Simple..
Gameserver Source
User.cpp
Notice the green line..
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if(lpObj->Connected >= OBJECT_LOGGED)
{
if(GetTickCount() - lpObj->ConnectTickCount > 60000) / /TIMEOUT 60000 to 180000 = 3 minute
{
CloseClient( n );
//LogAdd(LOG_BLACK,"Game response error causes conclusion [%d][%s][%s][%s]",lpObj->Index,lpObj->Account,lpObj->Name,lpObj->IpAddr);
}
}
else
{
if(GetTickCount() - lpObj->ConnectTickCount > 60000) //LOGIN TIMEOUT 60000 to 180000 = 3minute
{
CloseClient( n );
//LogAdd(LOG_BLACK,"Response error after connection causes conclusion [%d][%s][%s][%s]",lpObj->Index,lpObj->Account,lpObj->Name,lpObj->IpAddr);
}
}