Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

summon BodyGuard A script

Status
Not open for further replies.
Initiate Mage
Joined
Jun 10, 2008
Messages
16
Reaction score
0
Code:
/* 
   This file is part of the OdinMS Maple Story Server 
    Copyright (C) 2008 Patrick Huy <patrick> 
                  Matthias Butz <matze> 
                  Jan Christian Meyer <vimes> 

    This program is free software: you can redistribute it and/or modify 
    it under the terms of the GNU Affero General Public License as 
    published by the Free Software Foundation version 3 as published by 
    the Free Software Foundation. You may not use, modify or distribute 
    this program under any other version of the GNU Affero General Public 
    License. 

    This program is distributed in the hope that it will be useful, 
    but WITHOUT ANY WARRANTY; without even the implied warranty of 
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    GNU Affero General Public License for more details. 

    You should have received a copy of the GNU Affero General Public License 
    along with this program.  If not, see <http>. 
*/ 

/* @Author Keepban
 * 8001000.js - Summon BodyGuard A 
*/ 

function act() { 
   rm.changeMusic("Bgm06/FinalFight"); 
   rm.spawnMonster(9400112); 

}
make :: 8001000.js
is it already?
it made it because it had not been found.
 
Initiate Mage
Joined
Jul 8, 2008
Messages
8
Reaction score
0
Re: [Release] summon BodyGuard A script

put this at where
 
Initiate Mage
Joined
Jun 15, 2008
Messages
13
Reaction score
0
Re: [Release] summon BodyGuard A script

Hmm y dont npc minus off mesos and check levels? afraid of bodyguard A spams almost 24hrs =.=
 
Experienced Elementalist
Joined
Jun 22, 2008
Messages
264
Reaction score
0
Re: [Release] summon BodyGuard A script

Hmm y dont npc minus off mesos and check levels? afraid of bodyguard A spams almost 24hrs =.=

lol, that prob wouldnt happen ; P
 
IHF
Joined
Apr 7, 2008
Messages
312
Reaction score
0
Re: [Release] summon BodyGuard A script

That's because the NPC itself did not reset the reactors
Here,
Code:
/*
    This file is part of the OdinMS Maple Story Server
    Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc> 
                       Matthias Butz <matze@odinms.de>
                       Jan Christian Meyer <vimes@odinms.de>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License version 3
    as published by the Free Software Foundation. You may not use, modify
    or distribute this program under any other version of the
    GNU Affero General Public License.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* Konpei
    Showa ultra warp npc - nightmarish last days
*/
importPackage(net.sf.odinms.client);

var wui = 0;

function start() {
    cm.sendYesNo("Do you wish to go out from here ?");
}

function action(mode, type, selection) {
    if (mode == 0 || wui == 1) {
        cm.dispose();
    } else {
        wui = 1;         
        if (cm.getCharsOnMap() < 2) {
        cm.resetReactors();
    }       
                cm.sendOk ("Bye bye");
        cm.warp(801040004,"sp");
    }
}
Well i haven test it yet.But then, no harm trying though :)
 
Initiate Mage
Joined
Jun 15, 2008
Messages
38
Reaction score
0
Re: [Release] summon BodyGuard A script

That's because the NPC itself did not reset the reactors
Here,
Code:
/*
    This file is part of the OdinMS Maple Story Server
    Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc> 
                       Matthias Butz <matze@odinms.de>
                       Jan Christian Meyer <vimes@odinms.de>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License version 3
    as published by the Free Software Foundation. You may not use, modify
    or distribute this program under any other version of the
    GNU Affero General Public License.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* Konpei
    Showa ultra warp npc - nightmarish last days
*/
importPackage(net.sf.odinms.client);

var wui = 0;

function start() {
    cm.sendYesNo("Do you wish to go out from here ?");
}

function action(mode, type, selection) {
    if (mode == 0 || wui == 1) {
        cm.dispose();
    } else {
        wui = 1;         
        if (cm.getCharsOnMap() < 2) {
        cm.resetReactors();
    }       
                cm.sendOk ("Bye bye");
        cm.warp(801040004,"sp");
    }
}
Well i haven test it yet.But then, no harm trying though :)

Tried. Not working :S
 
Status
Not open for further replies.
Back
Top