Gunz League owner
- Joined
- Dec 30, 2006
- Messages
- 595
- Reaction score
- 25
void ZGame::PostSpMotion(ZC_SPMOTION_TYPE mtype){
if(m_pMyCharacter==NULL) return;
if(m_Match.GetRoundState() != MMATCH_ROUNDSTATE_PLAY) return;
void ZGame::PostSpMotion(ZC_SPMOTION_TYPE mtype){
if(m_pMyCharacter==NULL) return;
if(m_Match.GetRoundState() != MMATCH_ROUNDSTATE_PLAY && m_Match.GetRoundState() != MMATCH_ROUNDSTATE_FINISH) return;
I didn't know they disabled it.