• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

The 'Show Off' topic

Newbie Spellweaver
Joined
May 3, 2012
Messages
32
Reaction score
3
Re: The 'Show Off' thread - Part 2

Small map i made today -qq

WorldEdit view:


Ingame pics:











To me it is too small for a nice playable map and don't like the sky (and some other things).
But gj.. better as those bad-butt horrible radiant half done maps lol .
 
Experienced Elementalist
Joined
Nov 19, 2008
Messages
218
Reaction score
112
Re: The 'Show Off' thread - Part 2

rofl k, here u go: - first time tying to make something like this lol (i know it ez but, who cares? It looks cool ;D)
 
Last edited:
Joined
Jul 9, 2009
Messages
716
Reaction score
324
Re: The 'Show Off' thread - Part 2

I developed with someone VIP WALL (can do every one hour wall), VIP can enter to full rooms, and custom mrs encryption for 1.5 and anti hack.
 
2D > 3D
Loyal Member
Joined
Dec 19, 2008
Messages
2,413
Reaction score
1,193
Re: The 'Show Off' thread - Part 2

i like ur sky animations in every map hope you release it or send it to me if u can

The rotating sky was developed by Hellsniper and it is really simple....

rofl k, here u go: - first time tying to make something like this lol (i know it ez but, who cares? It looks cool ;D)

Talk about resource consuming x.x. I am afraid to even add birds and things into my maps, a Heli is overkill.
 
Newbie Spellweaver
Joined
May 3, 2012
Messages
32
Reaction score
3
Re: The 'Show Off' thread - Part 2

Hexablade (remodel of )

 
Experienced Elementalist
Joined
Feb 15, 2007
Messages
206
Reaction score
137
Re: The 'Show Off' thread - Part 2

 
2D > 3D
Loyal Member
Joined
Dec 19, 2008
Messages
2,413
Reaction score
1,193
Re: The 'Show Off' thread - Part 2


There is no way that polycount is in Realspace 2's limits o.o.

Just your buttons on the sleeves is roughly 1/5 of the normal base model, and that is just viewing the front. If the same design is on the back, you almost reach 1/2 of the normal base models polycount
x.x
 
Ninja Goblin
Loyal Member
Joined
Feb 3, 2009
Messages
1,715
Reaction score
490
Re: The 'Show Off' thread - Part 2

Looks like a ripp from a other game tbh.
Also, whats the point of the max render?
Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.
 
2D > 3D
Loyal Member
Joined
Dec 19, 2008
Messages
2,413
Reaction score
1,193
Re: The 'Show Off' thread - Part 2

Looks like a ripp from a other game tbh.
Also, whats the point of the max render?
Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.

Meh, rigging and getting something in game really isnt all that difficult... the fact is this just couldnt be used for Gunz. If I had 7000 polys to mess with I would do stuff like this too, but in the end you have at max like 1-2k

If you look at it from a texture standpoint they are all fairly simple textures, its just the added meshes that make it look good, stuff you would have to hand paint when designing stuff for Gunz.

=/

It still is a cool design, but the resources taken up by this would be extravagant
 
Last edited:
Joined
Sep 9, 2009
Messages
1,493
Reaction score
676
Re: The 'Show Off' thread - Part 2

Didn't really release anything in a while. I'm currently making this interface (see pics) It took me around 20 minutes, I was aiming for something clean and neat.

I made it to match a vBulletin skin, i think it was called DarkCore? (DG and EG use it both) Made one to match the blue skin and one to match the red one. As you can see its not done ofcourse.

Red:

Blue:

Will be released soon.
 

Attachments

You must be registered for see attachments list
Junior Spellweaver
Joined
Feb 4, 2008
Messages
122
Reaction score
148
Re: The 'Show Off' thread - Part 2


just out of curiosity what is the max poly count in RS2? and with the source code wouldn't be easy change it?
 
Joined
Sep 1, 2011
Messages
453
Reaction score
191
Re: The 'Show Off' thread - Part 2

just out of curiosity what is the max poly count in RS2? and with the source code wouldn't be easy change it?

Not without updating the Game Engine to Realspace 3 or remove Realspace altogether and work with an entirely new gaming engine. Many have tried, I worked a long side with a few we all have failed (as far as I know of).
 
Junior Spellweaver
Joined
Feb 4, 2008
Messages
122
Reaction score
148
Re: The 'Show Off' thread - Part 2

Not without updating the Game Engine to Realspace 3 or remove Realspace altogether and work with an entirely new gaming engine. Many have tried, I worked a long side with a few we all have failed (as far as I know of).
nice to know
 
Experienced Elementalist
Joined
Nov 19, 2008
Messages
218
Reaction score
112
Re: The 'Show Off' thread - Part 2

Looks like a ripp from a other game tbh.Also, whats the point of the max render?Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.
Ye, you right. Its a directly rip from Half Life.Like i said, it was just a test.Tbh I'm still trying to understand how Max works :X