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- Feb 25, 2007
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Ok this is what i have done so far.
i edited the draconic bow to what colors i wanted and everything i saved them as they are suppose to be and what i mean by that is if it was alpha i saved it with alpha .
now as for the DXT1 draconic_bow_t00_wp file is fine im sure of it.
and i edited the draconic_bow_t00_sp file DXT3 to the shades i needed.
now i compressed them all back to the lineageweaponstex.utx and loaded it up in game but i still see shades of red when i know for a fact i see no read in the textures when i open up the file in unreal Ed.
Can someone explain why there would be hints of red still in the bow when on the textures there are only blue colors ?
here is a picture that might help you guys understand.
see how it has red tints in it? all i see is blue in my textures.
Thanks in advance
i edited the draconic bow to what colors i wanted and everything i saved them as they are suppose to be and what i mean by that is if it was alpha i saved it with alpha .
now as for the DXT1 draconic_bow_t00_wp file is fine im sure of it.
and i edited the draconic_bow_t00_sp file DXT3 to the shades i needed.
now i compressed them all back to the lineageweaponstex.utx and loaded it up in game but i still see shades of red when i know for a fact i see no read in the textures when i open up the file in unreal Ed.
Can someone explain why there would be hints of red still in the bow when on the textures there are only blue colors ?
here is a picture that might help you guys understand.

see how it has red tints in it? all i see is blue in my textures.
Thanks in advance