[tut] Playing as quest monster/boss

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I'll use Superion for this tut...mainly because he's the first one I opened up out of the ones I have done right here.

Now, unpack the skeleton.mrs found in Model>NPC. Go to skeletonB.xml. Rename that Man01 or Woman01 depending on which sex you want as the monster. We'll come back to the .xml file later. Now, get the Skeleton_big.tga, Skeleton_big.elu, and all the animations for superion (SkeletonB_~animation name here~). Put those in man/woman folder.

Now back to the .xml. If you did it right, your whole Man01/Woman01 should look like this. (Note, yours will look a bit different, I changed some things around in mine I think, can't remember)

Code:
<?xml version="1.0" encoding="UTF-8"?>
<xml>

	<NPCModel></NPCModel>
	<AddBaseModel name="skeleton_big" filename="skeleton_big.elu"> </AddBaseModel>
	<MakeAnimationMap ></MakeAnimationMap>

	<AddAnimation name="idle"		filename="SkeletonB_idle.elu.ani" 	 	gm="0"	motion_type="0" motion_loop_type="loop" > </AddAnimation>

	<AddAnimation name="neglect1"		filename="SkeletonB_neglect.elu.ani" 	gm="0"	motion_type="0" motion_loop_type="loop" > </AddAnimation>

	<AddAnimation name="melee_attacked1"	filename="SkeletonB_damage_melee.elu.ani"  gm="1"	motion_type="0" motion_loop_type="loop" > </AddAnimation>
	<AddAnimation name="melee_attacked2"	filename="SkeletonB_damage_melee2.elu.ani" gm="1"	motion_type="0" motion_loop_type="loop" > </AddAnimation>
	<AddAnimation name="range_attacked1"	filename="SkeletonB_damage_range.elu.ani" 	gm="1"	motion_type="0" motion_loop_type="loop" > </AddAnimation>
	<AddAnimation name="lightning"		filename="skeletonB_damage_lightning.elu.ani"  gm="1"	motion_type="0" motion_loop_type="loop" > </AddAnimation>

	<AddAnimation name="melee_attack"	filename="SkeletonB_standshot.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation>

	<AddAnimation name="run"		filename="SkeletonB_run.elu.ani"		gm="1" 	motion_type="0" motion_loop_type="loop" > </AddAnimation>

	<AddAnimation name="die"		filename="SkeletonB_die.elu.ani"		gm="1"	motion_type="0" motion_loop_type="lastframe" 	> </AddAnimation>
	
	<AddAnimation name="special_attack1" 	filename="SkeletonB_special.elu.ani" 	gm="1"	motion_type="0" motion_loop_type="lastframe" 	> </AddAnimation>
	<AddAnimation name="special_attack2" 	filename="skeletonB_standshot.elu.ani" 	gm="1"	motion_type="0" motion_loop_type="lastframe" 	> </AddAnimation>

	<AddAnimation name="stunned" 		filename="SkeletonB_damage_down.elu.ani"	gm="1"	motion_type="0" motion_loop_type="lastframe" 	> </AddAnimation>

</xml>

Now, heres something I learned from a buddy. You can change the animation names to make them correspond with the buttons used to taunt. For example, you could make the death animation his wave.

The figure will be disfigured at the character selection screen if you select another character then go back to the monster char. But it should be fine ingame.

This should be what it looks like when finished- [IMG]https://forum.ragezone.com/ima... monster character again. That should fix it.
 
Last edited:
i had a problem, when i did this, it showed up as him in the charater select screen, but i double click on my name and when it goes to lobby it turns black....

any help?
 
i had a problem, when i did this, it showed up as him in the charater select screen, but i double click on my name and when it goes to lobby it turns black....

any help?

Unfortunately, its been to long since i've messed with the files. I had this problem my first attempt, fixed it though. Forgot how. Im sure the answers out their, i'll look around.
 
bad tut, its missing alot dont ya think?

why not show them how to edit man01.xml so it fully fuctions as normal?
 
bad tut, its missing alot dont ya think?

why not show them how to edit man01.xml so it fully fuctions as normal?

eh guess thats my bad, Could of sworn I mentioned the animation would suck this way. lol, truth is I never felt like messing around with it in the real man01.xml to make it work right. I know its possible, but eh.

And what is it missing? This is pretty much how to do it.
 
Nice Tutorial. Very clever with the animation coding and stuff,
I didn't even think about the animation stuff, no wonder why Pampow,
and the rest came out all deformed. Aha. I'm such a retard. :rolleyes:
Anyways, thanks, :lol: somebody777. :lol:
 
i had a problem, when i did this, it showed up as him in the charater select screen, but i double click on my name and when it goes to lobby it turns black....

any help?

Its added in now, last line.


and as getting this to be a normal item, idk yet. Something I meant to look into, just didn't feel like it. I stored all the files I had about this and forgot all about them. But im pretty sure it wouldn't be a runnable edit. Not sure bout DB either. Id say something with .mrs files if it isn't the db.

and yea, the animation is what keeps it formed right. But like I said, the animation sucks and he doesn't have good movements. Theirs also a little glitch with melee weapons with the simple way I put up. It gets stuck sometimes and it won't attack/flip.
 
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