TrinityCore2 3.1.3(9947) Mangos 

Junior Spellweaver
Joined
Jul 29, 2005
Messages
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TrinityCore2 Server.
Remember that they do not contain any kind of customization on my part, the two are in the official version of each developer.

As fenix resurgence from the ashes. New updates packs for easier installation.:w00t:

Releases: (All packages are db updated to the version of ServerCore)


YTDB Pack: TC2rev5901-YTDB512



Install:
1. Just restore 3 sql files. (World.sql/Realmd.sql/Characters.sql)
2. Configure Realm.conf and TrinityCore.conf files.
3. Extract dbc and maps from client and put in server root folder.
4. Run
:D: Easy !!!
To simplify installation and minimize the mistakes, I'm changing the form of distribution. Each pack contains only the files needed for your sql installation.
Will soon be bringing a MIX UDB + YTDB (Testing.)

Tools:
SQLyog: (No need to install, simply unzip and run.)


Simple WebAccount:(Just click the link, do not copy!)


Comments:
The server is Compiled By Armani . (THKS MAN!)
Database is work os dev team UBD, YTDB & TDB.
 
Last edited:
re: [Release] TrinityCore2 3.1.3(9947)

Thanx m8, will test this now! :) u should keep up the updating of new releases.

---------- Post added at 09:59 PM ---------- Previous post was at 09:29 PM ----------

Why would i get this error after inporting new world ? and using new trinity core?

When i login this appear on my core:

TC>Max allowed socket connections 4096
SQL: SELECT characters.guid, characters.name, characters.race, characters.class,
characters.gender, characters.playerBytes, characters.playerBytes2, characters.
level, characters.zone, characters.map, characters.position_x, characters.positi
on_y, characters.position_z, guild_member.guildid, characters.playerFlags, chara
cters.at_login, character_pet.entry, character_pet.modelid, character_pet.level,
characters.data FROM characters LEFT JOIN character_pet ON characters.guid=char
acter_pet.owner AND character_pet.slot='0' LEFT JOIN guild_member ON characters.
guid = guild_member.guid WHERE characters.account = '5' ORDER BY characters.guid

query ERROR: Unknown column 'characters.gender' in 'field list'



And i still wanne keep my characters.. If i use a new char sql works fine but i dont wanne loose my characters any help with this please?
 
re: [Release] TrinityCore2 3.1.3(9947)

You need create "characters.gender" in characters db, and most fields there missing.
 
Last edited:
re: [Release] TrinityCore2 3.1.3(9947)

You need create "characters.gender" in characters db, and most fields there missing.


I dont even see a characters.gender in the sql u added.. and that worked?

---------- Post added at 10:55 PM ---------- Previous post was at 10:17 PM ----------

nvm, i see what u mean and i have added it all now and now i can see my characters... but all lvl 0 then i login and no items nothing...

Are there any fix for this please?
 
re: [Release] TrinityCore2 3.1.3(9947)

Sorry friend but you need import all my sql. Old version is imcompatible.
 
re: [Release] TrinityCore2 3.1.3(9947)

Sorry friend but you need import all my sql. Old version is imcompatible.


nvm, got it fixed :) now just try and keep your updates up 2 date :) if possible latest core + DB because thy awesome released.. Cant wait for Uldaur to be spawned though on UDB.
 
re: [Release] TrinityCore2 3.1.3(9947)

I'm getting this error when i run TrinityCore.exe

2009-08-03 01:12:44 Using configuration file TrinityCore.conf.
2009-08-03 01:12:44 TrinityCore2 Rev: Archive Hash: dadf72861b07 (Win***little-endian) (core-daemon)
2009-08-03 01:12:44 <Ctrl-C> to stop.

2009-08-03 01:12:44 ______ __
2009-08-03 01:12:44 /\__ _\ __ __/\ \__
2009-08-03 01:12:44 \/_/\ \/ _ __ /\_\ ___ /\_\ \ ,_\ __ __
2009-08-03 01:12:44 \ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \
2009-08-03 01:12:44 \ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \
2009-08-03 01:12:44 \ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \
2009-08-03 01:12:44 \/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \
2009-08-03 01:12:44 C O R E /\___/
2009-08-03 01:12:44 \/__/

2009-08-03 01:12:44 MySQL client library: 5.0.56
2009-08-03 01:12:44 MySQL server ver: 5.0.51a-community-nt
2009-08-03 01:12:44 MySQL client library: 5.0.56
2009-08-03 01:12:44 MySQL server ver: 5.0.51a-community-nt
2009-08-03 01:12:44 MySQL client library: 5.0.56
2009-08-03 01:12:44 MySQL server ver: 5.0.51a-community-nt
2009-08-03 01:12:44 Realm running as realm ID 1
2009-08-03 01:12:44 Using World DB: UDB 382 For Trinity
2009-08-03 01:12:44 Using creature EventAI: ACID 3.0.0 - Full Release
2009-08-03 01:12:44 Will clear `logs` table of entries older than 1209600 seconds every 10 minutes.
2009-08-03 01:12:44 Visibility. Distance .Creature can't be greater 165.666656
2009-08-03 01:12:44 Visibility.Distance.Object can't be greater 156.666656
2009-08-03 01:12:44 Using DataDir ./
2009-08-03 01:12:44 WORLD: VMap support included. LineOfSight:0, getHeight:0
2009-08-03 01:12:44 ERROR: SQL: UPDATE `version` SET `core_version` = 'TrinityCore2 Rev: Archive Hash: dadf72861b07 (Win***little-endian)', `core_revision` = 'Archive'
2009-08-03 01:12:44 ERROR: SQL ERROR: Incorrect integer value: 'Archive' for column 'core_revision' at row 1
2009-08-03 01:12:44 WORLD: VMap data directory is: ./vmaps
2009-08-03 01:12:44 WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds
2009-08-03 01:12:44 ERROR: Map file './maps/0004331.map' is non-compatible version (outdated?). Please, create new using ad.exe program.
2009-08-03 01:12:44 ERROR: Correct *.map files not found in path './maps' or *.vmap/*vmdir files in './vmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.
And yes i've already re-done ad.exe like 3 times now.
How can i resolve this?
 
re: [Release] TrinityCore2 3.1.3(9947)

Make sure u using the latest maps from your wow 3.1.3 version, and make sure u got the maps directory in your server folder.

Also the same with your vmap folder.
 
re: [Release] TrinityCore2 3.1.3(9947)

Is this better than amber mangos and why ? And will it be easy to update in future and keep characters etc..
 
re: [Release] TrinityCore2 3.1.3(9947)

Your client must to be 3.1.3(9947).

i have :P and i have the maps, vmaps and buildings map in my ''TrinityCore2 Revision 4723'' map

EDIT Screenshots

OdinBR - TrinityCore2 3.1.3(9947) - RaGEZONE Forums


OdinBR - TrinityCore2 3.1.3(9947) - RaGEZONE Forums
 
Last edited:
re: [Release] TrinityCore2 3.1.3(9947)

Thank you very much ^^
+1 :P

But now i'm stuck on ''Handshaking'' :S
when i try to log in
 
Last edited:
re: [Release] TrinityCore2 3.1.3(9947)

OdinBR, do u know when this DB for Trinity will have Uldaur spawn ? I saw on YDB its fully spawned but cant use that DB with Trinity.
 
re: [Release] TrinityCore2 3.1.3(9947)

I believe that in another 4 or 5 weeks. And usually the period of update of udb 1 per month.
 
re: [Release] TrinityCore2 3.1.3(9947)

Here is what are in my .conf files caus i can't figure it our.

Trinitycore.conf
Code:
##########################################
# Trinity Core worldd configuration file #
##########################################
ConfVersion=2009032201

###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        RealmID must match the realmlist inside the realmd database
#
#    DataDir
#        Data directory setting.
#        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
#        Example: "@prefix@/share/trinitycore"
#
#    LogsDir
#        Logs directory setting.
#        Important: Logs dir must exists, or all logs need to be disabled
#        Default: "" - no log directory prefix, if used log names isn't absolute path
#        then logs will be stored in current directory for run program.
#
#
#    LoginDatabaseInfo
#    WorldDatabaseInfo
#    CharacterDatabaseInfo
#        Database connection settings for the world server.
#        Default:
#                ---MYSQL---
#                    hostname;port;username;password;database
#                    .;somenumber;username;password;database - use named pipes at Windows
#                        Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                    .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                ---PGSQL---
#                    hostname;port;username;password;database
#                    .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
#    MaxPingTime
#        Settings for maximum database-ping interval (minutes between pings)
#
#    WorldServerPort
#        Default WorldServerPort
#
#    BindIP
#        Bind World Server to IP/hostname
#
###################################################################################################################

RealmID = 1
DataDir = ""
LogsDir = ""
LoginDatabaseInfo     = "127.0.0.1;3306;root;<Password>;realmd"
WorldDatabaseInfo     = "127.0.0.1;3306;root;<Password>;world"
CharacterDatabaseInfo = "127.0.0.1;3306;root;<Password>;characters"
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "127.0.0.1"

###################################################################################################################
# SCRIPTING SETTINGS
#
# Locale
#     Setting for current (DBC) locale to use
#
# EventAI Error reporting
# 0 - Only startup (Default)
# 1 - Startup errors and Runtime event errors
# 2 - Startup errors, Runtime event errors, and Creation errors
###################################################################################################################

Locale = 0
EAIErrorLevel = 2

###################################################################################################################
# PERFORMANCE SETINGS
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process priority setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    Compression
#        Compression level for update packages sent to client (1..9)
#        Default: 1 (speed)
#                 9 (best compression)
#
#    PlayerLimit
#        Maximum number of players in the world. Excluding Mods, GM's and Admins
#        Default: 100
#                 0 (for infinite players)
#                -1 (for Mods, GM's and Admins only)
#                -2 (for GM's and Admins only)
#                -3 (for Admins only)
#
#    SaveRespawnTimeImmediately
#        Save respawn time for creatures at death and for gameobjects at use/open
#        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
#                 0 (save creature/gameobject respawn time at grid unload)
#
#    MaxOverspeedPings
#        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
#        Default: 2
#
#    GridUnload
#        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
#        Default: 1 (unload grids)
#                 0 (do not unload grids)
#
#    SocketSelectTime
#        Socket select time (in milliseconds)
#        Default: 10000 (10 secs)
#
#    GridCleanUpDelay
#        Grid clean up delay (in milliseconds)
#        Default: 300000 (5 min)
#
#    MapUpdateInterval
#        Map update interval (in milliseconds)
#        Default: 100
#
#    ChangeWeatherInterval
#        Weather update interval (in milliseconds)
#        Default: 600000 (10 min)
#
#    PlayerSaveInterval
#        Player save interval (in milliseconds)
#        Default: 900000 (15 min)
#
#    vmap.enableLOS
#    vmap.enableHeight
#        Enable/Disable VMmap support for line of sight and height calculation
#        Default: 0 (disable)
#                 1 (enable)
#
#    vmap.ignoreMapIds
#        Map id that will be ignored by VMaps
#        List of ids with delimiter ','
#        If more then one id is defined and spaces are included, the string has to be enclosed by "
#        Example: "369,0,1,530"
#
#    vmap.ignoreSpellIds
#        These spells are ignored for LoS calculation
#        List of ids with delimiter ','
#        
#    vmap.petLOS
#        Check LOS for pets, to avoid them going through walls etc.
#        Default: 0 (disable, less CPU usage)
#                 1 (enable, each pet attack command will check for LOS)
#       
#    DetectPosCollision
#        Check final move position, summon position, etc for visible collision with other objects or
#        wall (wall only if vmaps are enabled)
#        Default: 1 (enable, required more CPU power usage)
#                 0 (disable, less nice position selection but will less CPU power usage)
#
#    TargetPosRecalculateRange
#        Max distance from movement target point (+moving unit size) and targeted object (+size)
#        after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
#        More distance let have better performence, less distance let have more sensitive reaction at target move.
#        Default: 1.5
#
#    UpdateUptimeInterval
#        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
#        Default: 10 (minutes)
#
#    LogDB.Opt.ClearInterval
#        Time for the WUPDATE_CLEANDB timer that clears the `logs` table of old entries. Must be > 0.
#        Default: 10 (minutes)
#
#    LogDB.Opt.ClearTime
#        The maximum time in seconds of old `logs` table entries to keep.
#        Default: 1209600 (14 days)
#                 0 - don't clear
#
#    MaxCoreStuckTime
#        Periodically check if the process got freezed, if this is the case force crash after the specified
#        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
#        Default: 0 (Disabled)
#
#    AddonChannel
#        Permit/disable the use of the addon channel through the server
#        (some client side addons can stop work correctly with disabled addon channel)
#        Default: 1 (permit addon channel)
#                 0 (do not permit addon channel)
#
#    MapUpdate.Threads
#    Number of threads to update maps.
#    Default: 1
#
###################################################################################################################

UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 0
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
LogDB.Opt.ClearInterval = 10
LogDB.Opt.ClearTime = 1209600
MaxCoreStuckTime = 0
AddonChannel = 1
MapUpdate.Threads = 1

###################################################################################################################
# SERVER LOGGING
#
#    LogSQL
#        Enable logging of GM commands - all SQL code will be written to a log file
#        All commands are written to a file: YYYY-MM-DD_logSQL.sql
#        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
#        Default: 1 - Write SQL code to logfile
#                 0 - Do not log
#
#    PidFile
#        World daemon PID file
#        Default: ""             - do not create PID file
#                 "./worldd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    LogFile
#        Logfile name
#        Default: "Server.log"
#                 "" - Empty name disable creating log file
#
#    ChatLogFile
#        Log file for chat logs
#        Default: "chat.log"
#                 "" - Empty name for disable
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogFilter_AchievementUpdates
#    LogFilter_CreatureMoves
#    LogFilter_TransportMoves
#    LogFilter_VisibilityChanges
#        Log filters
#        Default: 1 - not include with any log level
#                 0 - include in log if log level permit
#
#    WorldLogFile
#        Packet logging file for the worldserver
#        Default: "world.log"
#
#    DBErrorLogFile
#        Log file of DB errors detected at server run
#        Default: "DBErrors.log"
#
#    CharLogFile
#        Character operations logfile name
#        Default: "Char.log"
#                 "" - Empty name disable creating log file
#
#    CharLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    CharLogDump
#        Write character dump before deleting in Char.log
#        For restoration, cut character data from log starting from
#        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
#        Default: 0 - don't include dumping chars to log
#                 1 - include dumping chars to log
#
#    GmLogFile
#        Log file of gm commands
#        Default: "gm_commands.log"
#                 "" - Empty name for disable
#
#    GmLogTimestamp
#        GM Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    GmLogPerAccount
#        GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
#        Default: 0 - add gm log data to single log file
#                 1 - add gm log data to account specific log files with name
#                     in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
#                     or form Logname_#ID.Ext
#
#    RaLogFile
#        Log file of RA commands
#        Default: "Ra.log"
#                 "" - Empty name for disable
#
#    ArenaLogFile
#        Log file of arena fights and arena team creations
#        Default: "" - do not create arena log file
#
#    LogColors
#        Color for messages (format "normal basic detail debug")
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#        Example: "13 11 9 5"
#
#    EnableLogDB
#        Enable/disable logging to database (LogDatabaseInfo).
#        Default: 0 - disabled
#                 1 - enabled
#
#    DBLogLevel
#        Log level of DB logging.
#        0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    LogDB.Char
#        Enable/disable logging character outputs to DB.
#        Default: 0 - off
#                 1 - on
#
#    LogDB.GM
#        Enable/disable logging GM commands to DB.
#        Default: 0 - off
#                 1 - on
#
#    LogDB.RA
#        Enable/disable logging remote access events to DB.
#        Default: 0 - off
#                 1 - on
#
#    LogDB.World
#        Enable/disable logging world packets to DB.
#        Default: 0 - off
#                 1 - on (very heavy)
#
#    LogDB.Chat
#        Enable/disable logging chat messages to the database.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Channel
#        Enable logging chatting in custom channels.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Whisper
#        Enable logging whispers between players.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Party
#        Enable logging party messages.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Raid
#        Enable logging raid messages.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Guild
#        Enable logging guild messages.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Public
#        Enable logging public chat events (say/yell/emote).
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.Addon
#        Enable logging addon messages.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogs.BattleGround
#        Enable logging battleground chats.
#        Default: 0 - off
#                 1 - on
#
#    ChatLogTimestamp
#        Chat Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
###################################################################################################################

LogSQL = 3
PidFile = ""
LogLevel = 1
LogFile = "Server.log"
ChatLogFile = "chat.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = ""
DBErrorLogFile = "db_errors.log"
CharLogFile = "characters.log"
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = "gm_commands.log"
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = "ra_commands.log"
ArenaLogFile = ""
LogColors = ""
EnableLogDB = 1
DBLogLevel = 1
LogDB.Char   = 0
LogDB.GM     = 0
LogDB.RA     = 0
LogDB.World  = 0
LogDB.Chat   = 0
ChatLogs.Channel      = 0
ChatLogs.SysChan      = 0
ChatLogs.Whisper      = 0
ChatLogs.Party        = 0
ChatLogs.Raid         = 0
ChatLogs.Guild        = 0
ChatLogs.Public       = 0
ChatLogs.Addon        = 0
ChatLogs.BattleGround = 0
ChatLogTimestamp = 0

###################################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Server realm style
#        0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
#        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
#        activated places and sanctuaries)
#
#    RealmZone
#        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
#    1 Development    - any language (Default)
#    2 United States  - extended-Latin
#    3 Oceanic        - extended-Latin
#    4 Latin America  - extended-Latin
#    5 Tournament     - basic-Latin at create, any at login
#    6 Korea          - East-Asian
#    7 Tournament     - basic-Latin at create, any at login
#    8 English        - extended-Latin
#    9 German         - extended-Latin
#    10 French        - extended-Latin
#    11 Spanish       - extended-Latin
#    12 Russian       - Cyrillic
#    13 Tournament    - basic-Latin at create, any at login
#    14 Taiwan        - East-Asian
#    15 Tournament    - basic-Latin at create, any at login
#    16 China         - East-Asian
#    17 CN1           - basic-Latin at create, any at login
#    18 CN2           - basic-Latin at create, any at login
#    19 CN3           - basic-Latin at create, any at login
#    20 CN4           - basic-Latin at create, any at login
#    21 CN5           - basic-Latin at create, any at login
#    22 CN6           - basic-Latin at create, any at login
#    23 CN7           - basic-Latin at create, any at login
#    24 CN8           - basic-Latin at create, any at login
#    25 Tournament    - basic-Latin at create, any at login
#    26 Test Server   - any language
#    27 Tournament    - basic-Latin at create, any at login
#    28 QA Server     - any language
#    29 CN9           - basic-Latin at create, any at login
#
#    Expansion
#        Allow server use content from expansion
#        Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
#                     expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
#                 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
#                     expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
#                 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
#                     characters, ignore account expansion setting)
#
#    DBC.Locale
#        DBC Language Settings
#        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
#        8 = Russian; 255 = Auto Detect (Default)
#
#    DeclinedNames
#    Allow russian clients to set and use declined names
#    Default: 0 - do not use declined names, except when the Russian RealmZone is set
#         1 - use declined names
#
#    StrictPlayerNames
#        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
#        Default: 0 disable (but limited server timezone dependent client check)
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictCharterNames
#        Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictPetNames
#        Limit pet names to language specific symbols set
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    CharactersCreatingDisabled
#        Disable characters creating for specific team or any (non-player accounts not affected)
#        Default: 0 - enabled
#                 1 - disabled only for Alliance
#                 2 - disabled only for Horde
#                 3 - disabled for both teams
#
#    MaxWhoListReturns
#        Set the maximum number of players returned in the /who list and interface.
#        Default: 49 (stable)
#
#    CharactersPerAccount
#        Limit numbers of characters per account (at all realms).
#        Note: this setting limit character creating at _current_ realm base at characters amount at all realms
#        Default: 50
#                The number must be >= CharactersPerRealm
#
#    CharactersPerRealm
#        Limit numbers of characters for account at realm
#        Default: 10 (client limitation)
#                The number must be between 1 and 10
#
#    HeroicCharactersPerRealm
#        Limit numbers of heroic class characters for account at realm
#        Default: 1
#                The number must be between 0 (not allowed) and 10
#
#    MinLevelForHeroicCharacterCreating
#        Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
#                 0  - not require any existed chaarcter
#                 1  - require at least any character existed
#        Default: 55 - default requirement
#
#
#    SkipCinematics
#        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
#        Default: 0 - show intro for each new characrer
#                 1 - show intro only for first character of selected race
#                 2 - disable intro show in all cases
#
#    MaxPlayerLevel
#        Max level that can be reached by player for experience (in range from 1 to 100).
#        Change not recommended
#        Default: 80
#
#    StartPlayerLevel
#        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
#        Default: 1
#
#    StartHeroicPlayerLevel
#        Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
#        Default: 55
#
#    StartPlayerMoney
#        Amount of money that new players will start with.
#        If you want to start with silver, use for example 100 (100 copper = 1 silver)
#        Default: 0
#
#    MaxHonorPoints
#        Max honor points that player can have.
#        Default: 75000
#
#    StartHonorPoints
#        Amount of honor that new players will start with
#        Default: 0
#
#    MaxArenaPoints
#        Max arena points that player can have.
#        Default: 5000
#
#    StartArenaPoints
#        Amount of arena points that new players will start with
#        Default: 0
#
#    InstantLogout
#        Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
#        Default: 1 (Mods/GMs/Admins)
#
#    DisableWaterBreath
#        Disable/enable waterbreathing for security level (0..4) or high
#        Default: 4 (None)
#
#    AllFlightPaths
#        Players will start with all flight paths (Note: ALL flight paths, not only player's team)
#        Default: 0 (true)
#                 1 (false)
#
#    AlwaysMaxSkillForLevel
#        Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
#        Default: 0 (false)
#                 1 (true)
#
#    ActivateWeather
#        Activate weather system
#        Default: 1 (true)
#                 0 (false)
#
#    CastUnstuck
#        Allow cast or not Unstuck spell at .start or client Help option use
#        Default: 1 (true)
#                 0 (false)
#
#    Instance.IgnoreLevel
#        Ignore level requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.IgnoreRaid
#        Ignore raid requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.ResetTimeHour
#        The hour of the day (0-23) when the global instance resets occur.
#        Default: 4
#
#    Instance.UnloadDelay
#        Unload the instance map from memory after some time if no players are inside.
#        Default: 1800000 (miliseconds 30 minutes)
#                 0 (instance maps are kept in memory until they are reset)
#
#    Quests.LowLevelHideDiff
#        Quest level difference to hide for player low level quests:
#        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 4
#                -1 (show all available quests marks)
#
#    Quests.HighLevelHideDiff
#        Quest level difference to hide for player high level quests:
#        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 7
#                -1 (show all available quests marks)
#
#    MaxPrimaryTradeSkill
#        Max count that player can learn the primary trade skill.
#        Default: 2
#        Max : 10
#
#    MinPetitionSigns
#        Min signatures count to creating guild (0..9).
#        Default: 9
#
#    MaxGroupXPDistance
#        Max distance to creature for group memeber to get XP at creature death.
#        Default: 74
#
#    MailDeliveryDelay
#        Mail delivery delay time for item sending
#        Default: 3600 sec (1 hour)
#
#    SkillChance.Prospecting
#        For prospecting skillup impossible by default, but can be allowed as custom setting
#        Default: 0 - no skilups
#                 1 - skilups possible
#
#    SkillChance.Milling
#        For milling skillup impossible by default, but can be allowed as custom setting
#        Default: 0 - no skilups
#                 1 - skilups possible
#
#    OffhandCheckAtTalentsReset
#        Talent reset can change offhand weapon restrictions for equip slots.
#        Default: 0 - recheck offhand slot weapon only at zone update
#                 1 - recheck offhand slot weapon at talent reset also
#
#    Event.Announce
#        Default: 0 (false)
#                 1 (true)
#
#    BeepAtStart
#        Beep at core start finished (mostly work only at Unix/Linux systems)
#        Default: 1 (true)
#                 0 (false)
#
#    Motd
#        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
#    Server.LoginInfo
#        Enable/disable sending server info (core version) on login.
#        Default: 0 - disable
#                 1 - enable
#
###################################################################################################################

GameType = 0
RealmZone = 26
Expansion = 2
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MaxWhoListReturns = 49
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 1
MinLevelForHeroicCharacterCreating = 55
SkipCinematics = 0
MaxPlayerLevel = 80
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 0
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
SkillChance.Prospecting = 0
SkillChance.Milling = 0
OffhandCheckAtTalentsReset = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Welcome to a Trinity Core server."
Server.LoginInfo = 0

###################################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Accounts
#        Allow or not accounts to create characters in the 2 teams in any game type.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Interaction.Chat
#    AllowTwoSide.Interaction.Channel
#    AllowTwoSide.Interaction.Group
#    AllowTwoSide.Interaction.Guild
#    AllowTwoSide.Interaction.Auction
#    AllowTwoSide.Interaction.Mail
#        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
#        different teams, send mail to different team.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.WhoList
#        Allow or not show player from both team in who list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.AddFriend
#        Allow or not adding friends from other team in friend list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Trade
#        Allow or not trading with other team in party.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    TalentsInspecting
#        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
#        inspect talents always)
#        Default: 1 (allow)
#                 0 (not allow)
#
###################################################################################################################

AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
AllowTwoSide.Trade = 0
TalentsInspecting = 1

###################################################################################################################
# CREATURE SETTINGS
#
#    ThreatRadius
#        Radius for creature to evade after being pulled away from combat start point
#        If ThreatRadius is less than creature aggro radius then aggro radius will be used
#        Default: 60 yards
#
#    Rate.Creature.Aggro
#        Aggro radius percent or off.
#        Default: 1   - 100%
#                 1.5 - 150%
#                 0   - off (0%)
#
#    CreatureFamilyFleeAssistanceRadius
#        Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
#        Default: 30
#                 0   - off
#
#    CreatureFamilyAssistanceRadius
#        Radius which creature will use to call assistance without moving
#        Default: 10
#                 0   - off
#
#    CreatureFamilyAssistanceDelay
#        Reaction time for creature assistance call
#        Default: 1500 (1.5s)
#
#    CreatureFamilyFleeDelay
#        Time during which creature can flee when no assistant found
#        Default: 7000 (7s)
#
#    WorldBossLevelDiff
#        Difference for boss dynamic level with target
#        Default: 3
#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Seconds until creature corpse will decay without being looted or skinned.
#        Default: 60, 300, 300, 300, 3600
#
#    Rate.Corpse.Decay.Looted
#         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
#         Default: 0.5
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#    Rate.Creature.Elite.RARE.Damage
#        Creature Damage Rates.
#        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamag
#    Rate.Creature.Elite.RARE.SpellDamage
#        Creature Spell Damage Rates.
#        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#    Rate.Creature.Elite.RARE.HP
#        Creature Health Ammount Modifier.
#        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
#    ListenRange.Say
#        Distance from player to listen text that creature (or other world object) say
#        Default: 25
#
#    ListenRange.TextEmote
#        Distance from player to listen textemote that creature (or other world object) say
#        Default: 25
#
#    ListenRange.Yell
#        Distance from player to listen text that creature (or other world object) yell
#        Default: 300
#
###################################################################################################################

ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300

###################################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
#        not applied to addon language messages, but can prevent working old addons
#        that use normal languages for sending data to another clients.
#        Default: 0 (disible fake messages preventing)
#                 1 (enabled fake messages preventing)
#
#    ChatFlood.MessageCount
#        Chat anti-flood protection, haste message count to activate protection
#        Default: 10
#                 0 (disible anti-flood protection)
#
#    ChatFlood.MessageDelay
#        Chat anti-flood protection, minimum message delay to count message
#        Default: 1 (in secs)
#
#    ChatFlood.MuteTime
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 10 (in secs)
#
#    Channel.RestrictedLfg
#        Restrict use LookupForGroup channel only registered in LFG tool players
#        Default: 1 (allow join to channel only if active in LFG)
#                 0 (allow join to channel in any time)
#
#    Channel.SilentlyGMJoin
#        Silently join GM characters (security level > 1) to channels
#        Default: 0 (join announcement in normal way)
#                 1 (GM join without announcement)
#
###################################################################################################################

ChatFakeMessagePreventing = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0

###################################################################################################################
# GAME MASTER SETTINGS
#
#    GM.LoginState
#        GM mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Visible
#        GM visibility at login
#        Default: 2 (last save state)
#                 0 (invisible)
#                 1 (visible)
#
#    GM.AcceptTickets
#        Is GM accepting tickets from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Chat
#        GM chat mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.WhisperingTo
#        Is GM accepting whispers from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.InGMList
#        Is GM showed in GM list (if visible) in non-GM state (.gm off)
#        Default: 0 (false)
#                 1 (true)
#
#    GM.InWhoList
#        Is GM showed in who list (if visible).
#        Default: 0 (false)
#                 1 (true)
#
#    GM.LogTrade
#        Include GM trade and trade slot enchanting operations in GM log if it enable
#        Default: 1 (include)
#                 0 (not include)
#
#    GM.StartLevel
#        GM starting level (1-100)
#        Default: 1
#
#    GM.AllowInvite
#        Is GM accepting invites from players by default or not
#        Default: 0 (false)
#                 1 (true)
#
#    GM.AllowFriend
#        Are players allowed to add GMs to their friend list
#        Default: 0 (false)
#                 1 (true)
#
#    GM.LowerSecurity
#        Disallow a lower security member to interact with a higher one using commands
#        Default: 0 (disable)
#                 1 (enable)
#
#    GM.AllowAchievementGain
#        If enabled it allows gaining achievements for GM characters
#        Default: 1 (enable)
#                 0 (disable)
#
###################################################################################################################

GM.LoginState            = 1
GM.Visible               = 1
GM.AcceptTickets         = 1
GM.Chat                  = 2
GM.WhisperingTo          = 2
GM.InGMList              = 1
GM.InWhoList             = 1
GM.LogTrade              = 1
GM.StartLevel            = 80
GM.AllowInvite           = 0
GM.AllowFriend           = 0
GM.LowerSecurity         = 1
GM.AllowAchievementGain  = 0

###################################################################################################################
# VISIBILITY AND RADIUSES
#
#    Visibility.GroupMode
#        Group visibility modes
#        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
#                 1 (raid members 100% auto detect invisible player from same raid)
#                 2 (players from same team can 100% auto detect invisible player)
#
#    Visibility.Distance.Creature
#    Visibility.Distance.Player
#        Visibility distance for different in game object
#        Max limited by active player zone: ~ 166
#        Min limit dependent from objects
#        Default: 66 (cell size)
#        Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
#    Visibility.Distance.Object
#        Visible distance for gameobject, dynobject, bodies, corpses, bones
#        Min limit is iteraction distance (5)
#
#    Visibility.Distance.InFlight
#        Visible distance for player in flight
#        Min limit is 0 (not show any objects)
#
#    Visibility.Distance.Grey.Unit
#        Visibility grey distance for creatures/players (fast changing objects)
#        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
#        object (except corpse around distences) If D is distance and G is grey distance then object
#        make visible if distance to it <= D but make non visible if distance > D+G
#        Default: 1 (yard)
#
#    Visibility.Distance.Grey.Object
#        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#        Default: 10 (yards)
#
#
###################################################################################################################

Visibility.GroupMode = 0
Visibility.Distance.Creature      = 999
Visibility.Distance.Player        = 66
Visibility.Distance.Object        = 999
Visibility.Distance.InFlight      = 66
Visibility.Distance.Grey.Unit   = 1
Visibility.Distance.Grey.Object = 10

###################################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.RunicPower.Income
#    Rate.RunicPower.Loss
#    Rate.Focus
#    Rate.Loyalty
#        Health and power regeneration and rage income from damage.
#        Default: 1
#
#    Rate.Skill.Discovery
#         Skill Discovery Rates
#         Default: 1
#
#    Rate.Drop.Item.Poor
#    Rate.Drop.Item.Normal
#    Rate.Drop.Item.Uncommon
#    Rate.Drop.Item.Rare
#    Rate.Drop.Item.Epic
#    Rate.Drop.Item.Legendary
#    Rate.Drop.Item.Artifact
#    Rate.Drop.Item.Referenced
#    Rate.Drop.Money
#         Drop rates (items by quality and money)
#         Default: 1
#
#    Rate.Drop.Money
#         Drop rates
#         Default: 1
#
#    Rate.XP.Kill
#    Rate.XP.Quest
#    Rate.XP.Explore
#        XP rates
#        Default: 1
#
#    Rate.XP.PastLevel70
#        XP needed per level past 70 (Rates below 1 not recommended)
#        Default: 1
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
#    Rate.Damage.Fall
#        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
#    Rate.Honor
#        Honor gain rate
#
#    Rate.Mining.Amount
#    Rate.Mining.Next
#        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
#        Mining.Next changes chance to have next use of a deposit)
#
#    Rate.Talent
#        Talent Point rates
#        Default: 1
#
#    Rate.Reputation.Gain
#         Reputation Gain rate
#         Default: 1
#
#    Rate.Reputation.LowLevel.Kill
#         Reputation Gain form low level kill (grey creture)
#         Default: 1
#
#    Rate.Reputation.LowLevel.Quest
#         Reputation Gain rate
#         Default: 1
#
#    Rate.InstanceResetTime
#        Multiplier for the number of days in between global raid/heroic instance resets.
#        Default: 1
#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
#         Default: 1
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Skill chance values (0..100)
#        Default: 100-75-25-0
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#         For skinning and Mining chance decrease with skill level.
#         Default: 0  - no decrease
#                  75 - in 2 times each 75 skill points
#
#    DurabilityLossChance.Damage
#         Chance lost one from equiped items durability point at damage apply or receive.
#         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
#    DurabilityLossChance.Absorb
#         Chance lost one from armor items durability point at damage absorb.
#         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
#    DurabilityLossChance.Parry
#         Chance lost weapon durability point at parry.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
#    DurabilityLossChance.Block
#         Chance lost sheild durability point at damage block.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
#    Death.SicknessLevel
#         Starting Character start gain sickness at spirit resurrection (1 min)
#         Default: 11
#                  -10 - character will have full time (10min) sickness at 1 level
#                  maxplayerlevel+1 - chaarcter will not have sickess at any level
#
#    Death.CorpseReclaimDelay.PvP
#    Death.CorpseReclaimDelay.PvE
#         Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    Death.Bones.World
#    Death.Bones.BattlegroundOrArena
#         Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
#         Default: 1 (enabled)
#                  0 (disabled)
#
###################################################################################################################

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.XP.Kill    = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1
Rate.XP.PastLevel70 = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next   = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill    = 1
Rate.Reputation.LowLevel.Quest   = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry  = 0.05
DurabilityLossChance.Block  = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1


###################################################################################################################
# BATTLEGROUND CONFIG
#
#    Battleground.CastDeserter
#        Cast Deserter spell at player who leave battleground in progress
#        Default: 1 (enable)
#                 0 (disable)
#
#    Battleground.QueueAnnouncer.Enable
#        Enable queue announcer posting to chat
#        Default: 0 (disable)
#                 1 (enable)
#
#    Battleground.QueueAnnouncer.PlayerOnly
#        Enable queue announcer posting to chat
#        Default: 0 (disable)
#                 1 (enable)
#
#    Battleground.InvitationType
#        Set Battleground invitation type
#        Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
#                 1 (Experimental - don't allow to invite much more players of one faction)
#
#    Battleground.PrematureFinishTimer
#        The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
#        Default: 300000 (5 minutes)
#                 0 - disable (not recommended)
#
#    BattleGround.PremadeGroupWaitForMatch
#        The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
#        Default: 1800000 (30 minutes)
#                 0 - disable (not recommended)
#
###################################################################################################################

Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Enable = 0
Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000


###################################################################################################################
# ARENA CONFIG
#
#    Arena.MaxRatingDifference
#        The maximum rating difference between two groups in rated matches
#        Default: 150 (enable, recommended)
#                 0 (disable, rating difference is discarded)
#
#    Arena.RatingDiscardTimer
#        After the specified milliseconds has passed,
#        rating information will be discarded when selecting teams for matches
#        also initiates an update by this timer
#        Default: 600000 (10 minutes, recommended)
#                 0 (disable)
#
#    Arena.AutoDistributePoints
#        Set if arena points should be distributed automatically, or by GM command
#        Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
#                 1 (enable)  arena points are distributed automatically
#
#    Arena.AutoDistributeInterval
#        How often should the distribution take place
#        If automatic distribution is enabled in days
#        Default: 7 (weekly)
#
#    Arena.QueueAnnouncer.Enable
#        Enable bg queue announcer posting to chat
#        Default: 0 (disable)
#                 1 (enable)
#
#    Arena.ArenaSeason.ID
#        Current area season id show in client
#        Default: 1
#
#    Arena.ArenaSeason.InProgress
#        Current area season state
#        Default: 1 (active)
#                 0 (finished)
#
###################################################################################################################

Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
Arena.QueueAnnouncer.Enable = 0
Arena.QueueAnnouncer.PlayerOnly = 0
Arena.ArenaSeason.ID = 1
Arena.ArenaSeason.InProgress = 1


###################################################################################################################
# NETWORK CONFIG
#
#    Network.Threads
#         Number of threads for network, recommend 1 thread per 1000 connections.
#         Default: 1
#
#    Network.OutKBuff
#         The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
#         Default: -1 (Use system default setting)
#
#    Network.OutUBuff
#         Userspace buffer for output. This is amount of memory reserved per each connection.
#         Default: 65536
#
#    Network.TcpNoDelay:
#         TCP Nagle algorithm setting
#         Default: 0 (enable Nagle algorithm, less traffic, more latency)
#                  1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
###################################################################################################################

Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1

###################################################################################################################
# AUCTION HOUSE BOT SETTINGS
#
#    AuctionHouseBot.EnableSeller
#        Enable/Disable the part of AHBot that puts items up for auction
#    Default 0 (disabled)
#
#    AuctionHouseBot.EnableBuyer
#        Enable/Disable the part of AHBot that buys items from players
#    Default 0 (disabled)
#
#    Auction House Bot character data
#        AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
#         AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
#    Default: 0 (Auction House Bot disabled)
#
#    AuctionHouseBot.VendorItems
#        Include items that can be bought from vendors.
#    Default 0
#
#    AuctionHouseBot.LootItems
#        Include items that can be looted or fished for.
#    Default 1
#
#    AuctionHouseBot.OtherItems
#        Include misc. items.
#    Default 0
#
#    AuctionHouseBot.Bonding_types
#        Indicates which bonding types to allow seller to put up for auction
#            No_Bind
#             Default 1
#            Bind_When_Picked_Up
#             Default 0
#            Bind_When_Equipped
#             Default 1
#            Bind_When_Use
#             Default 1
#            Bind_Quest_Item
#             Default 0
#
#    AuctionHouseBot.ItemsPerCycle
#        Number of Items to Add/Remove from the AH during mass operations
#    Default 200
#
#    AuctionHouseBot.UseBuyPriceForSeller
#        Should the Seller use BuyPrice or SellPrice to determine Bid Prices
#    Default 0 (use SellPrice)
#
#    AuctionHouseBot.UseBuyPriceForBuyer
#        Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
#    Default 0 (use SellPrice)
#
#    All other settings have been moved to sql
#
###################################################################################################################

AuctionHouseBot.EnableSeller = 0
AuctionHouseBot.EnableBuyer = 0
AuctionHouseBot.Account = 0
AuctionHouseBot.GUID = 0
AuctionHouseBot.VendorItems = 0
AuctionHouseBot.LootItems = 1
AuctionHouseBot.OtherItems = 0
AuctionHouseBot.No_Bind = 1
AuctionHouseBot.Bind_When_Picked_Up = 0
AuctionHouseBot.Bind_When_Equipped = 1
AuctionHouseBot.Bind_When_Use = 1
AuctionHouseBot.Bind_Quest_Item = 0
AuctionHouseBot.ItemsPerCycle = 200
AuctionHouseBot.UseBuyPriceForSeller = 0
AuctionHouseBot.UseBuyPriceForBuyer = 0

###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
#    Console.Enable
#        Enable console
#        Default: 1 - on
#                 0 - off
#
#    Ra.Enable
#        Enable remote console
#        Default: 0 - off
#                 1 - on
#
#    Ra.IP
#        Default remote console ip address, use 0.0.0.0 for every address
#
#    Ra.Port
#        Default remote console port
#
#    Ra.MinLevel
#        Minimum level that's required to login,3 by default
#
#    Ra.Secure
#        Kick client on wrong pass
#
###################################################################################################################

Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1

###################################################################################################################
# CUSTOM SERVER OPTIONS
#
#    PlayerStart.AllReputation
#        Players will start with most of the high level reputations that are needed for items, mounts etc.
#        If there are any reputation faction you want to be added, just tell me.
#
#    PlayerStart.AllSpells
#        If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers.
#        You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder.
#        Default: 0 - off
#                 1 - on
#
#    PlayerStart.MapsExplored
#        Players will start with all maps explored if enabled
#
#    MusicInBattleground
#        If enabled, "L70ETC - Power of the horde" will be played when BG starts ;)
#
#    HonorPointsAfterDuel
#        The amount of honor points the duel winner will get after a duel.
#        Default: 0 - disable
#
#    AlwaysMaxWeaponSkill
#        Players will automatically gain max weapon/defense skill when logging in, leveling up etc.
#
#    PvPToken.Enable
#        Enable/disable PvP Token System. Players will get a token after slaying another player that gives honor.
#
#    PvPToken.MapAllowType
#        Where players can receive the pvp token
#        4 - In all maps
#        3 - In battlegrounds only
#        2 - In FFA areas only (gurubashi arena etc)
#        1 - In battlegrounds AND FFA areas only
#
#    PvPToken.ItemID
#        The item players will get after killing someone if PvP Token system is enabled.
#        Default: 29434 - Badge of justice
#
#    PvPToken.ItemCount
#        Modify the item ID count - Default: 1
#
#    NoResetTalentsCost
#        Enable or disable no cost when reseting talents
#
#
#   OutdoorPvP.Wintergrasp.StartTime = 30
#       The start time of the first battle after server starts (default: 30 minutes)
#   OutdoorPvP.Wintergrasp.BattleTime = 30
#       Time limit of a battle
#   OutdoorPvP.Wintergrasp.Interval
#       Interval between battles (default: 150 minutes)
#
#   ForbiddenMaps
#       map ids that users below SEC_GAMEMASTER cannot enter, with delimiter ','
#       Default: ""
#       example: "538,90"
#       Note that it's HIGHLY DISCOURAGED to forbid starting maps (0, 1, 530)!
#
#   ShowKickInWorld
#        determines wether a message is broadcasted to the entire server when a player gets kicked
#        Default: 0
#        1 = Enable
#        0 = Disable
#
#   RecordUpdateTimeDiffInterval
#        record update time diff to the log file
#        update diff can be used as a criterion of performance
#        diff < 300: good performance
#        diff > 600: bad performance, may be caused by high cpu usage
#        Default: 60000 (diff is written into log every 60000 ms or 1 minute.
#        >0 = Interval
#        0 = Disable
#
#   MinRecordUpdateTimeDiff
#        only record update time diff which is greater than this value
#
#   PlayerStart.String
#       If set to anything else than "", this string will be displayed to players when they login
#       to a newly created character.
#       Default: "" - send no text
#
#   CheckDB
#       Check if your DB is outdated. Disabling this option means that you decide to use a DB which is
#       not compatible with TrinityCore and are ready for all kinds of bugs. 
#       Default: 1 = enable
#
###################################################################################################################

PlayerStart.AllReputation = 0
PlayerStart.AllSpells = 0
PlayerStart.MapsExplored = 0
MusicInBattleground = 0
HonorPointsAfterDuel = 0
AlwaysMaxWeaponSkill = 0
PvPToken.Enable = 0
PvPToken.MapAllowType = 4
PvPToken.ItemID = 29434
PvPToken.ItemCount = 1
OutdoorPvP.Wintergrasp.StartTime = 30
OutdoorPvP.Wintergrasp.BattleTime = 30
OutdoorPvP.Wintergrasp.Interval = 150
NoResetTalentsCost = 0
ShowKickInWorld = 0
RecordUpdateTimeDiffInterval = 60000
MinRecordUpdateTimeDiff = 10
PlayerStart.String = ""
CheckDB = 1

Trinityrealm.conf
Code:
##########################################
# Trinity Core realmd configuration file #
##########################################
ConfVersion=2007062001

###################################################################################################################
# REALMD SETTINGS
#
#    LoginDatabaseInfo
#        Database connection settings for the realm server.
#        Default: hostname;port;username;password;database
#                 .;somenumber;username;password;database - use named pipes at Windows
#                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                       Unix sockets: experimental, not tested
#
#    LogsDir
#         Logs directory setting.
#         Important: Logs dir must exists, or all logs be disable
#         Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
#                       stored in current directory for run program.
#
#    MaxPingTime
#         Settings for maximum database-ping interval (minutes between pings)
#
#    RealmServerPort
#         Default RealmServerPort
#
#    BindIP
#         Bind Realm Server to IP/hostname
#
#    PidFile
#        Realmd daemon PID file
#        Default: ""             - do not create PID file
#                 "./realmd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogFile
#        Logfile name
#        Default: "realmd.log"
#                 "" - empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogColors
#        Color for messages (format "normal basic detail debug")
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#        Example: "13 11 9 5"
#
#    EnableLogDB
#        Enable/disable logging to database (LogDatabaseInfo).
#        Default: 0 - disabled
#                 1 - enabled
#
#    DBLogLevel
#        Log level of DB logging.
#        0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process proirity setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    RealmsStateUpdateDelay
#        Realm list Update up delay (updated at realm list request if delay expired).
#        Default: 20
#                 0  (Disabled)
#
#    WrongPass.MaxCount
#        Number of login attemps with wrong password before the account or IP is banned
#        Default: 0  (Never ban)
#
#    WrongPass.BanTime
#        Duration of the ban in seconds (0 means permanent ban)
#        Default: 600
#
#    WrongPass.BanType
#        Ban the IP or account on which login is attempted
#        Default: 0 (Ban IP)
#                 1 (Ban Account)
#
###################################################################################################################

LoginDatabaseInfo = "127.0.0.1;3306;root;<Password>;realmd"
LogsDir = ""
MaxPingTime = 30
RealmServerPort = 3724
BindIP = "127.0.0.1"
PidFile = ""
LogLevel = 0
LogFile = "realmd.log"
LogTimestamp = 0
LogFileLevel = 0
UseProcessors = 0
ProcessPriority = 1
RealmsStateUpdateDelay = 20
WrongPass.MaxCount = 0
WrongPass.BanTime = 600
WrongPass.BanType = 0
LogColors = ""
EnableLogDB = 0
DBLogLevel = 1
 
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