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[Tutorial + Release] Setup Iris PackTools

Experienced Elementalist
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Hi, I have done Iris PackTools with Custom Settings!!

Needed Files:
PackTools:
Brain

How to use:
-Unrar to "PackTools" folder
-Open "settings.ini"
-Edit what you need to edit :)
-PackFormat must be without dot! (ex. "pack", "dat", no quotes)
-You can Edit PackPassword (Default "#7qlcRkfanwlrodldi#")
-Each time, you will change "Packs Names" you need to have created folder "rebuilt.PACKNAME" for each, as you can see in Unrared folder, all packed packs you will find in "Packed" folder

!Warning!
If you change name of language pack in settings.ini, you need to rename folder in "rebuilt.LANGUAGENAME\language\LANGUAGENAME".

Credits:
CodeSkilLs
Sungam
 
Experienced Elementalist
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Another great release, what u say IRIS community?
See, still theres a wonderful people around.
I think is wise, promote CodeSkilLs to a moderator, he can organize and save IRIS from a terrible death lol.

Ps. Dan, im here again, sadly Higor isnt here anymore to buggin me :-(
 
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After packing client with this tool, my client dosn't read .pack
Ofcourse I changed the pack password in .ini and Client source..
I don't know why
 
Experienced Elementalist
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Maybe, you use bad password combination, try to use normal password, and if it's working, try to use another.

PS: Try to use pass with "#" on start and on end
 
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This tool dosn't work correctly.
Althogh many trial for packing gamedata, my compiled client disn't read it
and when I check the packed file with UnPacktool, almost of the packed files have error.
Tiill now I can't find any solution...
 
Experienced Elementalist
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This tool work flawlessly, if u doing the right thing.

What exactly u doing, can u tell us all ur steps when trying to pack? Maybe we can find where is the error.
 
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Ok I'll explane the way I used

I'm using the JP1.18 Source

I changed packing password in client source (FilePackSystem.cpp) as bellow
#define PACK_PASSWORD _T("#7qlcRkfanwlrodldi#")

then I packed gamedata with PackTools that released by CodeSkill
Ofcourse I changed pack password in settings.ini as bellow
PackPassword = #7qlcRkfanwlrodldi#

But after packing data, Client dosn't load packed files
It shows this error 'failed to load SoundList.txt'

Also UnPackTool.exe dosn't load packed files except resource.pack and interface.txt

What's wrong in my progress?
 
Experienced Elementalist
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U compiling the JP1.18 source and trying to use with this pack? Someone told that this source is pretty different from the original KR source, idk since i still dont have KR code to check is the pack handling is different, anyway, this tool above respect the KR code, must check the JP code and compare.
 
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Yes, you are right. there are so many differences between KR1.0 and JP1.18
So I can't overcome the problem..

Instead of that, I am trying to use zip files with password.
But it also have some Unicode problem in FilePackSystem.cpp
packed file is very sensitive with Codesystem...

Hmm.. using the repacked pack file is not so easy..
 
Newbie Spellweaver
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Hi there as a beginner i really dunno what is this Packtools and what does it do.. I know its kinda stupid question but I am really stupid for a beginner since i don't know what it is...i tried downloading it and look inside the file.. inside settings i get this :

[Settings]

//Pack Password
PackPassword = #7qlcRkfanwlrodldi#

// File Format ex. .pack, .dat (without dot)
PackFormat = pack

// Packs Names
2DData = 2ddata
Character = character
Direct = direct
Effect = effect
Interface = interface
Map = map
Monster = monster
NPC = npc
Resource = resource

// Pack Language Name
Language = korea

i really don't get it xD or i question myself, what does it do..mind to give me some info about it? sorry for being too noob
 
Newbie Spellweaver
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You can use this tool to repack many game data files into some packed files. Put your resource files in their root folder and then build the packed files. All pack files have password to be opened by client exe to run the game.
 
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