- Joined
- Jul 30, 2012
- Messages
- 1,227
- Reaction score
- 162
few information on this release,
this is the UGG Source code Executable
Version 0.1
Removed VM protection
Removed CountryCode poop function from the matchserver
Next Patch
Removing CountryCode table poop from sql
You must be registered to see links
P.S. those who would like to create the missing table
Table _CoutryFlagOrGetJews
Column: IP
I will update this post from time to time if there is any update releated to the files
Server Connected
Login Posted
Login Failed.(ErrCode=10017)
Server Connected
Login Posted
Login Failed.(ErrCode=10017)
Server Connected
Login Posted
Login Failed.(ErrCode=10017)
Server Connected
Login Posted
Login Failed.(ErrCode=10017)
Server Connected
void MCommandCommunicator::Run(void)
{
MGetCheckLoopTimeInstance()->SetPrepareRunTick();
OnPrepareRun();
MGetCheckLoopTimeInstance()->SetCommandTick();
int nVecIndex;
while(1)
{
MCommand* pCommand = GetCommandSafe();
if(pCommand==NULL) break;
unsigned int CommandID = pCommand->GetID(); // ´ýÇÁ½ÃÈ®ÀÎÀ§ÇØ
nVecIndex = MGetCheckLoopTimeInstance()->AddCommandTimeGap(CommandID);
OnPrepareCommand(pCommand);
if ((pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true))
{
if (pCommand->m_Sender != m_This)
{
#ifdef _CMD_PROFILE
m_CommandProfiler.OnRecv(pCommand);
m_CommandProfiler.OnCommandBegin(pCommand, timeGetTime());
#endif
OnCommand(pCommand);
#ifdef _CMD_PROFILE
m_CommandProfiler.OnCommandEnd(pCommand, timeGetTime());
#endif
}
void MCommandCommunicator::Run(void)
{
MGetCheckLoopTimeInstance()->SetPrepareRunTick();
OnPrepareRun();
MGetCheckLoopTimeInstance()->SetCommandTick();
int nVecIndex;
while(1)
{
MCommand* pCommand = GetCommandSafe();
if(pCommand==NULL) break;
unsigned int CommandID = pCommand->GetID(); // ´ýÇÁ½ÃÈ®ÀÎÀ§ÇØ
nVecIndex = MGetCheckLoopTimeInstance()->AddCommandTimeGap(CommandID);
OnPrepareCommand(pCommand);
if (pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==false && IsUDPCommandValidationCheck(pCommand->GetID()))
mlog("PACKET MISSING %d\n", pCommand->GetID());
if ((pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true&& IsUDPCommandValidationCheck(pCommand->GetID())))
{
if (pCommand->m_Sender != m_This)
{
#ifdef _CMD_PROFILE
m_CommandProfiler.OnRecv(pCommand);
m_CommandProfiler.OnCommandBegin(pCommand, timeGetTime());
#endif
OnCommand(pCommand);
#ifdef _CMD_PROFILE
m_CommandProfiler.OnCommandEnd(pCommand, timeGetTime());
#endif
}
Server Connected
Login Posted
Login Failed.(ErrCode=10000)
UniverseGamers Gunz 1,0,0,290 launched. build (Apr 6 2015 19:46:35)
Log time (04/06/15 23:02:02)
CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 3192 MHz
Display Device = NVIDIA GeForce GTX 650 Ti ( vendor=10de device=11c6 subsys=35571458 revision=a1 )
Display Driver Version = 9.18.0013.4788
Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) : ..
Load XML from memory : System/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : settings.xml- FAIL
Load XML from memory : System/system.xml- SUCCESS
Load XML from memory : System/strings.xml(0x0009) - SUCCESS
Load XML from memory : System/cserror.xml(0x0009) - SUCCESS
Load XML from memory : System/messages.xml(0x0009) - SUCCESS
Load XML from memory : System/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2012.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
1(רמקולים (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output(Optical) (Realtek High Definition Audio)): Hardware Mixing Not Supported
3(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[0]מנהל התקן ראשי ללכידת צלילים
[1]מיקרופון (USB Camera-B4.09.24.1)
[2]מיקרופון (Realtek High Definition Audio)
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 0.409000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.233000
warning : bitmap scrollbtn_up_off.png not found.
warning : bitmap scrollbtn_dn_off.png not found.
warning : bitmap scrollbtn_up_on.png not found.
warning : bitmap scrollbtn_dn_on.png not found.
warning : bitmap scrollbtn_lt_off.png not found.
warning : bitmap scrollbtn_rt_off.png not found.
warning : bitmap scrollbtn_lt_on.png not found.
warning : bitmap scrollbtn_rt_on.png not found.
warning : bitmap scrollbtn_up_off.png not found.
warning : bitmap scrollbtn_dn_off.png not found.
warning : bitmap scrollbtn_up_on.png not found.
warning : bitmap scrollbtn_dn_on.png not found.
warning : bitmap scrollbtn_thumb.png not found.
warning : bitmap scrollbtn_dn_on.png not found.
warning : bitmap scrollbtn_dn_off.png not found.
warning : bitmap scrollbtn_up_on.png not found.
warning : bitmap scrollbtn_up_off.png not found.
warning : bitmap scrollbtn_lt_off.png not found.
warning : bitmap scrollbtn_rt_off.png not found.
warning : bitmap scrollbtn_lt_on.png not found.
warning : bitmap scrollbtn_rt_on.png not found.
warning : bitmap scrollbtn_up_off.png not found.
warning : bitmap scrollbtn_dn_off.png not found.
warning : bitmap scrollbtn_up_on.png not found.
warning : bitmap scrollbtn_dn_on.png not found.
warning : bitmap scrollbtn_thumb.png not found.
warning : bitmap scrollbtn_thumb.png not found.
warning : bitmap scrollbtn_thumb.png not found.
warning : bitmap page1_off.png not found.
warning : bitmap page1_off.png not found.
warning : bitmap page1_on.png not found.
warning : bitmap page2_off.png not found.
warning : bitmap page2_off.png not found.
warning : bitmap page2_on.png not found.
warning : bitmap page3_off.png not found.
warning : bitmap page3_off.png not found.
warning : bitmap page3_on.png not found.
warning : bitmap page4_off.png not found.
warning : bitmap page4_off.png not found.
warning : bitmap page4_on.png not found.
warning : bitmap page5_off.png not found.
warning : bitmap page5_off.png not found.
warning : bitmap page5_on.png not found.
warning : bitmap page6_off.png not found.
warning : bitmap page6_off.png not found.
warning : bitmap page6_on.png not found.
warning : bitmap page_cursor_l_off.png not found.
warning : bitmap page_cursor_l_on.png not found.
warning : bitmap page_cursor_l_on.png not found.
warning : bitmap page_cursor_r_off.png not found.
warning : bitmap page_cursor_r_on.png not found.
warning : bitmap page_cursor_r_on.png not found.
warning : bitmap banner_Death Housetga not found.
warning : bitmap gunz_logo_hq.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap scrollbtn_up_off.png not found.
warning : bitmap scrollbtn_up_off.png not found.
warning : bitmap scrollbtn_up_on.png not found.
warning : bitmap scrollbtn_dn_off.png not found.
warning : bitmap scrollbtn_dn_off.png not found.
warning : bitmap scrollbtn_dn_on.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap gunz_logo_hq.png not found.
IDLResource Loading Success!!
IDL resources : 0.114000
start InitInterface option
Step: 0
Step: 1
Step: 2
Step: 3
Step: 4
Step: 5
Step: 6
Number of Display mode : 32
Number of Display mode : 32
Step: 7
Step: 8
Step: 9
Step: 10
Step: 11
Step: 12
Step: 13
Step: 14
Step: 15
Step: 16
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.051000
Screen effect manager create success.
sfx/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
sfx/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 1.607000
Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ְּ»ף
Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ְּ»ף
Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ְּ»ף
Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ְּ»ף
Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ְּ»ף
Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ְּ»ף
Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ְּ»ף
Load character.xml success,
-------------------> Character Loading : 2.196000
-------------------> WeaponMesh Loading : 1.728000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.023000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success count: 9.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.469000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Calling OpenStreammain : OnCreate() done
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
yo dude, can u please release some good "/report" command? - i mean that when people reporting in game the staff members can see what they wirte in the game and not a report that send it to som file.lol i cant believe my small anti leech has fucked so many people over its to do with udp packet filtering i'm doing it on tcp for a anti leech if you cant fix that then idk mabey this project is not right for you make another choice in life