- Joined
- Jul 28, 2007
- Messages
- 246
- Reaction score
- 35
well i like to jerk around with gunz mainly because i always get interesting results as some has seen...
gun wielding grenade!
its a skeleton :3
but today i have to present a new discovery that is the real KEY to unlocking custom stuff, all we need to do is pin point the location of where the hand is etc and thats it that key has opend a whole new gate!
we can even do monsters etc because i have found a real theory to this nonsense, no a .elu isnt a zip folder like people claim it doesnt have files in it etc, its just one damn file get over it.
what it basically is: a skeleton with model based structural support. so think milk shape and al those body editing things, and you'll get the idea.
well what i did was just do this, put mansions flag in and change the .elu to katana01.elu and i have tried putting in the other .elu which comes up as a animated cursor but that has no effect, same with changing the original katana.elu to the name of that animated cursor.
ANYWAYS heres the results, the flag follows my pattern but since my graphics card sucks ass you wont be able to tell, but the flag is following the movement of a normal sword. its also based upon the map, its distanced as if it was mounted on the flag, so my character is treated as a 0x by 0y to the flag and the flag looks like its something like -21x by -32y
so my theory was if we used gtk radient and made some random shit on the center it would be on the hand of our player
sounds cool? yeah it should work if not then it would have to be moved around abit untill you found the proper coordinates ;3 also im assuming to make a new boss etc, you'd have to make multiple objects and then string them together some how and trick the gunz system into thinking its a boss, its possible and it should work because my gun moves with my character when i move the mouse :3 anyways heres the results.

gun wielding grenade!

its a skeleton :3
but today i have to present a new discovery that is the real KEY to unlocking custom stuff, all we need to do is pin point the location of where the hand is etc and thats it that key has opend a whole new gate!

we can even do monsters etc because i have found a real theory to this nonsense, no a .elu isnt a zip folder like people claim it doesnt have files in it etc, its just one damn file get over it.
what it basically is: a skeleton with model based structural support. so think milk shape and al those body editing things, and you'll get the idea.
well what i did was just do this, put mansions flag in and change the .elu to katana01.elu and i have tried putting in the other .elu which comes up as a animated cursor but that has no effect, same with changing the original katana.elu to the name of that animated cursor.
ANYWAYS heres the results, the flag follows my pattern but since my graphics card sucks ass you wont be able to tell, but the flag is following the movement of a normal sword. its also based upon the map, its distanced as if it was mounted on the flag, so my character is treated as a 0x by 0y to the flag and the flag looks like its something like -21x by -32y
so my theory was if we used gtk radient and made some random shit on the center it would be on the hand of our player


