How do you say how you did the integration with google?Guys anyone knows if there is ranked system? i know there arebuttons in menu and game mode but if i allow them nothing happens so there are 2 options :
1. Game was published without that ranked script
2. It must have different name in game
Also i found rank icons ingame so i dont know if anyone find something let me know.
PS: Game is working really good i made it click to move and hook it up on google server
Guys anyone knows if there is ranked system? i know there arebuttons in menu and game mode but if i allow them nothing happens so there are 2 options :
1. Game was published without that ranked script
2. It must have different name in game
Also i found rank icons ingame so i dont know if anyone find something let me know.
PS: Game is working really good i made it click to move and hook it up on google server
Anyone can help put this game online in aws we try a lot without succes
Enviado de meu GT-I8262B usando Tapatalk
than ur problem ?
can someone help me?
than ur problem ?
i open the moba project to the newest unity, but i got this two error. im beginner in unity so i search on google and still not solve the error.
maybe someone here have face this problem before? :fanny:
oh haha sorry, error CS0246: The type or namespace name `GrayscaleEffect' could not be found. Are you missing an assembly reference? i dont know what excatly what is missing...mb u say than error u have and i try to help u... ?
oh haha sorry, error CS0246: The type or namespace name `GrayscaleEffect' could not be found. Are you missing an assembly reference? i dont know what excatly what is missing...
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class GrayscaleEffect : ImageEffectBase {
public Texture textureRamp;
public float rampOffset;
public float texFactor;
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
material.SetTexture("_RampTex", textureRamp);
material.SetFloat("_RampOffset", rampOffset);
material.SetFloat("_WeightFactor", texFactor);
Graphics.Blit (source, destination, material);
}
}
Use Unity ver.4.6
If you plan to use the latest version, then you need to rewrite the script to use standard effects from the base asset.
or add:
Assets\Standard assets\Image Effects (Pro Only)\GrayscaleEffect.cs
Code:
Thank you for your help sir! you very helpful :laugh:
I would advise to use Unity3D 5.x version.
I use 5.6 version and all work fine
Pls reupload link broken
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