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XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.
or as
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XNA itself is no more than a marketing 'umbrella' for game related things coming out of Microsoft
tl;dr:
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Troy Online: Consoles look nicer these days. 'Nuff said.
First glance; maybe they will take a leaf out of Crytek's late-bound book?
- Advanced graphics settings (like anti-aliasing? besides vendor control panels)
- High-resolution textures (not strrrrretched, looks horrible up close)
As for the leaked files...
It's a proverbial API
goldmine (an obscure one related to server files for Rappelz, much digging involved).
On another note, someone posted on ATL1 Games' forums about it and "RZ" (by initials, not name):
Result: FTP server went down, post removed.
Conclusion: either they've gone into damage-control mode, or they're checking this thread for free updates/bugfixes to their game.
Perhaps... just maybe, they're just waiting to sue, like
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?
They care about an "
OS Independent Developing Environment (d0x: "ALT1 Base Game... .pdf")
That's about as difficult as caring about "
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. Really.
Let's consider the fact that the files leaked are of reasonable quality. No messy settings.
I fixed
this different source for Release mode; textures gone, collision detection haywire and
it's developed without x64 in mind.
Here's an unfixed example of x64 </3, which you will find catered for in Troy's source:
Code:
#import "C:\Program Files\Common Files\System\ADO\msado15.dll"
//does not compile or causes runtime errors for x64 environment.
//incidentally, x64 has "Program Files (x86)" for a reason. Just saying.
So let's look on the bright side.
Good news: we
only don't have the DB (unless I stand corrected?)
Bad news: we don't have the DB, and it will only link with
VC++ 2008 (the old one) unless you put in
effort.
And it's getting a little long-winded, so I'll stop here.