- Joined
- Aug 5, 2011
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Small map i made today -qq
WorldEdit view:
Ingame pics:
Small map i made today -qq
WorldEdit view:
Ingame pics:
That map is made ... with radiant.better as those bad-butt horrible radiant half done maps lol.
Small map i made today -qq
WorldEdit view:
Ingame pics:
i like ur sky animations in every map hope you release it or send it to me if u can
roflk, here u go: You must be registered to see links- first time tying to make something like this lol (i know it ez but, who cares? It looks cool ;D)
Looks like a ripp from a other game tbh.
Also, whats the point of the max render?
Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.
There is no way that polycount is in Realspace 2's limits o.o.
Just your buttons on the sleeves is roughly 1/5 of the normal base model, and that is just viewing the front. If the same design is on the back, you almost reach 1/2 of the normal base models polycount
x.x
just out of curiosity what is the max poly count in RS2? and with the source code wouldn't be easy change it?
nice to knowNot without updating the Game Engine to Realspace 3 or remove Realspace altogether and work with an entirely new gaming engine. Many have tried, I worked a long side with a few we all have failed (as far as I know of).
Ye, you right. Its a directly rip from Half Life.Like i said, it was just a test.Tbh I'm still trying to understand how Max works :XLooks like a ripp from a other game tbh.Also, whats the point of the max render?Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.
srry i been busy ..and yes is another game based
However you think that that post was aimed at you, lol.Ye, you right. Its a directly rip from Half Life.Like i said, it was just a test.Tbh I'm still trying to understand how Max works :X