Trouble accessing CGR storage and corrupting DB files Mir2 

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Gratitude to those who could help. I have corrupted my db files in trying to solve the problem particularly the CGR storage which let you in but you can't get out. I already have a working file but have experimented and now can't get the right mixture.
Now not only the problem stayed, mobs not generating and dropping items. Archers and trees not generating.
I have read within the forum that these have been answered. Can I have it too? Tnx!
 
I wish i could help but im pretty new myself so i cant :( All i can suggest is to go on and sign up to that and doing a lil search there. Im not sure if we are allowed to advertise other forums? (dont wwanna get in trouble) But it has the search function which ragezone hasnt for some reason :(

So it makes finding things alot easier ^^
 
dont think u can advertise that here tbh, lol newyas, ull not find it there and they are nobs who wont help ne mre only flame tbh

right for the doors, use the movemapevent table in db, put map number the cords of the door and the map/cords to where it shud lead and hey presto
mobs now make sure they are in the mongen if yes make sure that its set to true for enable
drops make sure mobname is in monitems and that its spelt correctly also make sure there are drops in the files themselves

VirUs
 
Appreciate your reply dean, I did what you suggested. These are the results:

Doors: Map number n cords in movemapevent are listed n verified. Checked with other map that works. Result: Still not working. Must have something that I missed but not with mapmovementevent.

Is there a column for enable in tbl_mongen?

Is there a tbl_monitems in db?

I'm sure i miss something coz i have a working file, with monster n drops till i tweak with the door thing. Can't remember my initial installation that work he he... my apology.
 
mon items should be text files in your server D:\blahblah\M2Server\Envir\MonItems.

check your MoveMapEvent for any duplicates , seems the db ur using was the one that didnt have any door setting for any place in CGR.


here try these for CGR shops and stores etc
first number is just the index number in my DB
665 B341 11 29 4 211 192
666 B341 11 33 4 211 199
667 B341 16 37 4 215 200
668 B341 25 31 4 218 197
669 B341 26 30 4 219 196
670 B341 33 20 4 222 193
671 B342 10 21 4 217 238
672 B342 18 13 4 221 234
673 B343 10 21 4 226 252
674 B343 18 13 4 233 250
675 B344 6 11 4 233 234
676 B344 13 18 4 238 238
677 B345 6 11 4 251 199
678 B345 13 18 4 258 204
679 B346 5 18 4 192 218
680 B347 14 15 4 236 181
681 B351 11 14 5 152 294
682 B351 12 13 5 152 294
683 B352 7 13 5 158 336
684 B352 8 14 5 158 336
685 B353 8 21 5 146 324
686 B354 11 19 5 125 324
687 B354 12 19 5 126 324
688 B355 9 17 5 127 301
689 B355 10 16 5 127 301
690 B356 10 19 5 167 314
691 B357 11 14 6 115 148
 
Finally solved the door entry/out problem

You must have a 2 row entry in you tbl_movemapevent. e.g.
For CGR storage:
map(Out) coordX coordY map(in) coordX coordY
4 236 181 B347 14 15 <Null>
B347 14 15 4 236 182 <Null>

To find map n coordinates use gm command @map(for map number) n stand on the door n get coordinates inside n outside where you want to be.

Thanks Elvin for the listing. It will be most helpful.

Now for the monster generation......
 
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