- Joined
- Mar 30, 2007
- Messages
- 964
- Reaction score
- 166
Hi
This is a very simple and easy tutorial for getting your stats to work.
Just copy and paste is needed
There might be a different way to code these so plz feel free to tell me if there is.
in actionbuttons.java
in players.java
in frames.java find
and replace it with
save, compile, and run
images:
This is a very simple and easy tutorial for getting your stats to work.
Just copy and paste is needed

There might be a different way to code these so plz feel free to tell me if there is.
in actionbuttons.java
Code:
/*
* Stats tab.
*/
case 320:
boolean lvlup = false;
int skillMenu = -1;
switch(buttonId) {
case 125: //Attack
if(!p.leveledUp[0]){
p.skillMenu = 1;
p.frames.setConfig(p, 965, 1);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 10);
}
break;
case 126: //Strength
if(!p.leveledUp[2]){
p.skillMenu = 2;
p.frames.setConfig(p, 965, 2);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 20);
}
break;
case 127: //Defence
if(!p.leveledUp[1]){
p.skillMenu = 5;
p.frames.setConfig(p, 965, 5);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 40);
}
break;
case 128: //Ranged
if(!p.leveledUp[4]){
p.skillMenu = 3;
p.frames.setConfig(p, 965, 3);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 30);
}
break;
case 129: //Prayer
if(!p.leveledUp[5]){
p.skillMenu = 7;
p.frames.setConfig(p, 965, 7);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 60);
}
break;
case 130: //Magic
if(!p.leveledUp[6]){
p.skillMenu = 4;
p.frames.setConfig(p, 965, 4);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 33);
}
break;
case 131: //Runecrafting
if(!p.leveledUp[20]){
p.skillMenu = 12;
p.frames.setConfig(p, 965, 12);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 100);
}
break;
case 132: //Construction
if(!p.leveledUp[21]){
p.skillMenu = 22;
p.frames.setConfig(p, 965, 22);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 698);
}
break;
case 133: //Hitpoints
if(!p.leveledUp[3]){
p.skillMenu = 6;
p.frames.setConfig(p, 965, 6);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 50);
}
break;
case 134: //Agility
if(!p.leveledUp[16]){
p.skillMenu = 8;
p.frames.setConfig(p, 965, 8);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 65);
}
break;
case 135: //Herblore
if(!p.leveledUp[15]){
p.skillMenu = 9;
p.frames.setConfig(p, 965, 9);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 75);
}
break;
case 136: //Thieving
if(!p.leveledUp[17]){
p.skillMenu = 10;
p.frames.setConfig(p, 965, 10);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 80);
}
break;
case 137: //Crafting
if(!p.leveledUp[12]){
p.skillMenu = 11;
p.frames.setConfig(p, 965, 11);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 90);
}
break;
case 138: //Fletching
if(!p.leveledUp[9]){
p.skillMenu = 19;
p.frames.setConfig(p, 965, 19);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 665);
}
break;
case 139: //Slayer
if(!p.leveledUp[18]){
p.skillMenu = 20;
p.frames.setConfig(p, 965, 20);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 673);
}
break;
case 140: //Hunter
if(!p.leveledUp[22]){
p.skillMenu = 23;
p.frames.setConfig(p, 965, 23);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 689);
}
break;
case 141: //Mining
if(!p.leveledUp[14]){
p.skillMenu = 13;
p.frames.setConfig(p, 965, 13);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 110);
}
break;
case 142: //Smithing
if(!p.leveledUp[13]){
p.skillMenu = 14;
p.frames.setConfig(p, 965, 14);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 115);
}
break;
case 143: //Fishing
if(!p.leveledUp[10]){
p.skillMenu = 15;
p.frames.setConfig(p, 965, 15);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 120);
}
break;
case 144: //Cooking
if(!p.leveledUp[7]){
p.skillMenu = 16;
p.frames.setConfig(p, 965, 16);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 641);
}
break;
case 145: //Firemaking
if(!p.leveledUp[11]){
p.skillMenu = 17;
p.frames.setConfig(p, 965, 17);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 649);
}
break;
case 146: //Woodcutting
if(!p.leveledUp[8]){
p.skillMenu = 18;
p.frames.setConfig(p, 965, 18);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 660);
}
break;
case 147: //Farming
if(!p.leveledUp[19]){
p.skillMenu = 21;
p.frames.setConfig(p, 965, 21);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 681);
}
break;
case 148: //Summoning
if(!p.leveledUp[23]){
p.skillMenu = 24;
p.frames.setConfig(p, 965, 24);
} else {
lvlup = true;
p.frames.setConfig(p, 1230, 705);
}
break;
}
if(!lvlup){
p.frames.showInterface(p, 499);
} else {
p.frames.showInterface(p, 741);
}
lvlup = false;
for(int i = 0; i < 24; i++)
p.leveledUp[i] = false;
break;
case 499: // Skill Information.
switch(buttonId) {
case 10:
p.frames.setConfig(p, 965, p.skillMenu);
break;
case 11:
p.frames.setConfig(p, 965, 1024 + p.skillMenu);
break;
case 12:
p.frames.setConfig(p, 965, 2048 + p.skillMenu);
break;
case 13:
p.frames.setConfig(p, 965, 3072 + p.skillMenu);
break;
case 14:
p.frames.setConfig(p, 965, 4096 + p.skillMenu);
break;
case 15:
p.frames.setConfig(p, 965, 5120 + p.skillMenu);
break;
case 16:
p.frames.setConfig(p, 965, 6144 + p.skillMenu);
break;
case 17:
p.frames.setConfig(p, 965, 7168 + p.skillMenu);
break;
case 18:
p.frames.setConfig(p, 965, 8192 + p.skillMenu);
break;
case 19:
p.frames.setConfig(p, 965, 9216 + p.skillMenu);
break;
case 20:
p.frames.setConfig(p, 965, 10240 + p.skillMenu);
break;
case 21:
p.frames.setConfig(p, 965, 11264 + p.skillMenu);
break;
case 22:
p.frames.setConfig(p, 965, 12288 + p.skillMenu);
break;
case 23:
p.frames.setConfig(p, 965, 13312 + p.skillMenu);
break;
default:
break;
}
break;
in players.java
Code:
/**
* Levelup data.
*/
public boolean[] leveledUp = new boolean[24];
public int leveledUpSkill = 0;
public int skillMenu = 0;
in frames.java find
Code:
/**
* Setting client configs.
* <p>This is used for setting prayers, running, etc.
* @param p The Player which the frame should be created for.
* @param id The config id to set.
* @param set What to set the config.
*/
public void setConfig(Player p, int id, int set) {
if (p == null || p.stream == null || p.disconnected[0]) {
return;
}
p.stream.createFrame(100);
p.stream.writeWordA(id);
p.stream.writeByteA(set);
}
public void setConfig2(Player p, int id, int set) {
if (p == null || p.stream == null || p.disconnected[0]) {
return;
}
p.stream.createFrame(161);
p.stream.writeWord(id);
p.stream.writeDWord_v1(set);
}
Code:
/**
* Setting client configs.
* <p>This is used for setting prayers, running, etc.
* @param p The Player which the frame should be created for.
* @param id The config id to set.
* @param set What to set the config.
*/
public void setConfig(Player p, int id, int set) {
if (p == null || p.stream == null || p.disconnected[0]) {
return;
}
if (set < 128) {
setConfig1(p, id, set);
} else {
setConfig2(p, id, set);
}
}
public void setConfig1(Player p, int id, int set) {
p.stream.createFrame(100);
p.stream.writeWordA(id);
p.stream.writeByteA(set);
}
public void setConfig2(Player p, int id, int set) {
p.stream.createFrame(161);
p.stream.writeWord(id);
p.stream.writeDWord_v1(set);
}
save, compile, and run
images:
![Alpha Ducky - [TUT - 508] [Server] How to get stats working - RaGEZONE Forums Alpha Ducky - [TUT - 508] [Server] How to get stats working - RaGEZONE Forums](https://forum.ragezone.com/images/404_image.png)
![Alpha Ducky - [TUT - 508] [Server] How to get stats working - RaGEZONE Forums Alpha Ducky - [TUT - 508] [Server] How to get stats working - RaGEZONE Forums](https://forum.ragezone.com/images/404_image.png)
![Alpha Ducky - [TUT - 508] [Server] How to get stats working - RaGEZONE Forums Alpha Ducky - [TUT - 508] [Server] How to get stats working - RaGEZONE Forums](https://forum.ragezone.com/images/404_image.png)