uFlyff - Flyff in Unity

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Newbie Spellweaver
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That's not the point of this project. I don't care about making a "profit" off of FlyFF. Sure, I'm sure if this project makes it far along people will find that it is possible to monetize it for themselves, and if so, cool for them. I'm only doing this because I want the experience working with proprietary asset importation and manipulation in Unity. It provides a nice challenge for me because making games with assets you buy on the asset store is easy. I want to import Flyff's animations INTO mecanim, so you can use both if you want!

As for an update, I'm still working on the ani file format, but it's slow progress. I'm currently starting a new job so I've got my hands full. I'll continue to update as I find time
 
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I can respect that, my comment wasn't so much geared towards you but people watching your progress, and yes just using an asset is easy but using one to do more than just run around can be tedious. Try joining a team project and being told to install 8 assets and all integration's before lunch.

i can tell that you already finish with the core system of the game.
He added FlyFF models to Ummorpg a Unity store asset that cost $100 I don't think he added dungeons in fact for paying $100 he has the "core" of maybe FlyFF V3 - 5 ish.
 
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