Initiate Mage
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- Apr 18, 2020
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All: 2D 00 00 03 AF E1 3E 00 A5 57 62 FC 57 4D EC C0 00 18 00 07 06 7E 26 6C 0C 02 00 00 00 41 3D 10 C6 01 7E 10 AA 01Now: 3D 10 C6 01 7E 10 AA 01java.lang.NullPointerException at server.maps.MapleMap.getNearestPvpChar(MapleMap.java:4645) at net.channel.pvp.MaplePvp.doPvP(MaplePvp.java:284) at net.server.channel.handlers.AbstractDealDamageHandler.applyAttack(AbstractDealDamageHandler.java:148) at net.server.channel.handlers.RangedAttackHandler.handlePacket(RangedAttackHandler.java:235) at net.MapleServerHandler.messageReceived(MapleServerHandler.java:197) at org.apache.mina.core.filterchain.DefaultIoFilterChain$TailFilter.messageReceived(DefaultIoFilterChain.java:997) at org.apache.mina.core.filterchain.DefaultIoFilterChain.callNextMessageReceived(DefaultIoFilterChain.java:641) at org.apache.mina.core.filterchain.DefaultIoFilterChain.access$1300(DefaultIoFilterChain.java:48) at org.apache.mina.core.filterchain.DefaultIoFilterChain$EntryImpl$1.messageReceived(DefaultIoFilterChain.java:1114) at org.apache.mina.filter.codec.ProtocolCodecFilter$ProtocolDecoderOutputImpl.flush(ProtocolCodecFilter.java:437) at org.apache.mina.filter.codec.ProtocolCodecFilter.messageReceived(ProtocolCodecFilter.java:256) at org.apache.mina.core.filterchain.DefaultIoFilterChain.callNextMessageReceived(DefaultIoFilterChain.java:641) at org.apache.mina.core.filterchain.DefaultIoFilterChain.access$1300(DefaultIoFilterChain.java:48) at org.apache.mina.core.filterchain.DefaultIoFilterChain$EntryImpl$1.messageReceived(DefaultIoFilterChain.java:1114) at org.apache.mina.core.filterchain.IoFilterAdapter.messageReceived(IoFilterAdapter.java:121) at org.apache.mina.core.filterchain.DefaultIoFilterChain.callNextMessageReceived(DefaultIoFilterChain.java:641) at org.apache.mina.core.filterchain.DefaultIoFilterChain.fireMessageReceived(DefaultIoFilterChain.java:634) at org.apache.mina.core.polling.AbstractPollingIoProcessor.read(AbstractPollingIoProcessor.java:539) at org.apache.mina.core.polling.AbstractPollingIoProcessor.access$1200(AbstractPollingIoProcessor.java:68) at org.apache.mina.core.polling.AbstractPollingIoProcessor$Processor.process(AbstractPollingIoProcessor.java:1242) at org.apache.mina.core.polling.AbstractPollingIoProcessor$Processor.process(AbstractPollingIoProcessor.java:1231) at org.apache.mina.core.polling.AbstractPollingIoProcessor$Processor.run(AbstractPollingIoProcessor.java:683) at org.apache.mina.util.NamePreservingRunnable.run(NamePreservingRunnable.java:64) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Looking over the server's features, I noticed you listed that all equipment can Level Up?
With the picture above as an example, do you mean listing the stats for the Item Lvl/Exp there, if so do you mind sharing what you did because I thought it was only limited to Timeless/Reverse equipment?
snip
Looks like one of Nexon's libraries is throwing a E_FAIL result, likely Gr2D initialization issues with D3D8.
Hey guys,
does anyone have any solution for the following error when launching the client?
I've done everything listed on the Github, have even tried launching the client with the lolwut program provided. The client isnt working at all. Tried googling for the solution, saw a few response saying that it might be my .wz files that are corrupted.
I’m using the files from the current_wz.rar provides by OP on his Google drive
Have not touched or edited any files, all downloaded from github and the googledrive provided.
Anyone has any solution to this client sided problem?
By the way, in the screenshot i'm running the server through Eclipse IDE, I've also ran the server through the .bat file too and the client just refuses to work and produces the same numbered error
Im on windows 10 and able to establish a connection as per console log, but my client just keeps crashing with the unspecified number error on executing it
thanks..
I use the commit397.wz file from google drive that heavenms provided
And i use win10 x64
This message some time appare to me too! so i try to open it again and again
And it work !
What kind of error the bat file give you???
Hey guys,
does anyone have any solution for the following error when launching the client?
I've done everything listed on the Github, have even tried launching the client with the lolwut program provided. The client isnt working at all. Tried googling for the solution, saw a few response saying that it might be my .wz files that are corrupted.
I’m using the files from the current_wz.rar provides by OP on his Google drive
Have not touched or edited any files, all downloaded from github and the googledrive provided.
Anyone has any solution to this client sided problem?
By the way, in the screenshot i'm running the server through Eclipse IDE, I've also ran the server through the .bat file too and the client just refuses to work and produces the same numbered error
Im on windows 10 and able to establish a connection as per console log, but my client just keeps crashing with the unspecified number error on executing it
thanks..
Set your monitor's HZ to 60hz.
Display Settings -> Advanced Display Settings -> Display Adapter Properties -> Select the "Monitor" tab -> and change the screen refresh rate from 59Hz to 60Hz and press Apply.
Hey there! I'm relatively new to the Maplestory Private Server scene, although I've kinda fiddled around with it on and off again for years, I'm trying to set this particular source up, and for one, I can't connect via the hex-edited localhost I made with my own ip, even after port forwarding and setting up firewall exceptions. Then secondly, when I use the unedited localhost to connect, which I am able to do, after I log in with my default account and make a character, it boots me from the character log screen and I'm unable to actually play the game, giving me the error "Cannot connect to the game server". I'm kind of at a loss right now of what to do, I followed the tutorial on the GitHub, and I've restarted completely from scratch several times over, I'm honestly tempted to start over again despite the headaches that'll give me. Anyways, any help is appreciated, and I'm really happy to see that the private serve community is still active after all these years!
Are you trying to connect to another machine on the same network? Did you edit the client to use that machine's LAN IP or your WAN ip?
I'm just trying to connect to it via my own machine. I put my public IP in the localhost, but after that didn't work I also tried my machine's LAN ip.
If u r playing on your own pc, just set IP to 127.0.0.1 in config.yaml & also your localhost client
#Ip Configuration
HOST: 10.0.0.2
LOCALSERVER: false
GMSERVER: false
I'm not though, I'm trying to set it up so I can play with my small group of friends, and I can't connect via my public IP in the local host even thogh I've portforwarded, and when I can get in I can't log in to the game after creating a character.
Here's what I have set in my config.yaml
and here's how I have my localhost set up.
Here, I made a video of what's happening. A short summary of the video; despite having edited the config.yaml to my public ip, and the localhost to my public IP, I still can't connect to my server, however with the unedited localhost set to 127.0.0.1 I can connect, but I cannot enter the game after the character select screen.
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