )
size ( 3.000000 1.000000 )
aspect ( 1.000000 1.000000 )
}
{
sub_attached
texture "Data\Effect\Tex\ice.tga"
blendFunc addblend
time 1.000000
deadTime 9.000000
timeOffset 0.000000
count 20
cycles 0
bunching 1.000000
color ( 0.490000 0.733000 0.949000 1.000000 )
fadeColor ( 0.514000 0.733000 0.894000 1.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 1.000000 1.000000 1.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 -0.200000 0.000000 1.000000 )
orientation view
speed ( 20.000000 0.000000 )
rotation ( 0.000000 360.000000 )
size ( 5.000000 1.000000 )
aspect ( 1.000000 1.000000 )
}
{
sub_attached
texture "Data\Effect\Tex\ice_box.tga"
blendFunc addblend
time 1.000000
deadTime 9.000000
timeOffset 0.000000
count 20
cycles 0
bunching 1.000000
color ( 0.118000 0.263000 0.851000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 1.000000 )
fade 0.000000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 -0.200000 0.000000 1.000000 )
orientation view
speed ( 20.000000 0.000000 )
rotation ( 240.000000 240.000000 )
size ( 2.500000 0.000000 )
aspect ( 1.000000 1.000000 )
}
{
sub_attached
texture "Data\Effect\Tex\ice.tga"
blendFunc addblend
time 1.000000
deadTime 9.000000
timeOffset 0.000000
count 20
cycles 0
bunching 1.000000
color ( 0.725000 0.820000 0.969000 1.000000 )
fadeColor ( 0.333000 0.604000 0.851000 1.000000 )
fade 0.000000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 1.000000 1.000000 1.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 -0.200000 0.000000 -1.000000 )
orientation view
speed ( 20.000000 0.000000 )
rotation ( 0.000000 360.000000 )
size ( 3.000000 1.000000 )
aspect ( 1.000000 1.000000 )
}
{
sub_attached
texture "Data\Effect\Tex\ice.tga"
blendFunc addblend
time 1.000000
deadTime 9.000000
timeOffset 0.000000
count 20
cycles 0
bunching 1.000000
color ( 0.490000 0.733000 0.949000 1.000000 )
fadeColor ( 0.514000 0.733000 0.894000 1.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 1.000000 1.000000 1.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 -0.200000 0.000000 -1.000000 )
orientation view
speed ( 20.000000 0.000000 )
rotation ( 0.000000 360.000000 )
size ( 5.000000 1.000000 )
aspect ( 1.000000 1.000000 )
}
{
sub_attached
texture "Data\Effect\Tex\ice_box.tga"
blendFunc addblend
time 1.000000
deadTime 9.000000
timeOffset 0.000000
count 20
cycles 0
bunching 1.000000
color ( 0.118000 0.263000 0.851000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 1.000000 )
fade 0.000000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
boxrotation rotation ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 -0.200000 0.000000 -1.000000 )
orientation view
speed ( 20.000000 0.000000 )
rotation ( 240.000000 240.000000 )
size ( 2.500000 0.000000 )
aspect ( 1.000000 1.000000 )
}
}
So... but my problem is now, i dont know which part of the text is for which stone >.<
And when i open the .tga files, which are given in the text, i saw that the same files are called a few times <.<
So can any1 help me and tell me what to do, to make my Strenght effect looking like a mystery?