Understanding Database Settings for Items and Equipment Mir2 

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Please feel free to add to these. Will add so more tomorrow. If you can fill in the gaps then please do.



Genral settings

0 = No

1 = Yes

not sure wat "-1" means



FLD_STDMODE

0 - 3 = notsure

4 = Spell books

5 = One handed weapon.

6 = Two handed weapon (thank you shunt)

10 = Male armour

11 = Female armour

15 = Helmets

19 - 21 = necklace. Not sure if there is a differance between 19 20 and 21

22 - 23 = ring. Not sure if there is a differance between 22 and 23

24 -26 = Bracelet. Not sure if there is a differance between 24 25 and 56

30 = candle slot

31 = clickable bundles

36 = not sure

37 = orbs and gems

40 - 41 = not sure

43 = Ores

44 = quest items

46 - 47 = not sure

62 = boots

63 = stones

64 = Belts

FLD_NEED
0 = level
1= DC
2= MC
3= SC
4= Reincarnated
5 = Credit points
6 = Must be in guild to wear
7 = Must be in Guild that owns Sabuk to wear
8 = Member tpy above 0, not a clue what this means

Revserved
12 = then the item is cursed. (cannot be taken off)



Revesrved = 16 then the item stats will change with the level of the item.

eg.

Itemname = level 20

itemname1 = level 30

itemname2 = level 40

the item will give the user the stats of itemname at level 20 and the stats of itemname1 at level 30 etc.



Revesrved = 32 then the item stats will change with the class of the player.

eg.

Itemname = in bag stats

itemname1 = warrior

itemname2 = wizzard

itemname3 - taoist

depend on which classes where the item, depends on what stats the play gets.



Armours:- pretty straight forward really. Not sure how to add mp and mp recovery at the same time, or luck.



Weapons:- FLC_macmax = A speed. 1-10 = minus a speed, 11-20 + Plus a speed

eg

FLD_macmax = 2 would mean a speed -2

FLD_macmax = 12 would mea a speed + 2



FLD_slowdown = acc by the power of 256 eg

FLD_slowdown = 256 = acc +1

FLD_slowdown = 512 = acc +2

FLD_slowdown = 1024 = acc +4 etc



Items:-

Bracelets and necklaces

FLD_slowdown = acc by the power of 256 eg

FLD_slowdown = 256 = acc +1

FLD_slowdown = 512 = acc +2

FLD_slowdown = 1024 = acc +4 etc


FLD_TOX = Agil by the power of 256 eg

FLD_TOX = 256 = agil +1

FLD_TOX = 512 = agil +2

FLD_TOX = 1024 = agil +4 etc

Rings

FLD_TOX = a speed by the power of 256 eg

FLD_TOX = 256 = a speed +1

FLD_TOX = 512 = a speed +2

FLD_TOX = 1024 = a speed +4 etc

Necklaces
FLD_AC = A.speed plus
FLD_ACMAX =A.Speed minus
FLD_AMC = Cruse
FLD_ACMMAX = Luck
FLD_MGAAVOID = MR
FLD_EXPADD = not sure how this works
FLD_SLOWDOWN = Slow
FLD_TOX = PA
FLD_TOXAVOID = PR
FLD_TOX = PA

FLD_slowdown = acc by the power of 256 eg
FLD_slowdown = 256 = acc +1
FLD_slowdown = 512 = acc +2
FLD_slowdown = 1024 = acc +4 etc

FLD_TOX = Agil by the power of 256 eg
FLD_TOX = 256 = agil +1
FLD_TOX = 512 = agil +2
FLD_TOX = 1024 = agil +4 etc

To add both slow and acc and
to add both pa and agil you need to do the following.

1st add the acc
adding 256 or 512 etc in the Slowdown FLD
u then need to add the amount of slow you want to add to the 1st number so 256 + 1 = 257 which =
acc + 1 slow +1
 
Last edited:
bear in mind i am talking from 1.9 view, 2.3 maybe the same,, but in the envir folder there should be an unbindlist.txt, this contains items that can be binded, it is diplayed
(shape in db) (item name in db)
100 (HP)DrugLarge
101 (MP)DrugLarge
102 (HP)DrugSmall
ect..

add any new items you want to the bottom, numbering sequentially (1 after the other)
and put that number in the shape column, next to stdmode 31, in the db

then in storeage.txt in the market folder, is the list of things that u want him to bind and unbind,, just look at originals in there, like gold bars to gold. or gold bars to chest to change npc script accordingly
 
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