Took care of the acceleration issue that occurs when the object is going down. System also allows models with bones and animations to be implemented into the map. Need someone that can help create a showcase map.
Took care of the acceleration issue that occurs when the object is going down. System also allows models with bones and animations to be implemented into the map. Need someone that can help create a showcase map.
Ever seen this map?
Yeah I’ve seen it before. I’m assuming all of that stuff was baked into the map rather than implemented via an objects file like I’m doing. I also question whether the objects moving up and down have proper collision. My gut feeling is no they don’t.
Working on a Blender asset importer to help anyone looking to bring the GunZ map data into a modern engine. Currently imports bsp geometry, materials, lights & bounding volumes.
I'm including an option to re-interpret the light data into something useable in Blender, here are the results so far...
(http://imgur.com/MPxc8qC)
Working on a Blender asset importer to help anyone looking to bring the GunZ map data into a modern engine. Currently imports bsp geometry, materials, lights & bounding volumes.
I'm including an option to re-interpret the light data into something useable in Blender, here are the results so far...
(http://imgur.com/MPxc8qC)
Got platform movement smoothed:
[video=youtube;jaKrqxnL2WI]https://www.youtube.com/watch?v=jaKrqxnL2WI[/videoPretty cool
Nice oneBasic item crafting system lol this was really fun to make and still requires a bit more work, but it is functional for the most part
View attachment 260004
Basic item crafting system lol this was really fun to make and still requires a bit more work, but it is functional for the most part
Nice oneHope it gets great use. I might try and make my own item crafting system, seems like a fun idea.
how it works?