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UGG Source Binary + Database + Client + Server files

Blade & Soul Eldoria Developer
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few information on this release,
this is the UGG Source code Executable

Version 0.1

Removed VM protection
Removed CountryCode poop function from the matchserver

Next Patch

Removing CountryCode table poop from sql




P.S. those who would like to create the missing table

Table _CoutryFlagOrGetJews
Column: IP


I will update this post from time to time if there is any update releated to the files
 
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You are the best ~mate~ (now release report commend@!!)
 
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I have a friend doubt if you removed the "VM" the protection does not work in my case I did was replaced "VM_START" and add "#include <" engine/vm_start.inc>"" it is right my work?
 
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It could also explain how someone can use the system MD5 and HASH, are all options but not where to get the codes to add to my server1.ini.

Or say at least turn that feature on the source because now I get an error saying this customer.

Code:
Server Connected
Login Posted
Login Failed.(ErrCode=10017) 
Server Connected
Login Posted
Login Failed.(ErrCode=10017) 
Server Connected
Login Posted
Login Failed.(ErrCode=10017) 
Server Connected
Login Posted
Login Failed.(ErrCode=10017) 
Server Connected

and since I have the option to md5 disabled in the server same the [HASH].



I have not tested this source that you have uploaded, only I'm editing source of mine of Steven release.
 
Rival Gamers Owner
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i would never suggest using enigma and good job

and p.s the so called country flag table poop actually works lol if you setup the procedures and do mod a long lol
 
Rival Gamers Owner
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thats if udp failed or locator goes down it reads ip from system.xml and connects using that

and the locator does read from serverstatus table if set up correctly
 
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pff ... just got my system.xml configured nice and even says "Backup Connection", they no work me and leave the server had to remove this line and add the original.

Original MAIET
Code:
void MCommandCommunicator::Run(void)
{
	MGetCheckLoopTimeInstance()->SetPrepareRunTick();
	OnPrepareRun();

	MGetCheckLoopTimeInstance()->SetCommandTick();
	int nVecIndex;
	while(1)
	{
		MCommand* pCommand = GetCommandSafe();

		if(pCommand==NULL) break;
		
		unsigned int CommandID = pCommand->GetID(); // ´ýÇÁ½ÃÈ®ÀÎÀ§ÇØ

		nVecIndex = MGetCheckLoopTimeInstance()->AddCommandTimeGap(CommandID);
		OnPrepareCommand(pCommand);

		if ((pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true))
		{
			if (pCommand->m_Sender != m_This)
			{
				#ifdef _CMD_PROFILE
					m_CommandProfiler.OnRecv(pCommand);
					m_CommandProfiler.OnCommandBegin(pCommand, timeGetTime());
				#endif
				OnCommand(pCommand);

				#ifdef _CMD_PROFILE
					m_CommandProfiler.OnCommandEnd(pCommand, timeGetTime());
				#endif
			}

Code Steven
Code:
void MCommandCommunicator::Run(void)
{
	MGetCheckLoopTimeInstance()->SetPrepareRunTick();
	OnPrepareRun();

	MGetCheckLoopTimeInstance()->SetCommandTick();
	int nVecIndex;
	while(1)
	{
		MCommand* pCommand = GetCommandSafe();

		if(pCommand==NULL) break;
		
		unsigned int CommandID = pCommand->GetID(); // ´ýÇÁ½ÃÈ®ÀÎÀ§ÇØ

		nVecIndex = MGetCheckLoopTimeInstance()->AddCommandTimeGap(CommandID);
		OnPrepareCommand(pCommand);
		
	if (pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==false && IsUDPCommandValidationCheck(pCommand->GetID()))
		mlog("PACKET MISSING %d\n", pCommand->GetID());

		if ((pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true&& IsUDPCommandValidationCheck(pCommand->GetID())))
		{
			if (pCommand->m_Sender != m_This)
			{
				#ifdef _CMD_PROFILE
					m_CommandProfiler.OnRecv(pCommand);
					m_CommandProfiler.OnCommandBegin(pCommand, timeGetTime());
				#endif
				OnCommand(pCommand);

				#ifdef _CMD_PROFILE
					m_CommandProfiler.OnCommandEnd(pCommand, timeGetTime());
				#endif
			}
 
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@CrystalCoder

Now you can finally enter the server or no?

If the "Database" my account is "jordy507" with password "123456" and AID "1" as the "dbo.Login" table and "dbo.Account" why that says "Password Incorrect" and the mlog.txt says this:
Code:
Server Connected
Login Posted
Login Failed.(ErrCode=10000)



That's very strange.
 
Blade & Soul Eldoria Developer
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no error exept normal one about the client data
 
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lol i cant believe my small anti leech has fucked so many people over its to do with udp packet filtering i'm doing it on tcp for a anti leech if you cant fix that then idk mabey this project is not right for you make another choice in life
 
Newbie Spellweaver
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lol i cant believe my small anti leech has fucked so many people over its to do with udp packet filtering i'm doing it on tcp for a anti leech if you cant fix that then idk mabey this project is not right for you make another choice in life
yo dude, can u please release some good "/report" command? - i mean that when people reporting in game the staff members can see what they wirte in the game and not a report that send it to som file.