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Texture animation (simple)

Joined
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So we start off with assigning the correct name to your main texture that you are going to apply on your model.

txa (number) (number ms) (name)_00

After you did that the other texture you are going to use will follow like;

(name)_01
(name)_02

and so on...


Short explanation about how the txa (texture animation) on gunz works;
  • The first number after txa is for the amount of texture you are going to use for your model.
  • The second number is for the amount of ms between each texture (the higher the number, the slower the texture change aka your animation)
  • The name can be random, but you have to use that same name on the other images in order to make the animation work.
  • The last numbers after the _ are to assign the order, you start with 00 and work your way up, 01.. 02.. and so on.


Example:

txa 6 1500 test_00
test_01
test_02
test_03
test_04
test_05


This would be a model with 6 textures used for an animation on your model (a shirt for example) with 1500 ms between each texture.


There you go Rain xoxo.


Edit (Hellsniper):

[function call][framecount][frame duration in ms][filename_00]
 
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