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I am experimenting with setting up roaming shop owners .. tied to food stores ...
for those maps that don't have any shops at all ...
So far I can only seem to get any NPC skin I want tied to the bank vault ..
When I attempt to bring up a vendor or store owner the menu he pops up looks normal enough but it's empty ...
I've created a corresponding shop file that wan't there to the corresponding map I've tried this one .. and still it shows up empty ...
Anyone know how to tie these in together to see about gettiing some supplies showing up in the store owner's menu ?
Also .. if the durability trader is working .. does anyone know if you can sell items for dura's ... I'm trying to figure out how to establish an economy .. since everything seems so easy to obtain ...
Yeah, it's fairly easy. Set an NPC you want on a map by putting all the info for that NPC in the Extra00*** file and go back to the Map folder and find the original Shop00*** that NPC was on and put that number in the new map you put that NPC on.
For example, if I wanted to move street1 food shop clerk to street1, I would open Extra00001 and put the vendor info in there with the same Event number. Then go back to my Map folder and find Shop00005, take that number and put it in Shop00001.
If you don't have that file, then all you have to do is open Notepad and make Shop00001.rsm and select all files instead of .txt or you'll have Shop00001.rsm.txt. Good luck, hope this works for you like it worked for me!
Ok .. I've setup a roaming NPC say 16 (vendor) in backyard Map 0. He roams in upper corner. He's there and stable
I've gone into the extra00000 file and edited the NPC info there for the backyard.
I've copied the \shop\shop00001 file over to a new .rsm file called shop00000.rsm being careful not to have the double extension on the file name ... since there was no file for the backyard .. it's shop00000.rsm
Now when you click on the vendor .. depending on the control # that was used (i've tried
1-11) and have found that either he always gets me to my vault ... using control #6 or he brings up the Redmoon Message Board ... using #1 or 9 ... all other numbers outside of 6
do nothing when you click on the roaming vendor.
Have I missed something here ... ???
Tx for any more help you can provide .. first time around I had made the mistake of it being a text file .. but that has since been corrected ..
In the shop00001 file the vendor npc (16) is called upon with a control number of 3..
I've tried that and the vendor menu pops up .. but it's completely empty ... since I've copied and pasted .. and recopied the files to include the Index 4 & 5 items in it .. items still are not showing up in the vendor menu... guess I may have to settle for vault privileges if I can't find a way to connect the empty vendor menu with some items ..
Hope the above makes enough sense to maybe get some more help on fixing this ...
Ok, it sounds like you got something mixed up. Go into say street1 weapons shop at /Map/Shop00010.rsm and copy the number that's in there which would be 2. Now take the 2 and put it into /Map/Shop00000.rsm with the right control number (Event) for that NPC, and it should work. Good luck!
You're right I was confused .. with your guidance I found the \map\shop files ..
I did a copy and paste from 00001 to 00000 and sure enough those charactes popped up.
Welll 3 out of the 4 entries did anyway at my edited xy's and they were fully functional.
Ring lady, Pass Gal, Dura Trader .. 4th was a no show ..
Unless there is a list already out there of shops and their relative numbers I guess I'm going to copy and paste from each one until I score the food vendor .. Once I got him I'm set ...
Along the way I'll try and make a list of what char's are showing on each shop file ..
Then I'll post .. if anyone's interested ..
Tx again for you helpfulness .. much appreciated ~PM~
It just drives me nuts the way the shop number that goes in the extra file is like 55 for shop 5 and 57 for show 7. Not that it's to much of a pain to reference them back and forth to figure out what's what it's just annoying that they didn't use the same numbers for the shop index's as the numbers for the NPC. So far I've tested up to around 156 and found only just a few. Not that it matters since you can pretty much split everything up into 2 different shops. Eventualy I'll find them all and post em here