- Joined
- Oct 25, 2008
- Messages
- 1,372
- Reaction score
- 604
- if (isBeginnerJob()) {
- this.expRate = ur rates here; //Nerfed
- this.mesoRate = ur rates here;
- } else {
- this.expRate = ur rates here * worldz.getExpRate(); //Nerfed
- this.mesoRate = ur rates here;
- }
- } else {
- if (isBeginnerJob()) {
- this.expRate = ur rates here;
- this.mesoRate = ur rates here;
- } else {
- this.expRate = worldz.getExpRate();
- this.expRate = ServerConstants.EXP_RATE;
- this.mesoRate = ServerConstants.MESO_RATE;
- this.dropRate = ServerConstants.DROP_RATE;
- }
- }
- }
- Third Person Critical effects are 90% working. They are detected and showed when the crit does more damage than the player can normally do. Which detects around 75-90% of them.
Is there a reason why the Item Sort was disabled? If so can you tell me what it is so I can take care of it?
Uhm alright, does it not work in the original moople rev120? from what I remember it does. What was the problem with it?It's disabled because it's broken and the attempts by one of our developers to fix it proved unsuccessful. In the end, there was a lack of real motivation to spend time to truly fix it and therefore we found it easier to just disable it.
If you attempt to re-enable and fix it, test it to the ground with as many edge cases as possible because one slip up will result in item duplication.
Uhm alright, does it not work in the original moople rev120? from what I remember it does. What was the problem with it?
I heard it can be used to crash the server or something o.o
It doesn't work in Moople. It led to item loss (meant to say loss, not duplication, although I suppose duplication is also possible). Not quite sure about the crashing server part though.
It doesn't work in Moople. It led to item loss (meant to say loss, not duplication, although I suppose duplication is also possible). Not quite sure about the crashing server part though.
Tried looking around ragezone and I noticed this release: https://forum.ragezone.com/f427/itemsorthandler-fix-826957/
Someone commented on this with a 2nd "release" that didn't work for me. Should I also try the first one? Do you think it looks good o.o I was suspicious with it because of the "can crash" thing..
To be quite honest, I cannot vouch for code I didn't write nor test myself. Simply judging by the fact that Kevin commented on the thread, but it still doesn't work in Moople, it either means the release doesn't work either, or it does and he didn't bother to add it.
Like I said before, should you choose to copy+paste, make sure to test it because you don't want neither item loss nor duplication.
How important is it for the saveToDB function to be sychronized in the MapleCharacter?
I find it pretty important to have an automated all save for the server and (i think) having that synchronized lags the server while its saving the players until it's done saving everyone. it's taking about 5-10 seconds for every 15minutes (talking about 50 onlines) and I'm pretty sure that it would interrupt bossing because of the hit over time. And making it so that people can't get damaged by monsters for that delay time is pretty stupid (right?).
I hope I made myself clear enough o-o
After playing for a little, I've gotten this twice on my character ... had to delete it several times. I've actually no idea why it happens, or what caused the nullpointerexception.
He`s trying to login with an item that doesnt exists.Well.. what's your isCash method doing? I remember having this null problem before as well because of a variable isCash was checking.