Stone effects

Newbie Spellweaver
Joined
Oct 7, 2008
Messages
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Reaction score
0
Huhu all =)

I have a Stone Of strenght on my weapon, but i h8 the effect of it <.<
But i dont like to have no effect :P

So i tryed to make my StoneOfStrenght looking like a StoneOfMystery.

I found out, that the datas "itemmixing_we2.dat" in "KAL\Effect\Sprite" are for this effects.

Till now, i decrypted "itemmixing_we2.dat"

Code:
"em_0014"
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	{
		sub_attached
		texture		"Data\Effect\Tex\fire_black.tga"
		blendFunc	add
		time			2.500000
		deadTime		7.500000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		0.700000
		color			( 0.988000 0.373000 0.060000 1.000000 )
		fadeColor		( 0.000000 0.000000 0.000000 0.000000 )
		fade			0.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	3
		trailTime	0.100000
		distribution	sphere ( 0.000000 0.000000 0.000000 0.000000 )
		direction	cone	( 22.000000 -0.200000 0.000000 1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 720.000000 720.000000 )
		size			( 3.000000 5.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ef_image000230.dds"
		blendFunc	add
		time			1.500000
		deadTime		8.500000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	3
		trailTime	0.200000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 0.000000 0.000000 0.000000 0.000000 )
		orientation	view
		speed			( 50.000000 0.000000 )
		rotation		( 720.000000 720.000000 )
		size			( 8.000000 1.000000 )
		aspect			( 1.000000 1.000000 )
		customPath		cone ( 0.000000 0.000000 0.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\fire_black.tga"
		blendFunc	add
		time			2.500000
		deadTime		7.500000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		0.700000
		color			( 0.988000 0.373000 0.060000 1.000000 )
		fadeColor		( 0.000000 0.000000 0.000000 0.000000 )
		fade			0.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	3
		trailTime	0.100000
		distribution	sphere ( 0.000000 0.000000 0.000000 0.000000 )
		direction	cone	( 22.000000 -0.200000 0.000000 -1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 720.000000 720.000000 )
		size			( 3.000000 5.000000 )
		aspect			( 1.000000 1.000000 )
	}
}

"em_0012"
{
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	{
		sub_attached
		texture		"Data\Effect\Tex\bladeeffect02.DDS"
		blendFunc	addblend
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		deadTime		7.800000
		timeOffset		0.000000
		count			25
		cycles			0
		bunching		0.100000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		initialAngle	90.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	cylinder ( 3.500000 0.000000 3.500000 1.000000 )
		direction	outward	( 12.000000 0.000000 0.000000 0.000000 )
		orientation	viewy
		speed			( 0.000000 20.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 0.600000 0.600000 )
		aspect			( 50.000000 50.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\star4.DDS"
		blendFunc	addblend
		time			1.500000
		deadTime		8.500000
		timeOffset		0.000000
		count			10
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		bunching		1.000000
		color			( 1.000000 1.000000 0.957000 1.000000 )
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		fade			0.500000
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		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 30.000000 0.000000 -1.000000 0.000000 )
		orientation	view
		speed			( 30.000000 0.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 1.000000 1.000000 )
		aspect			( 1.000000 1.000000 )
		customPath		helix ( 10.000000 3.000000 7.000000 8.000000 3.000000 )
	}
	{
		sub_attached
		animTexture	31 31 "Data\Effect\Tex\ circle_flame_blue.tga "
		blendFunc	addblend
		time			1.500000
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		timeOffset		0.000000
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		color			( 1.000000 1.000000 1.000000 1.000000 )
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		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
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		distribution	box ( 0.000000 0.000000 0.000000 )
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		orientation	view
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		size			( 10.000000 20.000000 )
		aspect			( 1.000000 1.000000 )
	}
}

"ew_0266"
{
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		orientation	aimed
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		aspect			( 1.000000 1.000000 )
		customPath		cone ( 10.000000 10.000000 10.000000 )
	}
	{
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		animTexture	30 30 "Data\Effect\Tex\circle_flame_blue.tga"
		blendFunc	addblend
		time			2.000000
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		count			1
		cycles			0
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		color			( 1.000000 1.000000 1.000000 1.000000 )
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		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 30.000000 0.000000 1.000000 0.000000 )
		orientation	view
		speed			( 0.000000 0.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 15.000000 15.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\06500081.tga"
		blendFunc	addblend
		time			0.800000
		deadTime		9.200000
		timeOffset		0.000000
		count			15
		cycles			0
		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 1.000000 )
		fade			0.500000
		offset			( 0.000000 10.000000 0.000000 )
		gravity		10.000000
		trails	3
		trailTime	0.100000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 30.000000 0.000000 -1.000000 0.000000 )
		orientation	view
		speed			( 0.000000 100.000000 )
		rotation		( 360.000000 360.000000 )
		size			( 1.000000 1.500000 )
		aspect			( 1.000000 1.000000 )
		customPath		cone ( 7.000000 7.000000 7.000000 )
	}
}

"ew_0138"
{
	cullDistance	768.000000
	{
		sub_attached
		texture		"Data\Effect\Tex\ef_image000111.dds"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			30
		cycles			0
		bunching		1.000000
		color			( 1.000000 0.408000 0.408000 1.000000 )
		fadeColor		( 0.776000 0.000000 0.000000 0.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 12.000000 -1.000000 -0.600000 -1.500000 )
		orientation	view
		speed			( 50.000000 0.000000 )
		rotation		( 360.000000 360.000000 )
		size			( 0.000000 3.000000 )
		aspect			( 10.112000 1.408000 )
		customPath		spherical ( 0.000000 0.000000 0.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ef_image000406.DDS"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
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		count			18
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		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	5
		trailTime	0.500000
		distribution	sphere ( 10.000000 10.000000 10.000000 10.000000 )
		direction	outward	( 12.000000 -1.000000 -0.600000 -1.500000 )
		orientation	view
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		rotation		( 360.000000 360.000000 )
		size			( 2.000000 2.000000 )
		aspect			( 1.000000 1.000000 )
		customPath		files ( 5.000000 5.000000 5.000000 )
	}
	{
		sub_attached
		animTexture	31 31 "Data\Effect\Tex\ circle_flame_blue.tga "
		blendFunc	addblend
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		count			1
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		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 12.000000 -1.000000 -0.600000 -1.500000 )
		orientation	view
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		rotation		( 0.000000 0.000000 )
		size			( 20.000000 20.000000 )
		aspect			( 1.000000 1.000000 )
	}
}

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	{
		sub_attached
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		size			( 25.000000 25.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\comic_smoke3_I.tga"
		blendFunc	blend
		time			1.200000
		deadTime		8.800000
		timeOffset		0.000000
		count			10
		cycles			0
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		color			( 1.000000 1.000000 1.000000 1.000000 )
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		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	15
		trailTime	0.250000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 30.000000 0.000000 1.000000 0.000000 )
		orientation	aimed
		speed			( 0.000000 0.000000 )
		rotation		( 360.000000 360.000000 )
		size			( 2.000000 0.000000 )
		aspect			( 1.000000 1.000000 )
		customPath		files ( 10.000000 10.000000 3.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\lightning02.tga"
		blendFunc	addblend
		time			1.200000
		deadTime		8.800000
		timeOffset		0.000000
		count			30
		cycles			0
		bunching		0.500000
		color			( 1.000000 0.518000 0.518000 1.000000 )
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	}
}

"ew_0026"
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}

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	{
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	}
	{
		sub_attached
		texture		"Data\Effect\Tex\lighting.tga"
		blendFunc	add
		time			0.800000
		deadTime		9.200000
		timeOffset		0.000000
		count			30
		cycles			0
		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		-10.000000
		trails	10
		trailTime	0.400000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 12.000000 -1.000000 -0.600000 -1.500000 )
		orientation	aimed
		speed			( 50.000000 0.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 3.000000 0.000000 )
		aspect			( 1.000000 1.000000 )
		customPath		helix ( 7.000000 5.000000 5.000000 0.000000 0.000000 )
	}
}

"em_0018"
{
	cullDistance	768.000000
	{
		sub_attached
		texture		"Data\Effect\Tex\ice.tga"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 0.725000 0.820000 0.969000 1.000000 )
		fadeColor		( 0.333000 0.604000 0.851000 1.000000 )
		fade			0.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 1.000000 1.000000 1.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 -0.200000 0.000000 1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 0.000000 360.000000 )
		size			( 3.000000 1.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ice.tga"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 0.490000 0.733000 0.949000 1.000000 )
		fadeColor		( 0.514000 0.733000 0.894000 1.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 1.000000 1.000000 1.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 -0.200000 0.000000 1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 0.000000 360.000000 )
		size			( 5.000000 1.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ice_box.tga"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 0.118000 0.263000 0.851000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 1.000000 )
		fade			0.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 -0.200000 0.000000 1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 240.000000 240.000000 )
		size			( 2.500000 0.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ice.tga"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 0.725000 0.820000 0.969000 1.000000 )
		fadeColor		( 0.333000 0.604000 0.851000 1.000000 )
		fade			0.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 1.000000 1.000000 1.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 -0.200000 0.000000 -1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 0.000000 360.000000 )
		size			( 3.000000 1.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ice.tga"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 0.490000 0.733000 0.949000 1.000000 )
		fadeColor		( 0.514000 0.733000 0.894000 1.000000 )
		fade			0.500000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 1.000000 1.000000 1.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 -0.200000 0.000000 -1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 0.000000 360.000000 )
		size			( 5.000000 1.000000 )
		aspect			( 1.000000 1.000000 )
	}
	{
		sub_attached
		texture		"Data\Effect\Tex\ice_box.tga"
		blendFunc	addblend
		time			1.000000
		deadTime		9.000000
		timeOffset		0.000000
		count			20
		cycles			0
		bunching		1.000000
		color			( 0.118000 0.263000 0.851000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 1.000000 )
		fade			0.000000
		offset			( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		boxrotation	rotation ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 -0.200000 0.000000 -1.000000 )
		orientation	view
		speed			( 20.000000 0.000000 )
		rotation		( 240.000000 240.000000 )
		size			( 2.500000 0.000000 )
		aspect			( 1.000000 1.000000 )
	}
}

So... but my problem is now, i dont know which part of the text is for which stone >.<
And when i open the .tga files, which are given in the text, i saw that the same files are called a few times <.<

So can any1 help me and tell me what to do, to make my Strenght effect looking like a mystery?
 
A few hrs later, and i found out by myself :P

the parts with "er_xxx" are for Sticks.

er_522 is mystery and 138 is strenght, so only needed to copy 522 party to 138 part^^

Rdy :P
 
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