I play it straight up, yo
- Joined
- May 19, 2012
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So the first part of three is here, the first video will be showing you how to compile the luna online source code. Note that this only gives you the basics of how to do so, it won't show you how to compile every single thing in there.
With that I will provide a link to the video, so enjoy and take it for what its worth, any questions will be answered on the forums only, if you have something nice to say then do that on the videos comments.
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Sadly it had to be a two part, here's your links to creating and setting up your server side.
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Future links to setting up your client side will be coming soon, hopefully by 3/5/13 or 3/6/13.
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but... I show you everything you need to know without advanced edits, sorry but this strikes me to either your being lazy (doubt) or you just didn't understand my tutorials. Either way I cover everything you do to every part of the source, don't worry about any file unless it has .sln or .vcproj, small tweaks to the source, how to move back a directory, how to set the output, how to compile each part of every tool, I even showed how to fix the auto-patcher (thank Ledah90).i have it, but i dont understand how to use it :3
cause i dont know about C++ xD
Any how exactly is this contributing? :glare:
Download Microsoft VS 2003 .net Enterprise Architecture (pirated search) to compiling source code..
Need:
uTorrent - To get more speed download than any version of torrent. Please settings speed of download to 15000MB/S (depend on you ISP)
Download:
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