[Tut] WORKING, How to change things when you make character.

Re: [Guide] WORKING, How to change things when you make character.

I tested and it doesnt work.
Most likely everyone saying nice job hasnt tested this, because its not working.
 
Re: [Guide] WORKING, How to change things when you make character.

it works...did you even try checking in the hair ids and stuff? you probably put a random number.
 
Re: [Guide] WORKING, How to change things when you make character.

Actually, i did edit everything right.
Wanna see my file cause i can show it to you?

Because i checked everything and it doesnt work >.>

Heres my file

Code:
/*
	This file is part of the OdinMS Maple Story Server
    Copyright (C) 2008 Patrick Huy <[email protected]> 
                       Matthias Butz <[email protected]>
                       Jan Christian Meyer <[email protected]>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License version 3
    as published by the Free Software Foundation. You may not use, modify
    or distribute this program under any other version of the
    GNU Affero General Public License.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package net.sf.odinms.net.login.handler;

import net.sf.odinms.client.IItem;
import net.sf.odinms.client.Item;
import net.sf.odinms.client.MapleCharacter;
import net.sf.odinms.client.MapleCharacterUtil;
import net.sf.odinms.client.MapleClient;
import net.sf.odinms.client.MapleInventory;
import net.sf.odinms.client.MapleInventoryType;
import net.sf.odinms.client.MapleSkinColor;
import net.sf.odinms.net.AbstractMaplePacketHandler;
import net.sf.odinms.server.MapleItemInformationProvider;
import net.sf.odinms.tools.MaplePacketCreator;
import net.sf.odinms.tools.data.input.SeekableLittleEndianAccessor;

public class CreateCharHandler extends AbstractMaplePacketHandler {
	private static org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(CreateCharHandler.class);
	
	@Override
	public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
		String name = slea.readMapleAsciiString();
		int face = slea.readInt();
		int hair = slea.readInt();
		int hairColor = slea.readInt();
		int skinColor = slea.readInt();
		int top = slea.readInt();
		int bottom = slea.readInt();
		int shoes = slea.readInt();
		int weapon = slea.readInt();
		int gender = slea.readByte();
		int str = slea.readByte();
		int dex = slea.readByte();
		int _int = slea.readByte();
		int luk = slea.readByte();

		MapleCharacter newchar = MapleCharacter.getDefault(c);
		newchar.setWorld(c.getWorld());
		newchar.setFace(face);
		newchar.setHair(hair + hairColor);
		newchar.setGender(gender);
		newchar.setStr(str);
		newchar.setDex(dex);
		newchar.setInt(_int);
		newchar.setLuk(luk);
		newchar.setName(name);
		newchar.setSkinColor(MapleSkinColor.getById(skinColor));

		MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED);
		IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(top);
		eq_top.setPosition((byte) -5);
		equip.addFromDB(eq_top);
		IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom);
		eq_bottom.setPosition((byte) -6);
		equip.addFromDB(eq_bottom);
		IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes);
		eq_shoes.setPosition((byte) -7);
		equip.addFromDB(eq_shoes);
		IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon);
		eq_weapon.setPosition((byte) -11);
		equip.addFromDB(eq_weapon);

		MapleInventory etc = newchar.getInventory(MapleInventoryType.ETC);
		etc.addItem(new Item(4161001, (byte) 0, (short) 1));

		boolean charok = true;

		int totstats = str + dex + _int + luk;
		if (totstats != 25 || str < 4 || dex < 4 || _int < 4 || luk < 4) {
			charok = false;
		}
		if (gender == 0) {
			if (face != 20000 && face != 20001 && face != 20002 && face != 20003 && face != 20012 && face != 20004 && face != 20005) {
				charok = false;
			}
			if (hair != 30030 && hair != 30020 && hair != 30000 && hair != 30050 && hair != 30440 && hair != 30130 && hair != 30260 && hair != 30730 && hair != 30120) {
				charok = false;
			}
			if (top != 1040002 && top != 1040006 && top != 1040010) {
				charok = false;
			}
			if (bottom != 1060006 && bottom != 1060002) {
				charok = false;
			}
		} else if (gender == 1) {
			if (face != 21000 && face != 21001 && face != 21002 && face != 21012 && face != 21003 && face != 21004 && face != 21014) {
				charok = false;
			}
			if (hair != 31000 && hair != 31040 && hair != 31050 && hair != 31020 && hair != 31080 && hair != 31220 && hair != 31610 && hair != 31640 && hair != 31720) {
				charok = false;
			}
			if (top != 1041002 && top != 1041006 && top != 1041010 && top != 1041011) {
				charok = false;
			}
			if (bottom != 1061002 && bottom != 1061008) {
				charok = false;
			}
		} else {
			charok = false;
		}
		if (skinColor < 0 || skinColor > 4) {
			charok = false;
		}
		if (weapon != 1302000 && weapon != 1322005 && weapon != 1312004) {
			charok = false;
		}
		if (shoes != 1072001 && shoes != 1072005 && shoes != 1072037 && shoes != 1072038) {
			charok = false;
		}
		if (hairColor != 0 && hairColor != 1 && hairColor != 2 && hairColor != 3 && hairColor != 4 && hairColor != 5 && hairColor != 6 && hairColor != 7) {
			charok = false;
		}
		
		if (charok && MapleCharacterUtil.canCreateChar(name, c.getWorld())) {
			newchar.saveToDB(false);
			c.getSession().write(MaplePacketCreator.addNewCharEntry(newchar, charok));
		} else {
			log.warn(MapleClient.getLogMessage(c, "Trying to create a character with a name: {}", name));
		}
	}
}
 
Re: [Guide] WORKING, How to change things when you make character.

thats probably because you added more hair styles and stuff...how about when you try one at a time instead of doing all at once it will work?
 
Re: [Guide] WORKING, How to change things when you make character.

whats the difference. If u add one at a time or all at once its still gonna read it the same. Its the packet or the guide, one of em is wrong.

And doing one at a time wont change it.
 
Re: [Guide] WORKING, How to change things when you make character.

You probably have a jar that doesn't take effect. Where'd you place your jar?
 
Re: [Guide] WORKING, How to change things when you make character.

The odinms.jar is in the dist folder where its supposed to be.
 
Re: [Guide] WORKING, How to change things when you make character.

Edit the command !notice to like !hihihi and tell me if that works, If it didn't that means its not in all the correct folders. If it did, ill have to use teamviewer to help but im way too lazy ._.
 
Re: [Guide] WORKING, How to change things when you make character.

I edited the !commands and it still works.

And i dont like teamviewer.
 
Re: [Guide] WORKING, How to change things when you make character.

You can also change things in MapleCharacter.Java I will post a guide later.
 
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