void CJobProcessUserJoin:etectServerHop()
void ServerGameLogic::GetSpawnPositionAfterDeath(const r3dPoint3D& GamePos, r3dPoint3D* pos, float* dir)
void ServerGameLogic::GetSpawnPositionNewPlayer(const r3dPoint3D& GamePos, r3dPoint3D* pos, float* dir)
void ServerGameLogic::GetSpawnPositionAfterDeath2(const r3dPoint3D& GamePos, r3dPoint3D* pos, float* dir)