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TravianZ Official (yi12345) - bugs list

F6Q

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I Find Another Bug ,
Find this Line in Templates/Build/avaliable.tpl
PHP:
if($mainbuilding >= 5 && $residence == 0 && $residence1 == 0 && $id != 39 && $id != 40 && $palace == 0 && ) {
then edit this on line :D
PHP:
if($mainbuilding >= 5 && $residence == 0 && $residence1 == 0 && $id != 39 && $id != 40 && $palace == 0 && $palace1 == 0) {
 

F6Q

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1 bug in oasis you can send your troops to oasis then you can kill all of troops with 1 troop

another bug in you can attack to yoursalfe with and you can attack with 0 troops to another players
 

F6Q

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@cata7007 so sorry shadow long time ago i test it ----- >
NarcisRO - TravianZ Official (yi12345) - bugs list - RaGEZONE Forums


now i test this bug is fixed :-X
 
Initiate Mage
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Hi !

I'm new here ! I'm a web developer mainly php ajax css html. I want to use this version of travian t3, Who can send me the link of last updated version ?
Thnks ! I will trying to work on this project :)
 
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Hi !

I'm new here ! I'm a web developer mainly php ajax css html. I want to use this version of travian t3, Who can send me the link of last updated version ?
Thnks ! I will trying to work on this project :)

Here is the latest job of project t3.6 --->
 

F6Q

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this project i know

nobody like to continue that
 
Skilled Illusionist
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If you know how to fix double troops you are my guest :)
 
Initiate Mage
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is this the most stable version of travian ? if not, which is the most bug free/stable one ? thanks
 
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@ronix : if you have time , i found a new bug , and i cannot repair , maybe you can take a look.

When you are defender and someone spy you on movement.tpl not appear that someone spy you. I think something is missing from here , i try to add on that part attack_type == 4 but not work

Code:
/* attack/raid on you! */
$aantal = count($database->getMovement(3,$village->wid,1));
$aantal1 = count($database->getMovement(3,$village->wid,1));
$aantal2 = $database->getMovement(3,$village->wid,1);
for($i=0;$i<$aantal1;$i++){
	if($aantal2[$i]['attack_type'] == 2) { $aantal -= 1; }
	if($aantal2[$i]['attack_type'] == 1) { $aantal -= 1; }
}

if($aantal > 0){
	if(!empty($NextArrival1)) { reset($NextArrival1); }
	foreach($aantal2 as $receive) {
		if ($receive['attack_type'] != 2 && $receive['attack_type'] != 1) {
			$action = 'att1';
			$aclass = 'a1';
			$title = ''.UNDERATTACK.'';
			$short = ''.ATTACK.'';
			$NextArrival1[] = $receive['endtime'];
		}
	}
	echo '<tr><td class="typ"><a href="build.php?id=39"><img src="img/x.gif" class="'.$action.'" alt="'.$title.'" title="'.$title.'" /></a><span class="'.$aclass.'">»</span></td>
	<td><div class="mov"><span class="'.$aclass.'">'.$aantal.' '.$short.'</span></div><div class="dur_r">in <span id="timer'.$timer.'">'.$generator->getTimeFormat(min($NextArrival1)-time()).'</span> '.HOURS.'</div></div></td></tr>';
	$timer += 1;
}

Also we have a problem with reports , if defender village don`t have any spy , the reports don`t appear for defender.
 
Last edited:
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if your village don't have spy troop event from spy as reinforcement... no report appear.
and when someone spy you this movement not appear because it's not attack or reinforment are coming..
 
Initiate Mage
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Hello everyone
First of all to thank all who have made so far this version of travian this comes the best available free for all. On the other hand start recently to study HTML and then go into the world of PHP and give my small contribution, for those who think this is dead, know that there are many people waiting for people like you who devote some of their free to improving this great game time. I'm from Cuba and send a greeting.
Ah if someone could entertain a little while, these are 3 Super errors I found in this version of travian, if someone please get to the correct, pliss many Cubans would be grateful if you give us the solution.
1 - The most problematic of all is that when you attack a Galo who has trapper at any level, from any village (not your capital), troops trapped when you release them does not going back to his native village, theirs go to the village that free them. Imagine that if they have Trapper level 20, and liberate all which the capital you can make a demon army quickly without having Great barrack.
2- When you spy don’t show the number of troops that come in the same way if they send 1000 troops or 1 just do not know.
3- When you do the trapper at any level, and traps, you can then destroy it and the traps still remain in the village, so if you attack the troops to come would prey even without a trapper, then imagine make 10 Trappers level 20 are 4000 traps, then remove trappers and you have 10 empty slots for other constructions and besides that the 4000 traps available. o_O
Well there are other bugs such as How I can remove access to an account from two different browsers at the same time?
Well I do not expect me to respond, but just as the post will be checking to see if anyone encountered these errors and has the solution.
Greetings to all, sorry for my bad english still studying
 
Skilled Illusionist
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1. Will test this , maybe you can show us some screen.

I think you say this :

Sent 1000 troops from (player1)-village1 to attack player2-(village1) and all troops are trapped
Send another 1000 troops from (player1)-village2 to attack player2-(village1) and again all troops are trapped
Send another 3000 troops from (player1)-village3 to attack player2-(village1) and all troops free and return to player1-village3 ???


2- When you spy don’t show the number of troops that come in the same way if they send 1000 troops or 1 just do not know.

Answer : really ?? In witch version of travian you see how many troops are coming to your city ? Maybe you can show us a screen.

3. Questions .... bla bla bla

Answer : You want to say if i send 1000 troops on a village with trapper and all troops are trapped , after if i send catapults and destroy trapper all troops still remaining in the village ? Not return to owner ?

4. Well there are other bugs such as How I can remove access to an account from two different browsers at the same time?

Answer : Do you have any solution for that ? I will test this

Here is the official git hub :

And here you can test it :
 
Initiate Mage
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Hello I apologize for not being able to explain better.
1- That is the error that is happening with that version currently.
2- I know they not shown, but look what I want to tell you. Example with t4 because I just enter the test server and takes too long to make another village.

NarcisRO - TravianZ Official (yi12345) - bugs list - RaGEZONE Forums

Picture 1 show what comes ok, in this version even if you have Rally Point level 20 and 1000000 spies always get the second image, but i only sent one troop.
Thats the bugs.




I explain better?



Upsss where is the imagen?? :( jajajaja

3- not when you send 1000 troops and such are trapped, the owner can release them and destroy their trapper, the traps still remain in the village. leaving room to build something else and traps ready to catch other troops. or you can destroy the trapper and the troops would still be prey, even if you release and destroy the Trapper traps are free and ready to catch more troops.

4- I have the idea, is that it gives the possibility to double troops attacking both one of your oasis from two different browsers, such as attacking a village and veering either one of the two attacks, troops returning duplicated by many.

as I can upload a photo?
a page where you can upload and then put the link because copy and paste not work.

2-
NarcisRO - TravianZ Official (yi12345) - bugs list - RaGEZONE Forums




The last bugs when i tried to install after 4 step i got this error

NarcisRO - TravianZ Official (yi12345) - bugs list - RaGEZONE Forums


solve it by changing the install folder for the original script and that I could install.
greetings and thank you very much for being still trying to improve this great game.
 
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Hello. I would be very happy if someone can give me a brief information. How stable and error-free is this version? with PHP7
I am very happy about a short reply.
I try make a german Version of this, run with PHP 7.0
 
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I have a question. If you are in the village and there is a building order to run. With counter. When the construction time is over, the game starts the start page. So the first page. Where you can register, etc. Can you do so when the construction period is over, the site remains in the village? I am looking forward to an answer please. (I used a translator.)
 
Skilled Illusionist
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We are back. We already migrate on PHP7 with help of martinambrus

Here you can find last version of T3.6 :

Project is in code refactoring process !

Stay tune !

PS : maybe an admin from this forum can change TravianZ Official (yi12345) - bugs list to TravianZ Official - bugs list
 
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Here is the demo website :
 
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