The new upgraded All in 1 Download Tool

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It was been while back when i looked at it :) so i made a full redesign off the All in 1 Download Tool.
What is new ?
- Blazing fast badge downloader for habbo badges
- improved habbo classes for downloading all the rest
- Added .nitro support so a easy way to download all furni / clothes from every retro (instruction in the config.ini what to do!)
- Multi Merge option for easy backtrack of all your custom and easy intergrate all your needs for Furni and clothes (i have added examples in the merge directory)
- A new written Compile and Decompile for all .nitro files
The Compiler works as followed when you want to edit .nitro files this are the steps ( i used the same logic as Laynester was doing ).
  • Step 1 : place your .nitro files in the /Compiler/extract <= This can be Furni / Pets / Clothes / Effects
  • Step 2: In the download tool run the command : NitroFurniextract
  • Step 3: Now all the files are DeCompiled and ready to be edit in the /Compiler/extracted Directory
  • Step 4: When you are done Editing your files place all the directories you want to compile from the /Compiler/compile
  • Step 5: In the download tool run the command: NitroFurnicompile
  • And the last step: All your new .nitro files will be in /Compiler/compiled
Also i changed the SQL-Generator to load variables from the .nitro furni
  • width
  • length
  • height
- SQL Furni generator, this will generate all the SQL's for you
Step 1 => just place all .nitro files into the Generate/Furniture that you want in the SQL
Step 2 => place the FurnitureData.json in the Generate/Furnidata
Last step : in the download tool run: Generate SQL

And the default confurter still works the same as described on the GIT, the download tool is published as compiled source and Source Code versions
Happy codeing to all !!!

Source :
and if you only just want to download the Download tool, it is in the DownloadHabbo folder.

We are still working on it so also more updates to come !

p.s. if you know how i find the logic on : interaction_modes_count in the furniture so we can add this to the SQL Generator i would be very nice if you can share that logic !

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Updated the tool:

Added SWF to the SQL Generator
Just upload the FurnitureData.json in \Generate\furnidata\Add the .Nitro / .SWF files in the \Generate\Furniture directory.
It does a check for duplicate files!
in the Download tool run : Generate SQL
For the SWF we have added the FFDEC to decompile the SWF files.
Therefor java is required on the machine, there is also a check on startup with instructions !

Gets all parameters from the SWF and not from the Furnidata.xml the only requirement is the JSON for the offer_id
 
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Nice work brother, hope you can figure out a solution to the interaction counts. 😭
 
I have updated the Tool :
- Interaction count from SWF is added
- A fully working SWF to Nitro confurter, i think the first one writen in C# that has been released :)

And more updates

1738612785294 - The new upgraded All in 1 Download Tool - RaGEZONE Forums

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Update is comming up:

1739360043973 - The new upgraded All in 1 Download Tool - RaGEZONE Forums

- SWF Furni to nitro
- SWF Clothes to nitro
- Database tools:
1739360128523 - The new upgraded All in 1 Download Tool - RaGEZONE Forums


More is on the way !

If you want to look at all the SWF / Nitro resources like images / code etc. juest edit the following lines in the code:
// ✅ After .nitro is created, delete the directory (commented for debugging)
// DeleteDirectory(fileOutputDirectory); <== MARK this out
This will give you all the required for Nitro the JSON and Image and a direcory with all the SWF stuff

Also the SQL Generator has been improved, it does SWF and Nitro and all variables are crated for you including Interaction count and also does all the name*1 furniture.
The only manual action is for you to set the interaction_type as that i can only set to "default"
 
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