@storage

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This is a simple release.
I bet you could figure out what it does.
Lol.

Add this to your CommandProcessor.java
Code:
                        } else if (splitted[0].equals("@storage")) {
                                c.getPlayer().getStorage().sendStorage(c, 2080005);

And this to the imports if you dont have

Code:
import net.sf.odinms.server.MapleStorage;
 
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Re: [Release]@storage

nice rofl stops me from walking ty
 
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Re: [Release]@storage

This is a simple release.
I bet you could figure out what it does.
Lol.

Add this to your CommandProcessor.java
Code:
                        } else if (splitted[0].equals("@storage")) {
                                c.getPlayer().getStorage().sendStorage(c, 2080005);

And this to the imports if you dont have

Code:
import net.sf.odinms.server.MapleStorage;


is this code for everyone, or just GM's?
 
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Re: [Release]@storage

Nice release. Probably will help servers that start off with 48 Storage Slots :)
60th post....

~Brad
 
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Re: [Release]@storage

max storage slot are 48???
nice release^^
 
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Re: [Release]@storage

@ commands are for players
If you want it for gm's
Then change it to !storage
 
Junior Spellweaver
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Re: [Release]@storage

Hmm, Sorry for the noob question but is it possible to maike an command to show an NPC Dialog? o_0

Im trying to find an way for it to do that so players can have easy access to certain NPCs.
 
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Re: [Release]@storage

Haikou, i think i know what you mean
I have it in my server
Add me on msn
KillerCharizard@hotmail.com

And thanks for the comments =)
 
Legendary Battlemage
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Re: [Release]@storage

Thx Mate Will Be Useful =P
 
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Re: [Release]@storage

hey u know how to make @commands working in new command system? lol
 
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Re: [Release]@storage

Yea i know..
I thought of Ragnarok when i made this XD
Lol
 
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Re: [Release]@storage

Did I put this right?
Code:
                          player.updateSingleStat(MapleStat.DEX, player.getDex());
                }
                    //LUCK
                }else if (splitted[0].equals("@luk")) {
                   int up;
                    up = Integer.parseInt(splitted[1]);
                    if ( player.getRemainingAp() < up ||  player.getRemainingAp() < 0 || player.getLuk() >= 31000 || up < 0) {
                        mc.dropMessage("Insufficient AP or above the 31000 limit");
                    } else if ( player.getRemainingAp() > 0) {
                          player.setLuk(player.getLuk() + up);
                             player.setRemainingAp(player.getRemainingAp() - up);
                           player.updateSingleStat(MapleStat.AVAILABLEAP, player.getRemainingAp());
                          player.updateSingleStat(MapleStat.LUK, player.getLuk());
                }
                        } else if (splitted[0].equals("@storage")) {
                                c.getPlayer().getStorage().sendStorage(c, 2080005);
                }
			 else if (splitted[0].equals("!clock")) {
				player.getMap().broadcastMessage(MaplePacketCreator.getClock(getOptionalIntArg(splitted, 1, 60)));

		}	else if (splitted[0].equals("@exp")) {
                             int expfix;
				expfix = c.getPlayer().getExp();
                               if (expfix < 0) {
                                      c.getPlayer().gainExp(-expfix, false, false);
				      player.updateSingleStat(MapleStat.EXP, player.getExp()); }
mc.dropMessage("You don't have negative exp.");
 
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Re: [Release]@storage

Yea you did.
Why?
 
Mythic Archon
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Re: [Release]@storage

That's sad you know. Don't ask if you put it right. Yes, it is right
 
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Re: [Release]@storage

Well, I just wanted to check... I'm still learning the concepts about Java...
 
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