Junior Spellweaver
- Joined
- Sep 8, 2010
- Messages
- 145
- Reaction score
- 55
case "roombadges":
{
if (Session.GetHabbo().Rank >= 6)
{
string badgecode = MergeParams(Params, 1);
// Das sind alles METHODEN zb:
TargetRoom = UberEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
foreach (RoomUser RoomUser in TargetRoom.UserList)
{
if (RoomUser.IsBot)
{
continue;
}
RoomUser.GetClient().GetHabbo().GetBadgeComponent().GiveBadge(badgecode, true);
}
return true;
}
return false;
}
I love you.
<3Liked'
Question: will this automaticly update the badge inventory? (so the users don't have to restart?) or do I need to add an .LoadBadges(); line?
case "roombadges":
{
if (Session.GetHabbo().Rank >= 6)
{
string badgecode = MergeParams(Params, 1);
// Das sind alles METHODEN zb:
TargetRoom = UberEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
foreach (RoomUser RoomUser in TargetRoom.UserList)
{
if (RoomUser.IsBot)
{
continue;
}
RoomUser.GetClient().GetHabbo().GetBadgeComponent().GiveBadge(badgecode, true);
RoomUser.GetClient().GetHabbo().GetBadgeComponent().LoadBadges();
}
return true;
}
return false;
}