- Joined
- May 18, 2006
- Messages
- 2,064
- Reaction score
- 14
List is not complete. Some content below may be wrong. xD
Commands
/auto_battle - Doesn't work
/set postProcess - Toggle bloom effect
/set noParticle - Toggle show particle
/set hideme - Toggle player visibility
/set hideUI - Toggle interface visibility
setting.ini Configurations
SHOWMELMET - Whether to show player's helmets
PVPREFUSAL - Whether to automatically reject duel requests
PARTYREFUSAL - Whether to automatically reject party requests
TRADEREFUSAL - Whether to automatically reject trade requests
FILTERONOFF - Whether to enable/disable swear filter
CHATTINGTYPE - Chat type
SOUNDTYPE - ?
SOUND - ?
HIGH_EFFECT2 - If this and HIGH_EFFECT is set to 1, behead effect changes
HIGH_EFFECT - (read above)
OBJECTLOADTYPE - ?
SHOWNAME - Whether to show player names
POSTPROCESS_BRIGHTNESS - Bloom brightness
POSTPROCESS - ?
EFFECT - ?
CHARFOV - ?
GAMMA - Screen gamma
TERRAINLOD - ?
RESOLUTIONHEIGHT - Screen resolution (height/y)
RESOLUTIONWIDTH - Screen resolution (width/x)
SHADOW - Shadow level
GRASSRENDERING - ?
WATEREFFECT - Water effect
TEXTURELOD - ?
GUIDE - Whether to show guide (may be the level guide or the guide ticker available in korean servers)
AUTO_BATTLE - ?
NOTICE_SHOW - Whether to show notices in-game.
NOTICE_VER - ?
system.ini
TIMESTAMP - ?
VERSION - Client version (should be 2)
MODE_SHOWMONSTERNAME - Whether to show monster names
MODE_WINDOW - Fullscreen toggle
MODE_KALADMIN_KIN - ?
Run Commands
load
config
debug
setup
InitItem Limitations
They all work, and if you know what you're doing, you can make a 4th class
Knight
mage
archer
monk
spiritknight
talisman
assassin (no, this isn't the for the assassin system, i've tried
)
warrior
InitItem Item Types
standard
sword2h
mask
cocoon
transform
repair
common
coin
charm
refresh
trinket
necklace
ring
boots
gauntlet
lowerarmor
upperarmor
helmet
shield
wand
sword
money
quest
general
ornament
defense
weapon
xhit
xmagic
xattack
Commands
/auto_battle - Doesn't work
/set postProcess - Toggle bloom effect
/set noParticle - Toggle show particle
/set hideme - Toggle player visibility
/set hideUI - Toggle interface visibility
setting.ini Configurations
SHOWMELMET - Whether to show player's helmets
PVPREFUSAL - Whether to automatically reject duel requests
PARTYREFUSAL - Whether to automatically reject party requests
TRADEREFUSAL - Whether to automatically reject trade requests
FILTERONOFF - Whether to enable/disable swear filter
CHATTINGTYPE - Chat type
SOUNDTYPE - ?
SOUND - ?
HIGH_EFFECT2 - If this and HIGH_EFFECT is set to 1, behead effect changes
HIGH_EFFECT - (read above)
OBJECTLOADTYPE - ?
SHOWNAME - Whether to show player names
POSTPROCESS_BRIGHTNESS - Bloom brightness
POSTPROCESS - ?
EFFECT - ?
CHARFOV - ?
GAMMA - Screen gamma
TERRAINLOD - ?
RESOLUTIONHEIGHT - Screen resolution (height/y)
RESOLUTIONWIDTH - Screen resolution (width/x)
SHADOW - Shadow level
GRASSRENDERING - ?
WATEREFFECT - Water effect
TEXTURELOD - ?
GUIDE - Whether to show guide (may be the level guide or the guide ticker available in korean servers)
AUTO_BATTLE - ?
NOTICE_SHOW - Whether to show notices in-game.
NOTICE_VER - ?
system.ini
TIMESTAMP - ?
VERSION - Client version (should be 2)
MODE_SHOWMONSTERNAME - Whether to show monster names
MODE_WINDOW - Fullscreen toggle
MODE_KALADMIN_KIN - ?
Run Commands
load
config
debug
setup
InitItem Limitations
They all work, and if you know what you're doing, you can make a 4th class
Knight
mage
archer
monk
spiritknight
talisman
assassin (no, this isn't the for the assassin system, i've tried

warrior
InitItem Item Types
standard
sword2h
mask
cocoon
transform
repair
common
coin
charm
refresh
trinket
necklace
ring
boots
gauntlet
lowerarmor
upperarmor
helmet
shield
wand
sword
money
quest
general
ornament
defense
weapon
xhit
xmagic
xattack