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[VS22] Sakura FlyFF

Joined
Jul 14, 2010
Messages
88
Reaction score
283
Location
Madrigal
This is my own project. Custom v18 with interchangeable V19 and 8 Custom interfaces. If you have issue extracting, Try using 7zip. Enjoy :)

What's included?
  • Source is fully updated to VS22.
  • Game guard has been removed.
  • Boost has been removed.
  • FFLdump has been removed.
  • Lua was updated to 5.3.4
  • CW quest & sound are also working.
Built On:
  • Visual Studio Community 2022
  • SQL Server 2019 Standard
  • Windows 10 & 11
Some Notes:
  • This is a completely PvM focused server. Most PvP features were removed or disabled.
  • Built with the retail V18 client and i improved with retail content from v19 - v23.
  • 8 different Interfaces! Choose from Classic to Gold, and a few customs.
  • All boxes should be fully functional and working for V19.
  • Drops have been done according to retail standards for V19.
  • Setup your server files with ServerConfig.ini
  • There are some columns inside the account_tbl and account_tbl_detail that will need to be removed for the createaccount script to work.
Screenshot:
Screenshot_3 - [VS22] Sakura FlyFF - RaGEZONE Forums


Defines:
Code:
#pragma once
//|][: ~ Sakura Flyff Source
#define NEUZ_TEST   FALSE                           //| Config : TRUE = Local | FALSE = Live                [Ok]
#define NEUZ_TITLE  NEUZ_TEST == TRUE ? "FlyFF" : "Sakura Flyff Rev: 2.0" //| Config : Neuz Window Title    [Ok]
#define NEUZ_IPSET  NEUZ_TEST == TRUE ? "127.0.0.1" : "123.123.123.123"   //| Config : Server IP            [Ok]
#define NEUZ_BHASH  NEUZ_TEST == TRUE ? "" : "sunkist"                    //| Config : Neuz Boot Hash       [Ok]
#define NEUZ_CPORT      "15400"                     //| Config : Neuz Connect Port                          [Ok]
#define NEUZ_PHASH      "kikugalanet"               //| Config : Neuz Password Hash                         [Ok]
#define NEUZ_MSGVR      "20240516"                  //| Config : Neuz Version                               [Ok]
#define QUICK_LOGIN     "SakuraLogs"                //| Config : Quick Login Feature                        [Ok]

//|][: ~ Server Settings
#define MAX_REBIRTH             100000              //| Setting : Max Player Rebirths                       [Ok]
#define MULTIPLE_ITEM_PICKER    7.0f                //| Setting : Distance of Multi Pickup                  [Ok]
#define PERFECT_EATPET          13579               //| Setting : Perfect Pet Scroll                        [Ok]
#define NEW_PET                 1                   //| Setting : Ultimate Pet Eggs                         [Ok]
#define CUSTOM_HP_BAR           1                   //| Setting : Custom HP bar (0 = No %, 1 = animated %)  [Ok]
#define PET_SPEED               7.0                 //| Setting : Pet Run Speed                             [Ok]
#define MAX_SPEED               200                 //| Setting : Maximum Speed Buff                        [Ok]
#define MAX_GIFT_BOX            6                   //| Setting : Maximum Gift Box                          [Ok]
#define COUPLE_RATE             50                  //| Setting : Experience Boost Couples                  [Ok]
#define GUILD_RATE              50                  //| Setting : Experience Boost Guilds                   [Ok]
#define PETS_RATE               50                  //| Setting : Experience Boost Pets                     [Ok]
#define PICKUP_PET_RANGE        25                  //| Setting : Range the pickup pet walks to items       [OK]
#define MAX_FISH_BY_IP          15                  //| Setting : Max Number of Fisherman by IP             [Ok]
#define MAX_LORD_EVENT          5                   //| Setting : Max lord events at the same time          [Ok]

//|][: ~ Sakura Features
#define __REBIRTH                                   //| Unlimited Rebirth System w/ Item Milestones         [Ok]
#define __REBIRTH_COUNT                             //| Rebirth Counter in (H)                              [Ok]
#define __REBIRTH_REQ                               //| Rebirth Requirements to enter dungeons.             [Ok]
#define __FARM_BOT                                  //| UGH its a AI System                                 [Ok]
#define __PLAYER_LORDEVENT                          //| Allow Players To Do Lord Events                     [Ok]
#define __NO_HP_DMG_LIMIT                           //| Removes HP/DMG Limits                               [Ok]
#define __NO_STAT_LIMIT                             //| Removed 65000 Stat limit.                           [Ok]
#define __NEWCLASS                                  //| New Classes                                         [Ok]
#define __AUTO_STATS                                //| Select one stat to automatically upped on level up  [OK]
#define __CLASS_CHANGE_SCROLL                       //| Scroll of Class Change (4th Class)                  [Ok]
#define __Discord                                   //| New Discord Integration                             [Ok]
#define __WEAPON_RARITY                             //| Weapon / Armor Rarity System                        [Ok]
#define __AUTO_MAX_SKILL                            //| Automatic skill increase                            [Ok]
#define __DPSMETER_RYU                              //| Player Damage Calculator                            [Ok]
#define __SHARDS                                    //| Rune System                                         [Ok]
#define __VIP                                       //| VIP Premium System                                  [Ok]
#define __MALEVOLENT_CP                             //| Ingame Player Control Panel                         [Ok]
#define __INGAME_NEWS                               //| View Server Updates from Website ingame             [Ok]
#define __CLASS_RELIC                               //| Stat Boosting Relics (Poster Slot)                  [Ok]
#define __AFK_REWARD_SYSTEM                         //| Premium Reward for being afk.                       [Ok]
#define __AFK_VENDING_TIME                          //| Timer for vending reward                            [Ok]
#define __AFK_VENDING_REWARD                        //| Premium Reward for being afk.                       [Ok]
#define __APP_TELEPORTER                            //| Teleporter Feature                                  [Ok]
#define __HIDE_COAT                                 //| Hides fashion items from view.                      [Ok]
#define __BLING_BLING                               //| Reflection on Weapons                               [Ok]
#define __CHAT_TEAM_COLOR                           //| Changes the display/color of staff chats.           [Ok]
#define __ITEM_CONVERTER                            //| Buy powerups from inventory                         [Ok]
#define __MODS_MANAGER                              //| Mode manager                                        [Ok]
#define __REMOVE_SKILL_BUFF                         //| Remove Buff System                                  [Ok]
#define __EMOTICON_CHAT                             //| Emoticons in chat.                                  [Ok]
#define __NEW_BUFF_FORMAT                           //| Buff Icons are Circles w/Option                     [Ok]
#define __HIDE_POWER_UPS                            //| Hide powerups option                                [Ok]
#define __DROP_LOG                                  //| Shows drops in list on left                         [Ok]
#define __PET_FILTER                                //| Advanced Petfilter                                  [Ok]
#define __WELCOME_MESSAGE                           //| Adds a Welcome Message in chat                      [Ok]
#define __NAV_TIME                                  //| Ingame Clock synced with your system time.          [Ok]
#define __NEW_CHANGE_JOB                            //| New Automatic Job Change                            [Ok]
#define __NEW_COLOR_CHANGE                          //| Hair color when creating the character.             [Ok]
#define __CREATE_CHAR_WITH_JOB                      //| Create character with 1st job                       [Ok]
#define __SAVE_HIDE_PW                              //| Password save + Show                                [Ok]
#define __LOGIN_CAPS                                //| Caps Lock at login window                           [Ok]
#define __SHOW_ALL_STATS                            //| Show all stats on Inventory/Character               [Ok]
#define __WALLPAPER                                 //| Cycling random image at login                       [Ok]
#define __MESSENGER_CTRL_EXTENTED                   //| Adds more right click commands for admins           [Ok]
#define __LNB_ANIMATED_HATS                         //| Animated Hats                                       [Ok]
#define __PARTYLIST_MESSENGER                       //| Adds Party Player list to messenger                 [Ok]
#define __GUILD_BUFF                                //| Improved Guild Buffs with Perins                    [Ok]
#define __BUFF_SERVER                               //| Buffs for everyone                                  [Ok]
#define __FL_SORT_PARTY_MEMBERS                     //| Ability to sort party members.                      [Ok]
#define __FL_PARTY_ASSISTANTS_V2                    //| Ability to choose a Party Assistant.                [Ok]
#define __FL_RENAMEPARTY                            //| Ability to rename the party                         [Ok]
#define __FL_NEW_GUILD_PERM                         //| Ability to choose a Guild Assistant.                [Ok]
#define __FL_LAST_SEEN_NEW                          //| Last Seen Feature                                   [Ok]
#define __FL_NEWCUR                                 //| Animated & changeable cursors                       [Ok]
#define __FL_UPDATE_TASKBAR                         //| Moves menu to center like taskbar.                  [Ok]
#define __FL_SAVE_MESSAGES                          //| Save all private messages while client is active    [Ok]
#define __FL_QOL_UPDATE1                            //| QoL Update #1 (Lord, Couple, Guild, Party)
#define __FL_SMOOTH_STATUS                          //| Smooth Status Window                                [OK]
#define __MMFFCOUPLE                                //| MM / FF couples                                     [Ok]
#define __BAG_UPDATE                                //| Use items (power-ups/beads/scrolls etc) from bag    [Ok]
#define __BAG_LOOT                                  //| Collect loot from mobs and collector to bag         [Ok]
#define __JOPS_GLOW                                 //| Improved Aura Change System                         [Ok]
#define __ADDSHOPITEM                               //| Function AddShopItem NPC                            [Ok]
#define __VENDOR_UPDATE                             //| Vendors Update                                      [Ok]
#define __HIDEPETS                                  //| Adds option to hide pets and disable targeting.     [Ok]
#define __ignoreNpcDialogue                         //| Option to ignore the npc dialogue boxes             [Ok]
#define __BETTER_POCKET                             //| Larger inventory bags                               [Ok]
#define __WIKIPEDIA_JOB                             //| Wikipedia (Classes)                                 [Ok]
#define __WIKIPEDIA_MONSTER                         //| Wikipedia (Monsters)(GM)                            [Ok]
#define __MONSTER_INFORMATION                       //| Wikipedia (Monsters)(Player)                        [Ok]
#define __AUTO_PERIN_CONVERTER                      //| Automatic Perin Convertor Inventory                 [Ok]
#define __NEWINVENTORYBUTTONS                       //| Backpack/Character/Zoom in Inventory                [Ok]
#define __MULTI_CREATE_ITEM                         //| Create multiple items with Wiki spawner             [Ok]
#define __PARTY_FIND                                //| Party Finder System                                 [Ok]
#define __ULTIMATE_GEMSLOT_UPGRADE                  //| 10 Jewel Slots on Weapons.                          [Ok]
#define __UPGRADE                                   //| Application to improve objects                      [Ok]
#define __MODEL_VIEW                                //| Model Viewer                                        [Ok]
#define __ITEM_COUNT_TOOLTIP                        //| Quantity of item in description                     [Ok]
#define __PLAYER_LIST                               //| List of Connected Players                           [Ok]
#define __SWITCH_GLOW_OLDNEW                        //| Switch Weapon Glow Old/New                          [Ok]
#define __NO_PET_LIFE                               //| Pets dont have lives                                [Ok]
#define __CANDY_CRUSH                               //| Candy Crush System                                  [Ok]
#define __ANI_WING                                  //| Animated WingMask                                   [Ok]
#define __WINGSFX                                   //| Item mask with SFX                                  [Ok]
#define __MOUNT                                     //| Land/Air Mount System                               [Ok]
#define __AWAKE_WINDOW                              //| Window for awakenings                               [Ok]
#define __REMOVE_CMM                                //| Possibility of removing Durable Objects             [Ok]
#define __TRAILS                                    //| Player Move Trail.                                  [Ok]
#define __WEAK_STRONG                               //| Shows what element monsters are weakest.            [Ok]
#define __RECYCLE                                   //| Recycling System                                    [Ok]
#define __GUILD_COLOR                               //| Guild Level Color System                            [Ok]
#define __AUTO_REMOVE_PET                           //| Automatically removes pets when flying              [Ok]
#define __CSHOUTSCR                                 //| Scroll of Color Shout                               [Ok]
#define __NO_GUILD_DELAY                            //| No cooldown to change guild                         [Ok]
#define __COLLECT_SPEED_SCROLL                      //| Speed of Collector                                  [Ok]
#define __STACKABLE_ITEM                            //| Stackable Consumables                               [Ok]
#define __VOICE_LINES                               //| Japanese Voices                                     [Ok]
#define __REMOVE_BUFF_TIME                          //| Fixed buff 1 hour which is reset                    [Ok]
#define __EXTENDED_SALE_SYSTEM                      //| Perin Currency in Private Vendors                   [Ok]
#define __VAGA_ICON                                 //| Buff Bonus based on Levels                          [Ok]
#define __QUICK_SELL                                //| Rapid Sell Blue Items                               [Ok]
#define __NEWS_DIAMOND                              //| Choice of Jewel Stat                                [Ok]
#define __USER_OWN_TITLE                            //| Personal Titles                                     [Ok]
#define __RECOVER_RATE                              //| Removed HP limit for regeneration                   [Ok]
#define __BUFF_PANG_UPDATE                          //| Allows you to obtain buffs according to the class   [Ok]
#define __TRADE_FASHION_PET                         //| Exchange Blessed Fashion/Pets                       [Ok]
#define __MOVE_LIKE_OFFI                            //| Move like official                                  [Ok]
#define __ENEMY_SYSTEM                              //| Shows Enemy guild on Siege.                         [Ok]
#define __AWAKE_MASK                                //| Blessings Available for Masks                       [Ok]
#define __SHUFFLE_DROP                              //| Shuffle drop index to randomize order               [Ok]
#define __RM_HERO_SKILL                             //| Changes rm hero skill to fast assist/rm buff        [Ok]
#define __SOLO_PARTY_EXP                            //| Solo party leveling                                 [Ok]
#define __AROUND_BUFF                               //| Around Buff command for Staff                       [Ok]
#define __PARTY_LOCATION                            //| Location in Party Window                            [Ok]
#define __CHANGE_HOT_KEY                            //| Change HotKeys                                      [Ok]
#define __COOLDOWNOFF                               //| Disable cooldown for action slots                   [Ok]
#define __PERM_EXTRABAGS                            //| Permanent extra bags for free.                      [Ok]
#define __LDE_SMELTWND                              //| Better Updated Safe Upgrade                         [Ok]
#define __WIKI_ITEMS_V2                             //| Item Wiki with more filters                         [Ok]
#define __SYS_WORLDBOSS                             //| WorldBoss.xml - Bosses last 1 hour                  [Ok]
#define __ONEHANDYOYO                               //| Can use 2 YoYos                                     [Ok]
#define __EATPET_STATS                              //| Stats on Pickup Pets                                [Ok]
#define __2HANDED_SHIELD                            //| Shield on two handed classes.                       [Ok]
#define __AWAKE_JEWELRY                             //| Jewelry Awakening.                                  [Ok]
#define __ADVANCED_MAIL                             //| Fast collect/delete mail                            [Ok]
#define __PET_COLLISION                             //| Removed pet collisons from World Objects            [Ok]
#define __FTOOL                                     //| Ftool System                                        [Ok]
#define __PET_EXP                                   //| Pet Experience Increase                             [Ok]
#define __GOLDEN_MINE                               //| Addition of the Gold Mine                           [Ok]
#define __PET_AUTO_LEVEL_UP                         //| Auto Level Pets                                     [Ok]
#define __MOONBEAM                                  //| Moon Beam skill                                     [Ok]
#define __WRITING_SAY                               //| Display of "Is writing" in mp                       [Ok]
#define __COLLECT_EXTRA                             //| Fishing System                                      [Ok]
#define __VICIOUS_SUMMONER                          //| Summons a friend to cheer you on.                   [Ok]
#define __MONSTER_RAID                              //| Automatic Invasion System                           [Ok]
#define __MONSTER_CLASH                             //| Evento misto de PvP e PvM.
#define __BADGE
#define __BADGE_HONOR_COMBINE

//|][: ~ UI/Graphic Updates
#define __MULTIPLE_THEME                            //| UI Changer in game options                          [Ok]
#define __FLYFF_ULTRAHD                             //| Support for 1080p, 1440p, 4k Resolution             [Ok]
#define __BLOOM_QUALITY                             //| Bloom Quality                                       [Ok]
#define __ALIASING                                  //| Anti Aliasing                                       [Ok]
#define __ANISOTROPIC                               //| Anisotropic Filtering                               [Ok]
#define __ENHENCE_TERRAIN_RENDER                    //| Terrain Render Fix                                  [Ok]
#define __YENV                                      //| Bump Filter                                         [Ok]
#define __YENV_WITHOUT_BUMP                         //| No Bump Filter                                      [Ok]
#define __TEXT_EDITS                                //| New text font/style for item count                  [Ok]
#define __TRANS_CHAT                                //| Transparent chat feature                            [Ok]
#define __NEW_NIGHT                                 //| New Night System                                    [Ok]
#define __AddTextColored                            //| Adds MMI_ Text Color.                               [Ok]
#define __ENGINE_UPGRADE                            //| Small Game Engine Upgrades                          [Ok]
#define __MT_RENDERING                              //| Multi Threaded Rendering                            [Ok]
#define __OPTIMIZE                                  //| Graphic Optimizations                               [Ok]
#define __MOD_OBJARR                                //| Load more objects at once                           [Ok]
#define __RENDERLINE_FIX                            //| Remder Line Fix                                     [Ok]
#define __DMG_SPACE                                 //| Damage Spaces                                       [Ok]
#define __TABBED_INV                                //| Tabbed Inventory (search tab sort)                  [Ok]
#define __INVENTORY_POINTER                         //| Inventory Pointers                                  [Ok]
#define __LOOT_BEACON                               //| Shows light beacons on rare items.                  [Ok]
#define __LOOT_TEXT                                 //| Ground Items Text Overlay                           [Ok]
#define __LOGIN_VIDEO                               //| Login Video                                         [Ok]
#define __NAME_COLOR                                //| Change Player Name Color                            [Ok]
#define __NAME_FONT                                 //| Change Player Name Font                             [Ok]
#define __RESIZE_CHARACTER                          //| Resize Your Character                               [Ok]
#define __SFX_SHIELDS                               //| SFX on shields                                      [Ok]
#define __SPLASH_SCREEN                             //| Splash screen when loading neuz                     [Ok]
#define __BETTER_SKILL_TOOLTIP                      //| Better Skill Tooltip System                         [Ok]
#define __VENDING_RENDER                            //| Changed positioning of vendor title bar rendering   [Ok]
#define __MASQUERADE                                //| Updated Textures and Terrain                        [Ok]
#define __ADVANCED_ANNOUNCEMENT                     //| Announcement BG IMG                                 [Ok]
#define __STAFF_CONNECT                             //| Staff Connect Message                               [Ok]
#define __SYSTEM_INDIVIDUAL                         //| System Shout for Individual Users                   [Ok]
#define __BETTER_MODEL_CACHE                        //| Better Model Caching                                [Ok]
#define __AEGON_TEX_LOAD                            //| Improved texture loading                            [Ok]
#define __SystemMessage_MaxUpgrade                  //| Outputs a message on max +                          [Ok]
#define __VIEW_SETEFFECT                            //| Shows set effect with Shift + Hover Item            [Ok]
#define __LOGOUT_CHAR_SELECT                        //| logout to char select option                        [OK]
#define __AEGON_APNG

//|][: ~ Fixes / Security
#define __LDE_LSTBOX_FIX                            //| Fix - lag within listboxes.                         [Ok]
#define __LDE_LORDNME_FIX                           //| Fix - lord name display.                            [Ok]
#define __AISAKA_TASKBAR_FIX                        //| Fix - Centers taskbar #.                            [Ok]
#define __FL_PARTY_ASSISTANTS_V2_FIX                //| Fix - From Florist                                  [Ok]
#define __FIX_REMOVESFX                             //| Fix - Fixes SFX not removing when logged out.       [Ok]
#define __KIA_GOALDATA_FIX                          //| Fix - Fixes quest arrow bug.                        [Ok]
#define __FIX_TEXTUREBUG                            //| Fix - Missing Texture Crash                         [Ok]
#define __FL_AIO_05_02_21                           //| Fix - AiO improvements/fixes                        [Ok]
#define __FL_FIX_LINKMAP_LEVEL                      //| Experimental fix
#define __PAUSE_MUSIC_FIX                           //| Fix - Disable Rendering/Music                       [Ok]
#define __FIX_SETFST                                //| Fix - New Frame Skip                                [Ok]
#define __NO_COMMAND_LIMITATION                     //| Fix - No Command Limitation for Admins              [Ok]
#define __SHADOW_FIX                                //| Fix - Shadow Memory Fix                             [Ok]
#define __ARROW_FIX                                 //| Fix - Rangers first shot fix                        [Ok]
#define __FIX_HOUSING_CRASH                         //| Fix - Furniture Crash                               [Ok]
#define __PMA_FIX_ATKMSG                            //| Fix - Monster Attack Messages                       [Ok]
#define __POSI_BUG_FIX                              //| Fix - Player Position                               [Ok]
#define __POSI_BUG_FIX_2                            //| Fix - Position Bugfix.                              [Ok]
#define __FIX_RANGER_ROLLER                         //| Fix - Sliding Ranger                                [Ok]
#define __DECREASE_SNAPSHOTLATENCY                  //| Fix - Decrease Client Latency                       [Ok]
#define __NO_QUAKE                                  //| Fix - Quakes caused by doors can be glitchy         [Ok]
#define __FIXES_CUSTOM_V5                           //| Fix - Various Server Fixes                          [Ok]
#define __WEAPON_RARITY_CRASH_FIX                   //| Fix - Fixes weapon drop rarity crash                [Ok]
#define __FIX_TELEPORT                              //| Fix - Fixes Crash On Teleport                       [Ok]
#define __CHAT_SCROLL_FIX                           //| Fix - PC Messages to scroll                         [Ok]
#define __WINGSFXFIX                                //| Fix - SFX Wings                                     [Ok]
#define __NAVIGATOR_RENDER_BUG_FIX                  //| Fix - Navigator Render Bug Fixed                    [Ok]
#define __PARTYDISBAND_FIX                          //| Fix - Party disbanded in 10 min if all offline      [Ok]
#define __BAGTPFIX                                  //| Fix - Safe Delete Bag                               [Ok]
#define __LOGOUTFIX                                 //| Fix - Logout Fixed                                  [Ok]
#define __FIX_GENDER_NPC                            //| Fix - Fixed a bug on wrong serializing from Sex     [Ok]
#define __FIXES_PARTY                               //| Fix - Fixes party disband on disconnect             [Ok]
#define __YOYO_FIX                                  //| Fix - Fixed a bug where YoYo throws wrong model     [Ok]
#define __AEGON_FIXES                               //| Fix - Fixes from titanium                           [Ok]
#define __FIX_CRASH_PET                             //| Fix - Raised Pets will no longer crash you          [Ok]
#define __FIX_SRLZ_STATS                            //| Fix - Serialize some DST world->client              [Ok]
#define __NO_DELETE_MSG_CHAT                        //| Fix - Chat Messsages Dont Disappear When Inactive   [Ok]
#define __FL_FIX_MEMORY_LEAKS                       //| Some code to prevent possible client memory leaks
#define __IMPROVEGFX0112                            //| Fix
#define __BOW_DAMAGE                                //| Fix
#define __FIX_CHEAT                                 //| Security - Blocks some cheat programs               [Ok]
#define __ANGEL_CREATION_FIX                        //| Security - Dupe using angel creation                [Ok]
#define __GAMEGUARD                                 //| Security - Security Changes                         [Ok]
#define __GAMEMASTER                                //| Security - Limit GM Access                          [Ok]
#define __STAT_SYNC                                 //| Security - Syncs stats with server                  [Ok]
#define __PORT_CHANGE                               //| Security - Changes Servers Ports                    [Ok]
#define __RANDOM_TITLE                              //| Security - Changes Neuz Title to rprevent Hooking   [Ok]
#define __FIX_ANIMATE_MODEL

//|][: ~ Version 18
#define __NO_GUIDESYSTEM                            //: V18 - Removal of the annoying guide pang.           [Ok]
#define __CHARACTER_TAG                             //: V18 - Custom coloring tags for npc's.               [Ok]
#define __FIX_STAT_BUFF                             //| V18 - Fixes some issues present with spec_item.     [Ok]
#define __LOOKCHANGE                                //| V18 - Model Transmutation like on retail.           [Ok]
#define __LOOKCHANGE_PET                            //| V18 - Pet Model Change                              [Ok]
#define __LOOKCHANGE_TOOLTIP                        //| V18 - Adds picture of item instead of tooltip.      [Ok]
#define __RANDOMOPTION_RETRY                        //| V18 - Scroll of Awakening Augmentation.             [Ok]
#define __SLEEPING_FIX                              //| V18 - Fixes the stun/sleeping bug.                  [Ok]
#define __SPEEDY_NEUZ                               //| V18 - Fastest launch time.                          [Ok]
#define __SYS_SCR_CANCELLATION                      //| V18 - Scroll of Unbinding.                          [Ok]
#define __SYS_SCR_NEWACTIVITION                     //| V18 - Enhanced Activition.                          [Ok]
#define __SYS_SCR_NOR_SMELTING01                    //| V18 - Scroll of Weapon Smelting (S).                [Ok]
#define __SYS_SCR_NOR_SMELTING02                    //| V18 - Scroll of Weapon Smelting (V).                [Ok]
#define __SYS_SCR_NOR_SMELTING03                    //| V18 - Scroll of Weapon Smelting (P).                [Ok]
#define __SYS_SCR_PARTYPOINTFREE                    //| V18 - Scroll of Party Amplification.                [Ok]
#define __SYS_SCR_PARTYSPEEDLEVELUP                 //| V18 - Scroll of Party Growth.                       [Ok]
#define __SYS_SYS_ARMOREFFECTCHANGE                 //| V18 - Aura (7 days / 15 days).                      [Ok]
#define __SYS_SYS_ITEMMODELRETURN                   //| V18 - Revert Transmutation Scroll.                  [Ok]
#define __TREASUREBOX                               //| V18 - Retail like treasure box system.              [Ok]
#define __MAP_TORCH_SYSTEM                          //| V18 - Torch System                                  [Ok]

//|][: ~ Version 19
#define __MARKET_TELEPORT_V19                       //| V19 - Market Teleport                               [Ok]
#define __NAVIGATOR_V19                             //| V19 - Minimap                                       [Ok]
#define __WINDOW_TITLE                              //| V19 - Name of player in Neuz Title                  [Ok]
#define __NEW_EXCHANGE_V19                          //| V19 - Exchange Window w/Arrows                      [Ok]
#define __NEW_QUEST_EMOTICON                        //| V19 - New icons for quest on minimap                [Ok]
#define __NEW_TASKBAR_V19                           //| V19 - New Round Taskbar.                            [Ok]
#define __Y_INTERFACE_VER3                          //| V19 - New numbers on taskbar                        [Ok]
#define __OPTION_EX                                 //| V19 - New options menu                              [Ok]

//|][: ~ Version 20
#define __INVENTORY_SORTING                         //| V20 - Inventory Sorting                             [Ok]
#define __ADDMENU2                                  //| V20 - Add text to mmi in character.inc.             [Ok]

//|][: ~ Version 21
#define __LEVELUP_SFX                               //| V21 - level up sfx.                                 [Ok]
#define __PREMIUM_BATTERY                           //| V21 - seperate collecting batteries.                [Ok]
#define __SKILL_BUFF                                //| V21 - Increases Buff Count/Size                     [Ok]
#define __GM_COMMANDS                               //| V21.2 - Adds 2 commands from v21.2.                 [Ok]
#define __GUILD_WINNER_BUFF                         //| V21.2 - Buffs upon playing Siege                    [Ok]
#define __V21FIXES                                  //| V21.2 - A few fixes from v21.2                      [Ok]

//|][: ~  New Awake DST
#define __DST_CHANCEDROP_GOLD                       //| DST_CHANCEDROP & DST_GOLDDROP                       [OK]
#define __DST_COOLTIME_DUNGEON                      //| DST_COOLTIME_DUNGEON_REDUCED                        [OK]
#define __DST_PET_EXPERIENCE                        //| DST_PET_EXPERIENCE                                  [OK]
#define __MIKSIK_NEWSTAT                            //| DST_HEALING_AMP                                     [Ok]

//|][: ~ UI Changer
// isSakuraTheme                                    //| Sakura Theme
// isCustomTheme                                    //| Malevolent Theme
// isClassicTheme                                   //| Flyff Classic Theme
// isBlueTheme                                      //| Sword Theme
// isGreenTheme                                     //| Forest Theme
// isRedTheme                                       //| Classic Red Theme
// isClassicBlueTheme                               //| Classic Blue Theme
// isGoldTheme                                      //| Flyff Gold Theme
// isDragonCrossTheme                               //| Flyff Blue Theme
// isGoldRedTheme                                   //| Flyff Red Theme

//|][: ~ DEATHMATCH NPC
//#define   __DEATH_MATCH                           //| PVP FFA System                                      [Need DB]
//#define   DEATH_MATCH_COST        25000000        //| Setting : Price to join Deathmatch                  [Need DB]

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_aisaka
 
Last edited:
This is my own project. Custom v18 with interchangeable V19 Interface. Enjoy :)

What's included?
  • Source is fully updated to VS22.
  • Game guard has been removed.
  • Boost has been removed.
  • FFLdump has been removed.
  • Lua was updated to 5.3.4
  • CW quest & sound are also working.
Tested On:
  • Visual Studio Community 2022
  • SQL Server 2019 Standard
  • Windows 10 & 11
Some Notes:
  • This is a completely PvM focused server. Most PvP features were removed or disabled.
  • Built with the retail V18 client and i improved with retail content from v19 - v23.
  • All boxes should be fully functional and working for V19.
  • Drops have been done according to retail standards for V19.
  • Setup your server files with ServerConfig.ini
Defines:
Code:
#pragma once
//|][: ~ Sakura Flyff Source
#define NEUZ_TEST   FALSE                           //| Config : TRUE = Local | FALSE = Live                [Ok]
#define NEUZ_TITLE  NEUZ_TEST == TRUE ? "FlyFF" : "Sakura Flyff Rev: 2.0" //| Config : Neuz Window Title    [Ok]
#define NEUZ_IPSET  NEUZ_TEST == TRUE ? "127.0.0.1" : "123.123.123.123"   //| Config : Server IP            [Ok]
#define NEUZ_BHASH  NEUZ_TEST == TRUE ? "" : "sunkist"                    //| Config : Neuz Boot Hash       [Ok]
#define NEUZ_CPORT      "15400"                     //| Config : Neuz Connect Port                          [Ok]
#define NEUZ_PHASH      "kikugalanet"               //| Config : Neuz Password Hash                         [Ok]
#define NEUZ_MSGVR      "20240516"                  //| Config : Neuz Version                               [Ok]
#define QUICK_LOGIN     "SakuraLogs"                //| Config : Quick Login Feature                        [Ok]

//|][: ~ Server Settings
#define MAX_REBIRTH             100000              //| Setting : Max Player Rebirths                       [Ok]
#define MULTIPLE_ITEM_PICKER    7.0f                //| Setting : Distance of Multi Pickup                  [Ok]
#define PERFECT_EATPET          13579               //| Setting : Perfect Pet Scroll                        [Ok]
#define NEW_PET                 1                   //| Setting : Ultimate Pet Eggs                         [Ok]
#define CUSTOM_HP_BAR           1                   //| Setting : Custom HP bar (0 = No %, 1 = animated %)  [Ok]
#define PET_SPEED               7.0                 //| Setting : Pet Run Speed                             [Ok]
#define MAX_SPEED               200                 //| Setting : Maximum Speed Buff                        [Ok]
#define MAX_GIFT_BOX            6                   //| Setting : Maximum Gift Box                          [Ok]
#define COUPLE_RATE             50                  //| Setting : Experience Boost Couples                  [Ok]
#define GUILD_RATE              50                  //| Setting : Experience Boost Guilds                   [Ok]
#define PETS_RATE               50                  //| Setting : Experience Boost Pets                     [Ok]
#define PICKUP_PET_RANGE        25                  //| Setting : Range the pickup pet walks to items       [OK]
#define MAX_FISH_BY_IP          15                  //| Setting : Max Number of Fisherman by IP             [Ok]
#define MAX_LORD_EVENT          5                   //| Setting : Max lord events at the same time          [Ok]

//|][: ~ Sakura Features
#define __REBIRTH                                   //| Unlimited Rebirth System w/ Item Milestones         [Ok]
#define __REBIRTH_COUNT                             //| Rebirth Counter in (H)                              [Ok]
#define __REBIRTH_REQ                               //| Rebirth Requirements to enter dungeons.             [Ok]
#define __FARM_BOT                                  //| UGH its a AI System                                 [Ok]
#define __PLAYER_LORDEVENT                          //| Allow Players To Do Lord Events                     [Ok]
#define __NO_HP_DMG_LIMIT                           //| Removes HP/DMG Limits                               [Ok]
#define __NO_STAT_LIMIT                             //| Removed 65000 Stat limit.                           [Ok]
#define __NEWCLASS                                  //| New Classes                                         [Ok]
#define __AUTO_STATS                                //| Select one stat to automatically upped on level up  [OK]
#define __CLASS_CHANGE_SCROLL                       //| Scroll of Class Change (4th Class)                  [Ok]
#define __Discord                                   //| New Discord Integration                             [Ok]
#define __WEAPON_RARITY                             //| Weapon / Armor Rarity System                        [Ok]
#define __AUTO_MAX_SKILL                            //| Automatic skill increase                            [Ok]
#define __DPSMETER_RYU                              //| Player Damage Calculator                            [Ok]
#define __SHARDS                                    //| Rune System                                         [Ok]
#define __VIP                                       //| VIP Premium System                                  [Ok]
#define __MALEVOLENT_CP                             //| Ingame Player Control Panel                         [Ok]
#define __INGAME_NEWS                               //| View Server Updates from Website ingame             [Ok]
#define __CLASS_RELIC                               //| Stat Boosting Relics (Poster Slot)                  [Ok]
#define __AFK_REWARD_SYSTEM                         //| Premium Reward for being afk.                       [Ok]
#define __AFK_VENDING_TIME                          //| Timer for vending reward                            [Ok]
#define __AFK_VENDING_REWARD                        //| Premium Reward for being afk.                       [Ok]
#define __APP_TELEPORTER                            //| Teleporter Feature                                  [Ok]
#define __HIDE_COAT                                 //| Hides fashion items from view.                      [Ok]
#define __BLING_BLING                               //| Reflection on Weapons                               [Ok]
#define __CHAT_TEAM_COLOR                           //| Changes the display/color of staff chats.           [Ok]
#define __ITEM_CONVERTER                            //| Buy powerups from inventory                         [Ok]
#define __MODS_MANAGER                              //| Mode manager                                        [Ok]
#define __REMOVE_SKILL_BUFF                         //| Remove Buff System                                  [Ok]
#define __EMOTICON_CHAT                             //| Emoticons in chat.                                  [Ok]
#define __NEW_BUFF_FORMAT                           //| Buff Icons are Circles w/Option                     [Ok]
#define __HIDE_POWER_UPS                            //| Hide powerups option                                [Ok]
#define __DROP_LOG                                  //| Shows drops in list on left                         [Ok]
#define __PET_FILTER                                //| Advanced Petfilter                                  [Ok]
#define __WELCOME_MESSAGE                           //| Adds a Welcome Message in chat                      [Ok]
#define __NAV_TIME                                  //| Ingame Clock synced with your system time.          [Ok]
#define __NEW_CHANGE_JOB                            //| New Automatic Job Change                            [Ok]
#define __NEW_COLOR_CHANGE                          //| Hair color when creating the character.             [Ok]
#define __CREATE_CHAR_WITH_JOB                      //| Create character with 1st job                       [Ok]
#define __SAVE_HIDE_PW                              //| Password save + Show                                [Ok]
#define __LOGIN_CAPS                                //| Caps Lock at login window                           [Ok]
#define __SHOW_ALL_STATS                            //| Show all stats on Inventory/Character               [Ok]
#define __WALLPAPER                                 //| Cycling random image at login                       [Ok]
#define __MESSENGER_CTRL_EXTENTED                   //| Adds more right click commands for admins           [Ok]
#define __LNB_ANIMATED_HATS                         //| Animated Hats                                       [Ok]
#define __PARTYLIST_MESSENGER                       //| Adds Party Player list to messenger                 [Ok]
#define __GUILD_BUFF                                //| Improved Guild Buffs with Perins                    [Ok]
#define __BUFF_SERVER                               //| Buffs for everyone                                  [Ok]
#define __FL_SORT_PARTY_MEMBERS                     //| Ability to sort party members.                      [Ok]
#define __FL_PARTY_ASSISTANTS_V2                    //| Ability to choose a Party Assistant.                [Ok]
#define __FL_RENAMEPARTY                            //| Ability to rename the party                         [Ok]
#define __FL_NEW_GUILD_PERM                         //| Ability to choose a Guild Assistant.                [Ok]
#define __FL_LAST_SEEN_NEW                          //| Last Seen Feature                                   [Ok]
#define __FL_NEWCUR                                 //| Animated & changeable cursors                       [Ok]
#define __FL_UPDATE_TASKBAR                         //| Moves menu to center like taskbar.                  [Ok]
#define __FL_SAVE_MESSAGES                          //| Save all private messages while client is active    [Ok]
#define __FL_QOL_UPDATE1                            //| QoL Update #1 (Lord, Couple, Guild, Party)
#define __FL_SMOOTH_STATUS                          //| Smooth Status Window                                [OK]
#define __MMFFCOUPLE                                //| MM / FF couples                                     [Ok]
#define __BAG_UPDATE                                //| Use items (power-ups/beads/scrolls etc) from bag    [Ok]
#define __BAG_LOOT                                  //| Collect loot from mobs and collector to bag         [Ok]
#define __JOPS_GLOW                                 //| Improved Aura Change System                         [Ok]
#define __ADDSHOPITEM                               //| Function AddShopItem NPC                            [Ok]
#define __VENDOR_UPDATE                             //| Vendors Update                                      [Ok]
#define __HIDEPETS                                  //| Adds option to hide pets and disable targeting.     [Ok]
#define __ignoreNpcDialogue                         //| Option to ignore the npc dialogue boxes             [Ok]
#define __BETTER_POCKET                             //| Larger inventory bags                               [Ok]
#define __WIKIPEDIA_JOB                             //| Wikipedia (Classes)                                 [Ok]
#define __WIKIPEDIA_MONSTER                         //| Wikipedia (Monsters)(GM)                            [Ok]
#define __MONSTER_INFORMATION                       //| Wikipedia (Monsters)(Player)                        [Ok]    
#define __AUTO_PERIN_CONVERTER                      //| Automatic Perin Convertor Inventory                 [Ok]
#define __NEWINVENTORYBUTTONS                       //| Backpack/Character/Zoom in Inventory                [Ok]
#define __MULTI_CREATE_ITEM                         //| Create multiple items with Wiki spawner             [Ok]
#define __PARTY_FIND                                //| Party Finder System                                 [Ok]
#define __ULTIMATE_GEMSLOT_UPGRADE                  //| 10 Jewel Slots on Weapons.                          [Ok]
#define __UPGRADE                                   //| Application to improve objects                      [Ok]
#define __MODEL_VIEW                                //| Model Viewer                                        [Ok]
#define __ITEM_COUNT_TOOLTIP                        //| Quantity of item in description                     [Ok]
#define __PLAYER_LIST                               //| List of Connected Players                           [Ok]
#define __SWITCH_GLOW_OLDNEW                        //| Switch Weapon Glow Old/New                          [Ok]
#define __NO_PET_LIFE                               //| Pets dont have lives                                [Ok]
#define __CANDY_CRUSH                               //| Candy Crush System                                  [Ok]
#define __ANI_WING                                  //| Animated WingMask                                   [Ok]
#define __WINGSFX                                   //| Item mask with SFX                                  [Ok]
#define __MOUNT                                     //| Land/Air Mount System                               [Ok]
#define __AWAKE_WINDOW                              //| Window for awakenings                               [Ok]
#define __REMOVE_CMM                                //| Possibility of removing Durable Objects             [Ok]
#define __TRAILS                                    //| Player Move Trail.                                  [Ok]
#define __WEAK_STRONG                               //| Shows what element monsters are weakest.            [Ok]
#define __RECYCLE                                   //| Recycling System                                    [Ok]
#define __GUILD_COLOR                               //| Guild Level Color System                            [Ok]
#define __AUTO_REMOVE_PET                           //| Automatically removes pets when flying              [Ok]
#define __CSHOUTSCR                                 //| Scroll of Color Shout                               [Ok]
#define __NO_GUILD_DELAY                            //| No cooldown to change guild                         [Ok]
#define __COLLECT_SPEED_SCROLL                      //| Speed of Collector                                  [Ok]
#define __STACKABLE_ITEM                            //| Stackable Consumables                               [Ok]
#define __VOICE_LINES                               //| Japanese Voices                                     [Ok]
#define __REMOVE_BUFF_TIME                          //| Fixed buff 1 hour which is reset                    [Ok]
#define __EXTENDED_SALE_SYSTEM                      //| Perin Currency in Private Vendors                   [Ok]
#define __VAGA_ICON                                 //| Buff Bonus based on Levels                          [Ok]
#define __QUICK_SELL                                //| Rapid Sell Blue Items                               [Ok]
#define __NEWS_DIAMOND                              //| Choice of Jewel Stat                                [Ok]
#define __USER_OWN_TITLE                            //| Personal Titles                                     [Ok]
#define __RECOVER_RATE                              //| Removed HP limit for regeneration                   [Ok]
#define __BUFF_PANG_UPDATE                          //| Allows you to obtain buffs according to the class   [Ok]
#define __TRADE_FASHION_PET                         //| Exchange Blessed Fashion/Pets                       [Ok]
#define __MOVE_LIKE_OFFI                            //| Move like official                                  [Ok]
#define __ENEMY_SYSTEM                              //| Shows Enemy guild on Siege.                         [Ok]
#define __AWAKE_MASK                                //| Blessings Available for Masks                       [Ok]
#define __SHUFFLE_DROP                              //| Shuffle drop index to randomize order               [Ok]
#define __RM_HERO_SKILL                             //| Changes rm hero skill to fast assist/rm buff        [Ok]
#define __SOLO_PARTY_EXP                            //| Solo party leveling                                 [Ok]
#define __AROUND_BUFF                               //| Around Buff command for Staff                       [Ok]
#define __PARTY_LOCATION                            //| Location in Party Window                            [Ok]
#define __CHANGE_HOT_KEY                            //| Change HotKeys                                      [Ok]
#define __COOLDOWNOFF                               //| Disable cooldown for action slots                   [Ok]
#define __PERM_EXTRABAGS                            //| Permanent extra bags for free.                      [Ok]
#define __LDE_SMELTWND                              //| Better Updated Safe Upgrade                         [Ok]
#define __WIKI_ITEMS_V2                             //| Item Wiki with more filters                         [Ok]
#define __SYS_WORLDBOSS                             //| WorldBoss.xml - Bosses last 1 hour                  [Ok]
#define __ONEHANDYOYO                               //| Can use 2 YoYos                                     [Ok]
#define __EATPET_STATS                              //| Stats on Pickup Pets                                [Ok]
#define __2HANDED_SHIELD                            //| Shield on two handed classes.                       [Ok]
#define __AWAKE_JEWELRY                             //| Jewelry Awakening.                                  [Ok]
#define __ADVANCED_MAIL                             //| Fast collect/delete mail                            [Ok]
#define __PET_COLLISION                             //| Removed pet collisons from World Objects            [Ok]
#define __FTOOL                                     //| Ftool System                                        [Ok]
#define __PET_EXP                                   //| Pet Experience Increase                             [Ok]
#define __GOLDEN_MINE                               //| Addition of the Gold Mine                           [Ok]
#define __PET_AUTO_LEVEL_UP                         //| Auto Level Pets                                     [Ok]
#define __MOONBEAM                                  //| Moon Beam skill                                     [Ok]
#define __WRITING_SAY                               //| Display of "Is writing" in mp                       [Ok]
#define __COLLECT_EXTRA                             //| Fishing System                                      [Ok]
#define __VICIOUS_SUMMONER                          //| Summons a friend to cheer you on.                   [Ok]
#define __MONSTER_RAID                              //| Automatic Invasion System                           [Ok]
#define __MONSTER_CLASH                             //| Evento misto de PvP e PvM.
#define __BADGE
#define __BADGE_HONOR_COMBINE

//|][: ~ UI/Graphic Updates
#define __MULTIPLE_THEME                            //| UI Changer in game options                          [Ok]
#define __FLYFF_ULTRAHD                             //| Support for 1080p, 1440p, 4k Resolution             [Ok]
#define __BLOOM_QUALITY                             //| Bloom Quality                                       [Ok]
#define __ALIASING                                  //| Anti Aliasing                                       [Ok]
#define __ANISOTROPIC                               //| Anisotropic Filtering                               [Ok]
#define __ENHENCE_TERRAIN_RENDER                    //| Terrain Render Fix                                  [Ok]
#define __YENV                                      //| Bump Filter                                         [Ok]
#define __YENV_WITHOUT_BUMP                         //| No Bump Filter                                      [Ok]
#define __TEXT_EDITS                                //| New text font/style for item count                  [Ok]
#define __TRANS_CHAT                                //| Transparent chat feature                            [Ok]
#define __NEW_NIGHT                                 //| New Night System                                    [Ok]
#define __AddTextColored                            //| Adds MMI_ Text Color.                               [Ok]
#define __ENGINE_UPGRADE                            //| Small Game Engine Upgrades                          [Ok]
#define __MT_RENDERING                              //| Multi Threaded Rendering                            [Ok]
#define __OPTIMIZE                                  //| Graphic Optimizations                               [Ok]
#define __MOD_OBJARR                                //| Load more objects at once                           [Ok]
#define __RENDERLINE_FIX                            //| Remder Line Fix                                     [Ok]
#define __DMG_SPACE                                 //| Damage Spaces                                       [Ok]
#define __TABBED_INV                                //| Tabbed Inventory (search tab sort)                  [Ok]
#define __INVENTORY_POINTER                         //| Inventory Pointers                                  [Ok]
#define __LOOT_BEACON                               //| Shows light beacons on rare items.                  [Ok]
#define __LOOT_TEXT                                 //| Ground Items Text Overlay                           [Ok]
#define __LOGIN_VIDEO                               //| Login Video                                         [Ok]
#define __NAME_COLOR                                //| Change Player Name Color                            [Ok]
#define __NAME_FONT                                 //| Change Player Name Font                             [Ok]
#define __RESIZE_CHARACTER                          //| Resize Your Character                               [Ok]
#define __SFX_SHIELDS                               //| SFX on shields                                      [Ok]
#define __SPLASH_SCREEN                             //| Splash screen when loading neuz                     [Ok]
#define __BETTER_SKILL_TOOLTIP                      //| Better Skill Tooltip System                         [Ok]
#define __VENDING_RENDER                            //| Changed positioning of vendor title bar rendering   [Ok]
#define __MASQUERADE                                //| Updated Textures and Terrain                        [Ok]
#define __ADVANCED_ANNOUNCEMENT                     //| Announcement BG IMG                                 [Ok]
#define __STAFF_CONNECT                             //| Staff Connect Message                               [Ok]
#define __SYSTEM_INDIVIDUAL                         //| System Shout for Individual Users                   [Ok]
#define __BETTER_MODEL_CACHE                        //| Better Model Caching                                [Ok]
#define __AEGON_TEX_LOAD                            //| Improved texture loading                            [Ok]
#define __SystemMessage_MaxUpgrade                  //| Outputs a message on max +                          [Ok]
#define __VIEW_SETEFFECT                            //| Shows set effect with Shift + Hover Item            [Ok]
#define __LOGOUT_CHAR_SELECT                        //| logout to char select option                        [OK]
#define __AEGON_APNG

//|][: ~ Fixes / Security
#define __LDE_LSTBOX_FIX                            //| Fix - lag within listboxes.                         [Ok]
#define __LDE_LORDNME_FIX                           //| Fix - lord name display.                            [Ok]
#define __AISAKA_TASKBAR_FIX                        //| Fix - Centers taskbar #.                            [Ok]
#define __FL_PARTY_ASSISTANTS_V2_FIX                //| Fix - From Florist                                  [Ok]
#define __FIX_REMOVESFX                             //| Fix - Fixes SFX not removing when logged out.       [Ok]
#define __KIA_GOALDATA_FIX                          //| Fix - Fixes quest arrow bug.                        [Ok]
#define __FIX_TEXTUREBUG                            //| Fix - Missing Texture Crash                         [Ok]
#define __FL_AIO_05_02_21                           //| Fix - AiO improvements/fixes                        [Ok]
#define __FL_FIX_LINKMAP_LEVEL                      //| Experimental fix
#define __PAUSE_MUSIC_FIX                           //| Fix - Disable Rendering/Music                       [Ok]
#define __FIX_SETFST                                //| Fix - New Frame Skip                                [Ok]
#define __NO_COMMAND_LIMITATION                     //| Fix - No Command Limitation for Admins              [Ok]
#define __SHADOW_FIX                                //| Fix - Shadow Memory Fix                             [Ok]
#define __ARROW_FIX                                 //| Fix - Rangers first shot fix                        [Ok]
#define __FIX_HOUSING_CRASH                         //| Fix - Furniture Crash                               [Ok]
#define __PMA_FIX_ATKMSG                            //| Fix - Monster Attack Messages                       [Ok]
#define __POSI_BUG_FIX                              //| Fix - Player Position                               [Ok]
#define __POSI_BUG_FIX_2                            //| Fix - Position Bugfix.                              [Ok]
#define __FIX_RANGER_ROLLER                         //| Fix - Sliding Ranger                                [Ok]
#define __DECREASE_SNAPSHOTLATENCY                  //| Fix - Decrease Client Latency                       [Ok]
#define __NO_QUAKE                                  //| Fix - Quakes caused by doors can be glitchy         [Ok]
#define __FIXES_CUSTOM_V5                           //| Fix - Various Server Fixes                          [Ok]
#define __WEAPON_RARITY_CRASH_FIX                   //| Fix - Fixes weapon drop rarity crash                [Ok]
#define __FIX_TELEPORT                              //| Fix - Fixes Crash On Teleport                       [Ok]
#define __CHAT_SCROLL_FIX                           //| Fix - PC Messages to scroll                         [Ok]
#define __WINGSFXFIX                                //| Fix - SFX Wings                                     [Ok]
#define __NAVIGATOR_RENDER_BUG_FIX                  //| Fix - Navigator Render Bug Fixed                    [Ok]
#define __PARTYDISBAND_FIX                          //| Fix - Party disbanded in 10 min if all offline      [Ok]
#define __BAGTPFIX                                  //| Fix - Safe Delete Bag                               [Ok]
#define __LOGOUTFIX                                 //| Fix - Logout Fixed                                  [Ok]
#define __FIX_GENDER_NPC                            //| Fix - Fixed a bug on wrong serializing from Sex     [Ok]
#define __FIXES_PARTY                               //| Fix - Fixes party disband on disconnect             [Ok]
#define __YOYO_FIX                                  //| Fix - Fixed a bug where YoYo throws wrong model     [Ok]
#define __AEGON_FIXES                               //| Fix - Fixes from titanium                           [Ok]
#define __FIX_CRASH_PET                             //| Fix - Raised Pets will no longer crash you          [Ok]
#define __FIX_SRLZ_STATS                            //| Fix - Serialize some DST world->client              [Ok]
#define __NO_DELETE_MSG_CHAT                        //| Fix - Chat Messsages Dont Disappear When Inactive   [Ok]
#define __FL_FIX_MEMORY_LEAKS                       //| Some code to prevent possible client memory leaks
#define __IMPROVEGFX0112                            //| Fix
#define __BOW_DAMAGE                                //| Fix
#define __FIX_CHEAT                                 //| Security - Blocks some cheat programs               [Ok]
#define __ANGEL_CREATION_FIX                        //| Security - Dupe using angel creation                [Ok]
#define __GAMEGUARD                                 //| Security - Security Changes                         [Ok]
#define __GAMEMASTER                                //| Security - Limit GM Access                          [Ok]
#define __STAT_SYNC                                 //| Security - Syncs stats with server                  [Ok]
#define __PORT_CHANGE                               //| Security - Changes Servers Ports                    [Ok]
#define __RANDOM_TITLE                              //| Security - Changes Neuz Title to rprevent Hooking   [Ok]
#define __FIX_ANIMATE_MODEL

//|][: ~ Version 18
#define __NO_GUIDESYSTEM                            //: V18 - Removal of the annoying guide pang.           [Ok]
#define __CHARACTER_TAG                             //: V18 - Custom coloring tags for npc's.               [Ok]
#define __FIX_STAT_BUFF                             //| V18 - Fixes some issues present with spec_item.     [Ok]
#define __LOOKCHANGE                                //| V18 - Model Transmutation like on retail.           [Ok]
#define __LOOKCHANGE_PET                            //| V18 - Pet Model Change                              [Ok]
#define __LOOKCHANGE_TOOLTIP                        //| V18 - Adds picture of item instead of tooltip.      [Ok]
#define __RANDOMOPTION_RETRY                        //| V18 - Scroll of Awakening Augmentation.             [Ok]
#define __SLEEPING_FIX                              //| V18 - Fixes the stun/sleeping bug.                  [Ok]
#define __SPEEDY_NEUZ                               //| V18 - Fastest launch time.                          [Ok]
#define __SYS_SCR_CANCELLATION                      //| V18 - Scroll of Unbinding.                          [Ok]
#define __SYS_SCR_NEWACTIVITION                     //| V18 - Enhanced Activition.                          [Ok]
#define __SYS_SCR_NOR_SMELTING01                    //| V18 - Scroll of Weapon Smelting (S).                [Ok]
#define __SYS_SCR_NOR_SMELTING02                    //| V18 - Scroll of Weapon Smelting (V).                [Ok]
#define __SYS_SCR_NOR_SMELTING03                    //| V18 - Scroll of Weapon Smelting (P).                [Ok]
#define __SYS_SCR_PARTYPOINTFREE                    //| V18 - Scroll of Party Amplification.                [Ok]
#define __SYS_SCR_PARTYSPEEDLEVELUP                 //| V18 - Scroll of Party Growth.                       [Ok]
#define __SYS_SYS_ARMOREFFECTCHANGE                 //| V18 - Aura (7 days / 15 days).                      [Ok]
#define __SYS_SYS_ITEMMODELRETURN                   //| V18 - Revert Transmutation Scroll.                  [Ok]
#define __TREASUREBOX                               //| V18 - Retail like treasure box system.              [Ok]
#define __MAP_TORCH_SYSTEM                          //| V18 - Torch System                                  [Ok]

//|][: ~ Version 19
#define __MARKET_TELEPORT_V19                       //| V19 - Market Teleport                               [Ok]
#define __NAVIGATOR_V19                             //| V19 - Minimap                                       [Ok]
#define __WINDOW_TITLE                              //| V19 - Name of player in Neuz Title                  [Ok]
#define __NEW_EXCHANGE_V19                          //| V19 - Exchange Window w/Arrows                      [Ok]
#define __NEW_QUEST_EMOTICON                        //| V19 - New icons for quest on minimap                [Ok]
#define __NEW_TASKBAR_V19                           //| V19 - New Round Taskbar.                            [Ok]
#define __Y_INTERFACE_VER3                          //| V19 - New numbers on taskbar                        [Ok]
#define __OPTION_EX                                 //| V19 - New options menu                              [Ok]

//|][: ~ Version 20
#define __INVENTORY_SORTING                         //| V20 - Inventory Sorting                             [Ok]
#define __ADDMENU2                                  //| V20 - Add text to mmi in character.inc.             [Ok]

//|][: ~ Version 21
#define __LEVELUP_SFX                               //| V21 - level up sfx.                                 [Ok]
#define __PREMIUM_BATTERY                           //| V21 - seperate collecting batteries.                [Ok]
#define __SKILL_BUFF                                //| V21 - Increases Buff Count/Size                     [Ok]
#define __GM_COMMANDS                               //| V21.2 - Adds 2 commands from v21.2.                 [Ok]
#define __GUILD_WINNER_BUFF                         //| V21.2 - Buffs upon playing Siege                    [Ok]
#define __V21FIXES                                  //| V21.2 - A few fixes from v21.2                      [Ok]

//|][: ~  New Awake DST
#define __DST_CHANCEDROP_GOLD                       //| DST_CHANCEDROP & DST_GOLDDROP                       [OK]
#define __DST_COOLTIME_DUNGEON                      //| DST_COOLTIME_DUNGEON_REDUCED                        [OK]
#define __DST_PET_EXPERIENCE                        //| DST_PET_EXPERIENCE                                  [OK]
#define __MIKSIK_NEWSTAT                            //| DST_HEALING_AMP                                     [Ok]

//|][: ~ UI Changer
// isSakuraTheme                                    //| Sakura Theme
// isCustomTheme                                    //| Malevolent Theme
// isClassicTheme                                   //| Flyff Classic Theme
// isBlueTheme                                      //| Sword Theme
// isGreenTheme                                     //| Forest Theme
// isRedTheme                                       //| Classic Red Theme
// isClassicBlueTheme                               //| Classic Blue Theme
// isGoldTheme                                      //| Flyff Gold Theme
// isDragonCrossTheme                               //| Flyff Blue Theme
// isGoldRedTheme                                   //| Flyff Red Theme

//|][: ~ DEATHMATCH NPC
//#define   __DEATH_MATCH                           //| PVP FFA System                                      [Need DB]
//#define   DEATH_MATCH_COST        25000000        //| Setting : Price to join Deathmatch                  [Need DB]

Download:
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Need Help?
Discord:
_aisaka
Thanks you
 
This is my own project. Custom v18 with interchangeable V19 Interface. If you have issue extracting, Try using 7zip. Enjoy :)

What's included?
  • Source is fully updated to VS22.
  • Game guard has been removed.
  • Boost has been removed.
  • FFLdump has been removed.
  • Lua was updated to 5.3.4
  • CW quest & sound are also working.
Tested On:
  • Visual Studio Community 2022
  • SQL Server 2019 Standard
  • Windows 10 & 11
Some Notes:
  • This is a completely PvM focused server. Most PvP features were removed or disabled.
  • Built with the retail V18 client and i improved with retail content from v19 - v23.
  • All boxes should be fully functional and working for V19.
  • Drops have been done according to retail standards for V19.
  • Setup your server files with ServerConfig.ini
Defines:
Code:
#pragma once
//|][: ~ Sakura Flyff Source
#define NEUZ_TEST   FALSE                           //| Config : TRUE = Local | FALSE = Live                [Ok]
#define NEUZ_TITLE  NEUZ_TEST == TRUE ? "FlyFF" : "Sakura Flyff Rev: 2.0" //| Config : Neuz Window Title    [Ok]
#define NEUZ_IPSET  NEUZ_TEST == TRUE ? "127.0.0.1" : "123.123.123.123"   //| Config : Server IP            [Ok]
#define NEUZ_BHASH  NEUZ_TEST == TRUE ? "" : "sunkist"                    //| Config : Neuz Boot Hash       [Ok]
#define NEUZ_CPORT      "15400"                     //| Config : Neuz Connect Port                          [Ok]
#define NEUZ_PHASH      "kikugalanet"               //| Config : Neuz Password Hash                         [Ok]
#define NEUZ_MSGVR      "20240516"                  //| Config : Neuz Version                               [Ok]
#define QUICK_LOGIN     "SakuraLogs"                //| Config : Quick Login Feature                        [Ok]

//|][: ~ Server Settings
#define MAX_REBIRTH             100000              //| Setting : Max Player Rebirths                       [Ok]
#define MULTIPLE_ITEM_PICKER    7.0f                //| Setting : Distance of Multi Pickup                  [Ok]
#define PERFECT_EATPET          13579               //| Setting : Perfect Pet Scroll                        [Ok]
#define NEW_PET                 1                   //| Setting : Ultimate Pet Eggs                         [Ok]
#define CUSTOM_HP_BAR           1                   //| Setting : Custom HP bar (0 = No %, 1 = animated %)  [Ok]
#define PET_SPEED               7.0                 //| Setting : Pet Run Speed                             [Ok]
#define MAX_SPEED               200                 //| Setting : Maximum Speed Buff                        [Ok]
#define MAX_GIFT_BOX            6                   //| Setting : Maximum Gift Box                          [Ok]
#define COUPLE_RATE             50                  //| Setting : Experience Boost Couples                  [Ok]
#define GUILD_RATE              50                  //| Setting : Experience Boost Guilds                   [Ok]
#define PETS_RATE               50                  //| Setting : Experience Boost Pets                     [Ok]
#define PICKUP_PET_RANGE        25                  //| Setting : Range the pickup pet walks to items       [OK]
#define MAX_FISH_BY_IP          15                  //| Setting : Max Number of Fisherman by IP             [Ok]
#define MAX_LORD_EVENT          5                   //| Setting : Max lord events at the same time          [Ok]

//|][: ~ Sakura Features
#define __REBIRTH                                   //| Unlimited Rebirth System w/ Item Milestones         [Ok]
#define __REBIRTH_COUNT                             //| Rebirth Counter in (H)                              [Ok]
#define __REBIRTH_REQ                               //| Rebirth Requirements to enter dungeons.             [Ok]
#define __FARM_BOT                                  //| UGH its a AI System                                 [Ok]
#define __PLAYER_LORDEVENT                          //| Allow Players To Do Lord Events                     [Ok]
#define __NO_HP_DMG_LIMIT                           //| Removes HP/DMG Limits                               [Ok]
#define __NO_STAT_LIMIT                             //| Removed 65000 Stat limit.                           [Ok]
#define __NEWCLASS                                  //| New Classes                                         [Ok]
#define __AUTO_STATS                                //| Select one stat to automatically upped on level up  [OK]
#define __CLASS_CHANGE_SCROLL                       //| Scroll of Class Change (4th Class)                  [Ok]
#define __Discord                                   //| New Discord Integration                             [Ok]
#define __WEAPON_RARITY                             //| Weapon / Armor Rarity System                        [Ok]
#define __AUTO_MAX_SKILL                            //| Automatic skill increase                            [Ok]
#define __DPSMETER_RYU                              //| Player Damage Calculator                            [Ok]
#define __SHARDS                                    //| Rune System                                         [Ok]
#define __VIP                                       //| VIP Premium System                                  [Ok]
#define __MALEVOLENT_CP                             //| Ingame Player Control Panel                         [Ok]
#define __INGAME_NEWS                               //| View Server Updates from Website ingame             [Ok]
#define __CLASS_RELIC                               //| Stat Boosting Relics (Poster Slot)                  [Ok]
#define __AFK_REWARD_SYSTEM                         //| Premium Reward for being afk.                       [Ok]
#define __AFK_VENDING_TIME                          //| Timer for vending reward                            [Ok]
#define __AFK_VENDING_REWARD                        //| Premium Reward for being afk.                       [Ok]
#define __APP_TELEPORTER                            //| Teleporter Feature                                  [Ok]
#define __HIDE_COAT                                 //| Hides fashion items from view.                      [Ok]
#define __BLING_BLING                               //| Reflection on Weapons                               [Ok]
#define __CHAT_TEAM_COLOR                           //| Changes the display/color of staff chats.           [Ok]
#define __ITEM_CONVERTER                            //| Buy powerups from inventory                         [Ok]
#define __MODS_MANAGER                              //| Mode manager                                        [Ok]
#define __REMOVE_SKILL_BUFF                         //| Remove Buff System                                  [Ok]
#define __EMOTICON_CHAT                             //| Emoticons in chat.                                  [Ok]
#define __NEW_BUFF_FORMAT                           //| Buff Icons are Circles w/Option                     [Ok]
#define __HIDE_POWER_UPS                            //| Hide powerups option                                [Ok]
#define __DROP_LOG                                  //| Shows drops in list on left                         [Ok]
#define __PET_FILTER                                //| Advanced Petfilter                                  [Ok]
#define __WELCOME_MESSAGE                           //| Adds a Welcome Message in chat                      [Ok]
#define __NAV_TIME                                  //| Ingame Clock synced with your system time.          [Ok]
#define __NEW_CHANGE_JOB                            //| New Automatic Job Change                            [Ok]
#define __NEW_COLOR_CHANGE                          //| Hair color when creating the character.             [Ok]
#define __CREATE_CHAR_WITH_JOB                      //| Create character with 1st job                       [Ok]
#define __SAVE_HIDE_PW                              //| Password save + Show                                [Ok]
#define __LOGIN_CAPS                                //| Caps Lock at login window                           [Ok]
#define __SHOW_ALL_STATS                            //| Show all stats on Inventory/Character               [Ok]
#define __WALLPAPER                                 //| Cycling random image at login                       [Ok]
#define __MESSENGER_CTRL_EXTENTED                   //| Adds more right click commands for admins           [Ok]
#define __LNB_ANIMATED_HATS                         //| Animated Hats                                       [Ok]
#define __PARTYLIST_MESSENGER                       //| Adds Party Player list to messenger                 [Ok]
#define __GUILD_BUFF                                //| Improved Guild Buffs with Perins                    [Ok]
#define __BUFF_SERVER                               //| Buffs for everyone                                  [Ok]
#define __FL_SORT_PARTY_MEMBERS                     //| Ability to sort party members.                      [Ok]
#define __FL_PARTY_ASSISTANTS_V2                    //| Ability to choose a Party Assistant.                [Ok]
#define __FL_RENAMEPARTY                            //| Ability to rename the party                         [Ok]
#define __FL_NEW_GUILD_PERM                         //| Ability to choose a Guild Assistant.                [Ok]
#define __FL_LAST_SEEN_NEW                          //| Last Seen Feature                                   [Ok]
#define __FL_NEWCUR                                 //| Animated & changeable cursors                       [Ok]
#define __FL_UPDATE_TASKBAR                         //| Moves menu to center like taskbar.                  [Ok]
#define __FL_SAVE_MESSAGES                          //| Save all private messages while client is active    [Ok]
#define __FL_QOL_UPDATE1                            //| QoL Update #1 (Lord, Couple, Guild, Party)
#define __FL_SMOOTH_STATUS                          //| Smooth Status Window                                [OK]
#define __MMFFCOUPLE                                //| MM / FF couples                                     [Ok]
#define __BAG_UPDATE                                //| Use items (power-ups/beads/scrolls etc) from bag    [Ok]
#define __BAG_LOOT                                  //| Collect loot from mobs and collector to bag         [Ok]
#define __JOPS_GLOW                                 //| Improved Aura Change System                         [Ok]
#define __ADDSHOPITEM                               //| Function AddShopItem NPC                            [Ok]
#define __VENDOR_UPDATE                             //| Vendors Update                                      [Ok]
#define __HIDEPETS                                  //| Adds option to hide pets and disable targeting.     [Ok]
#define __ignoreNpcDialogue                         //| Option to ignore the npc dialogue boxes             [Ok]
#define __BETTER_POCKET                             //| Larger inventory bags                               [Ok]
#define __WIKIPEDIA_JOB                             //| Wikipedia (Classes)                                 [Ok]
#define __WIKIPEDIA_MONSTER                         //| Wikipedia (Monsters)(GM)                            [Ok]
#define __MONSTER_INFORMATION                       //| Wikipedia (Monsters)(Player)                        [Ok]   
#define __AUTO_PERIN_CONVERTER                      //| Automatic Perin Convertor Inventory                 [Ok]
#define __NEWINVENTORYBUTTONS                       //| Backpack/Character/Zoom in Inventory                [Ok]
#define __MULTI_CREATE_ITEM                         //| Create multiple items with Wiki spawner             [Ok]
#define __PARTY_FIND                                //| Party Finder System                                 [Ok]
#define __ULTIMATE_GEMSLOT_UPGRADE                  //| 10 Jewel Slots on Weapons.                          [Ok]
#define __UPGRADE                                   //| Application to improve objects                      [Ok]
#define __MODEL_VIEW                                //| Model Viewer                                        [Ok]
#define __ITEM_COUNT_TOOLTIP                        //| Quantity of item in description                     [Ok]
#define __PLAYER_LIST                               //| List of Connected Players                           [Ok]
#define __SWITCH_GLOW_OLDNEW                        //| Switch Weapon Glow Old/New                          [Ok]
#define __NO_PET_LIFE                               //| Pets dont have lives                                [Ok]
#define __CANDY_CRUSH                               //| Candy Crush System                                  [Ok]
#define __ANI_WING                                  //| Animated WingMask                                   [Ok]
#define __WINGSFX                                   //| Item mask with SFX                                  [Ok]
#define __MOUNT                                     //| Land/Air Mount System                               [Ok]
#define __AWAKE_WINDOW                              //| Window for awakenings                               [Ok]
#define __REMOVE_CMM                                //| Possibility of removing Durable Objects             [Ok]
#define __TRAILS                                    //| Player Move Trail.                                  [Ok]
#define __WEAK_STRONG                               //| Shows what element monsters are weakest.            [Ok]
#define __RECYCLE                                   //| Recycling System                                    [Ok]
#define __GUILD_COLOR                               //| Guild Level Color System                            [Ok]
#define __AUTO_REMOVE_PET                           //| Automatically removes pets when flying              [Ok]
#define __CSHOUTSCR                                 //| Scroll of Color Shout                               [Ok]
#define __NO_GUILD_DELAY                            //| No cooldown to change guild                         [Ok]
#define __COLLECT_SPEED_SCROLL                      //| Speed of Collector                                  [Ok]
#define __STACKABLE_ITEM                            //| Stackable Consumables                               [Ok]
#define __VOICE_LINES                               //| Japanese Voices                                     [Ok]
#define __REMOVE_BUFF_TIME                          //| Fixed buff 1 hour which is reset                    [Ok]
#define __EXTENDED_SALE_SYSTEM                      //| Perin Currency in Private Vendors                   [Ok]
#define __VAGA_ICON                                 //| Buff Bonus based on Levels                          [Ok]
#define __QUICK_SELL                                //| Rapid Sell Blue Items                               [Ok]
#define __NEWS_DIAMOND                              //| Choice of Jewel Stat                                [Ok]
#define __USER_OWN_TITLE                            //| Personal Titles                                     [Ok]
#define __RECOVER_RATE                              //| Removed HP limit for regeneration                   [Ok]
#define __BUFF_PANG_UPDATE                          //| Allows you to obtain buffs according to the class   [Ok]
#define __TRADE_FASHION_PET                         //| Exchange Blessed Fashion/Pets                       [Ok]
#define __MOVE_LIKE_OFFI                            //| Move like official                                  [Ok]
#define __ENEMY_SYSTEM                              //| Shows Enemy guild on Siege.                         [Ok]
#define __AWAKE_MASK                                //| Blessings Available for Masks                       [Ok]
#define __SHUFFLE_DROP                              //| Shuffle drop index to randomize order               [Ok]
#define __RM_HERO_SKILL                             //| Changes rm hero skill to fast assist/rm buff        [Ok]
#define __SOLO_PARTY_EXP                            //| Solo party leveling                                 [Ok]
#define __AROUND_BUFF                               //| Around Buff command for Staff                       [Ok]
#define __PARTY_LOCATION                            //| Location in Party Window                            [Ok]
#define __CHANGE_HOT_KEY                            //| Change HotKeys                                      [Ok]
#define __COOLDOWNOFF                               //| Disable cooldown for action slots                   [Ok]
#define __PERM_EXTRABAGS                            //| Permanent extra bags for free.                      [Ok]
#define __LDE_SMELTWND                              //| Better Updated Safe Upgrade                         [Ok]
#define __WIKI_ITEMS_V2                             //| Item Wiki with more filters                         [Ok]
#define __SYS_WORLDBOSS                             //| WorldBoss.xml - Bosses last 1 hour                  [Ok]
#define __ONEHANDYOYO                               //| Can use 2 YoYos                                     [Ok]
#define __EATPET_STATS                              //| Stats on Pickup Pets                                [Ok]
#define __2HANDED_SHIELD                            //| Shield on two handed classes.                       [Ok]
#define __AWAKE_JEWELRY                             //| Jewelry Awakening.                                  [Ok]
#define __ADVANCED_MAIL                             //| Fast collect/delete mail                            [Ok]
#define __PET_COLLISION                             //| Removed pet collisons from World Objects            [Ok]
#define __FTOOL                                     //| Ftool System                                        [Ok]
#define __PET_EXP                                   //| Pet Experience Increase                             [Ok]
#define __GOLDEN_MINE                               //| Addition of the Gold Mine                           [Ok]
#define __PET_AUTO_LEVEL_UP                         //| Auto Level Pets                                     [Ok]
#define __MOONBEAM                                  //| Moon Beam skill                                     [Ok]
#define __WRITING_SAY                               //| Display of "Is writing" in mp                       [Ok]
#define __COLLECT_EXTRA                             //| Fishing System                                      [Ok]
#define __VICIOUS_SUMMONER                          //| Summons a friend to cheer you on.                   [Ok]
#define __MONSTER_RAID                              //| Automatic Invasion System                           [Ok]
#define __MONSTER_CLASH                             //| Evento misto de PvP e PvM.
#define __BADGE
#define __BADGE_HONOR_COMBINE

//|][: ~ UI/Graphic Updates
#define __MULTIPLE_THEME                            //| UI Changer in game options                          [Ok]
#define __FLYFF_ULTRAHD                             //| Support for 1080p, 1440p, 4k Resolution             [Ok]
#define __BLOOM_QUALITY                             //| Bloom Quality                                       [Ok]
#define __ALIASING                                  //| Anti Aliasing                                       [Ok]
#define __ANISOTROPIC                               //| Anisotropic Filtering                               [Ok]
#define __ENHENCE_TERRAIN_RENDER                    //| Terrain Render Fix                                  [Ok]
#define __YENV                                      //| Bump Filter                                         [Ok]
#define __YENV_WITHOUT_BUMP                         //| No Bump Filter                                      [Ok]
#define __TEXT_EDITS                                //| New text font/style for item count                  [Ok]
#define __TRANS_CHAT                                //| Transparent chat feature                            [Ok]
#define __NEW_NIGHT                                 //| New Night System                                    [Ok]
#define __AddTextColored                            //| Adds MMI_ Text Color.                               [Ok]
#define __ENGINE_UPGRADE                            //| Small Game Engine Upgrades                          [Ok]
#define __MT_RENDERING                              //| Multi Threaded Rendering                            [Ok]
#define __OPTIMIZE                                  //| Graphic Optimizations                               [Ok]
#define __MOD_OBJARR                                //| Load more objects at once                           [Ok]
#define __RENDERLINE_FIX                            //| Remder Line Fix                                     [Ok]
#define __DMG_SPACE                                 //| Damage Spaces                                       [Ok]
#define __TABBED_INV                                //| Tabbed Inventory (search tab sort)                  [Ok]
#define __INVENTORY_POINTER                         //| Inventory Pointers                                  [Ok]
#define __LOOT_BEACON                               //| Shows light beacons on rare items.                  [Ok]
#define __LOOT_TEXT                                 //| Ground Items Text Overlay                           [Ok]
#define __LOGIN_VIDEO                               //| Login Video                                         [Ok]
#define __NAME_COLOR                                //| Change Player Name Color                            [Ok]
#define __NAME_FONT                                 //| Change Player Name Font                             [Ok]
#define __RESIZE_CHARACTER                          //| Resize Your Character                               [Ok]
#define __SFX_SHIELDS                               //| SFX on shields                                      [Ok]
#define __SPLASH_SCREEN                             //| Splash screen when loading neuz                     [Ok]
#define __BETTER_SKILL_TOOLTIP                      //| Better Skill Tooltip System                         [Ok]
#define __VENDING_RENDER                            //| Changed positioning of vendor title bar rendering   [Ok]
#define __MASQUERADE                                //| Updated Textures and Terrain                        [Ok]
#define __ADVANCED_ANNOUNCEMENT                     //| Announcement BG IMG                                 [Ok]
#define __STAFF_CONNECT                             //| Staff Connect Message                               [Ok]
#define __SYSTEM_INDIVIDUAL                         //| System Shout for Individual Users                   [Ok]
#define __BETTER_MODEL_CACHE                        //| Better Model Caching                                [Ok]
#define __AEGON_TEX_LOAD                            //| Improved texture loading                            [Ok]
#define __SystemMessage_MaxUpgrade                  //| Outputs a message on max +                          [Ok]
#define __VIEW_SETEFFECT                            //| Shows set effect with Shift + Hover Item            [Ok]
#define __LOGOUT_CHAR_SELECT                        //| logout to char select option                        [OK]
#define __AEGON_APNG

//|][: ~ Fixes / Security
#define __LDE_LSTBOX_FIX                            //| Fix - lag within listboxes.                         [Ok]
#define __LDE_LORDNME_FIX                           //| Fix - lord name display.                            [Ok]
#define __AISAKA_TASKBAR_FIX                        //| Fix - Centers taskbar #.                            [Ok]
#define __FL_PARTY_ASSISTANTS_V2_FIX                //| Fix - From Florist                                  [Ok]
#define __FIX_REMOVESFX                             //| Fix - Fixes SFX not removing when logged out.       [Ok]
#define __KIA_GOALDATA_FIX                          //| Fix - Fixes quest arrow bug.                        [Ok]
#define __FIX_TEXTUREBUG                            //| Fix - Missing Texture Crash                         [Ok]
#define __FL_AIO_05_02_21                           //| Fix - AiO improvements/fixes                        [Ok]
#define __FL_FIX_LINKMAP_LEVEL                      //| Experimental fix
#define __PAUSE_MUSIC_FIX                           //| Fix - Disable Rendering/Music                       [Ok]
#define __FIX_SETFST                                //| Fix - New Frame Skip                                [Ok]
#define __NO_COMMAND_LIMITATION                     //| Fix - No Command Limitation for Admins              [Ok]
#define __SHADOW_FIX                                //| Fix - Shadow Memory Fix                             [Ok]
#define __ARROW_FIX                                 //| Fix - Rangers first shot fix                        [Ok]
#define __FIX_HOUSING_CRASH                         //| Fix - Furniture Crash                               [Ok]
#define __PMA_FIX_ATKMSG                            //| Fix - Monster Attack Messages                       [Ok]
#define __POSI_BUG_FIX                              //| Fix - Player Position                               [Ok]
#define __POSI_BUG_FIX_2                            //| Fix - Position Bugfix.                              [Ok]
#define __FIX_RANGER_ROLLER                         //| Fix - Sliding Ranger                                [Ok]
#define __DECREASE_SNAPSHOTLATENCY                  //| Fix - Decrease Client Latency                       [Ok]
#define __NO_QUAKE                                  //| Fix - Quakes caused by doors can be glitchy         [Ok]
#define __FIXES_CUSTOM_V5                           //| Fix - Various Server Fixes                          [Ok]
#define __WEAPON_RARITY_CRASH_FIX                   //| Fix - Fixes weapon drop rarity crash                [Ok]
#define __FIX_TELEPORT                              //| Fix - Fixes Crash On Teleport                       [Ok]
#define __CHAT_SCROLL_FIX                           //| Fix - PC Messages to scroll                         [Ok]
#define __WINGSFXFIX                                //| Fix - SFX Wings                                     [Ok]
#define __NAVIGATOR_RENDER_BUG_FIX                  //| Fix - Navigator Render Bug Fixed                    [Ok]
#define __PARTYDISBAND_FIX                          //| Fix - Party disbanded in 10 min if all offline      [Ok]
#define __BAGTPFIX                                  //| Fix - Safe Delete Bag                               [Ok]
#define __LOGOUTFIX                                 //| Fix - Logout Fixed                                  [Ok]
#define __FIX_GENDER_NPC                            //| Fix - Fixed a bug on wrong serializing from Sex     [Ok]
#define __FIXES_PARTY                               //| Fix - Fixes party disband on disconnect             [Ok]
#define __YOYO_FIX                                  //| Fix - Fixed a bug where YoYo throws wrong model     [Ok]
#define __AEGON_FIXES                               //| Fix - Fixes from titanium                           [Ok]
#define __FIX_CRASH_PET                             //| Fix - Raised Pets will no longer crash you          [Ok]
#define __FIX_SRLZ_STATS                            //| Fix - Serialize some DST world->client              [Ok]
#define __NO_DELETE_MSG_CHAT                        //| Fix - Chat Messsages Dont Disappear When Inactive   [Ok]
#define __FL_FIX_MEMORY_LEAKS                       //| Some code to prevent possible client memory leaks
#define __IMPROVEGFX0112                            //| Fix
#define __BOW_DAMAGE                                //| Fix
#define __FIX_CHEAT                                 //| Security - Blocks some cheat programs               [Ok]
#define __ANGEL_CREATION_FIX                        //| Security - Dupe using angel creation                [Ok]
#define __GAMEGUARD                                 //| Security - Security Changes                         [Ok]
#define __GAMEMASTER                                //| Security - Limit GM Access                          [Ok]
#define __STAT_SYNC                                 //| Security - Syncs stats with server                  [Ok]
#define __PORT_CHANGE                               //| Security - Changes Servers Ports                    [Ok]
#define __RANDOM_TITLE                              //| Security - Changes Neuz Title to rprevent Hooking   [Ok]
#define __FIX_ANIMATE_MODEL

//|][: ~ Version 18
#define __NO_GUIDESYSTEM                            //: V18 - Removal of the annoying guide pang.           [Ok]
#define __CHARACTER_TAG                             //: V18 - Custom coloring tags for npc's.               [Ok]
#define __FIX_STAT_BUFF                             //| V18 - Fixes some issues present with spec_item.     [Ok]
#define __LOOKCHANGE                                //| V18 - Model Transmutation like on retail.           [Ok]
#define __LOOKCHANGE_PET                            //| V18 - Pet Model Change                              [Ok]
#define __LOOKCHANGE_TOOLTIP                        //| V18 - Adds picture of item instead of tooltip.      [Ok]
#define __RANDOMOPTION_RETRY                        //| V18 - Scroll of Awakening Augmentation.             [Ok]
#define __SLEEPING_FIX                              //| V18 - Fixes the stun/sleeping bug.                  [Ok]
#define __SPEEDY_NEUZ                               //| V18 - Fastest launch time.                          [Ok]
#define __SYS_SCR_CANCELLATION                      //| V18 - Scroll of Unbinding.                          [Ok]
#define __SYS_SCR_NEWACTIVITION                     //| V18 - Enhanced Activition.                          [Ok]
#define __SYS_SCR_NOR_SMELTING01                    //| V18 - Scroll of Weapon Smelting (S).                [Ok]
#define __SYS_SCR_NOR_SMELTING02                    //| V18 - Scroll of Weapon Smelting (V).                [Ok]
#define __SYS_SCR_NOR_SMELTING03                    //| V18 - Scroll of Weapon Smelting (P).                [Ok]
#define __SYS_SCR_PARTYPOINTFREE                    //| V18 - Scroll of Party Amplification.                [Ok]
#define __SYS_SCR_PARTYSPEEDLEVELUP                 //| V18 - Scroll of Party Growth.                       [Ok]
#define __SYS_SYS_ARMOREFFECTCHANGE                 //| V18 - Aura (7 days / 15 days).                      [Ok]
#define __SYS_SYS_ITEMMODELRETURN                   //| V18 - Revert Transmutation Scroll.                  [Ok]
#define __TREASUREBOX                               //| V18 - Retail like treasure box system.              [Ok]
#define __MAP_TORCH_SYSTEM                          //| V18 - Torch System                                  [Ok]

//|][: ~ Version 19
#define __MARKET_TELEPORT_V19                       //| V19 - Market Teleport                               [Ok]
#define __NAVIGATOR_V19                             //| V19 - Minimap                                       [Ok]
#define __WINDOW_TITLE                              //| V19 - Name of player in Neuz Title                  [Ok]
#define __NEW_EXCHANGE_V19                          //| V19 - Exchange Window w/Arrows                      [Ok]
#define __NEW_QUEST_EMOTICON                        //| V19 - New icons for quest on minimap                [Ok]
#define __NEW_TASKBAR_V19                           //| V19 - New Round Taskbar.                            [Ok]
#define __Y_INTERFACE_VER3                          //| V19 - New numbers on taskbar                        [Ok]
#define __OPTION_EX                                 //| V19 - New options menu                              [Ok]

//|][: ~ Version 20
#define __INVENTORY_SORTING                         //| V20 - Inventory Sorting                             [Ok]
#define __ADDMENU2                                  //| V20 - Add text to mmi in character.inc.             [Ok]

//|][: ~ Version 21
#define __LEVELUP_SFX                               //| V21 - level up sfx.                                 [Ok]
#define __PREMIUM_BATTERY                           //| V21 - seperate collecting batteries.                [Ok]
#define __SKILL_BUFF                                //| V21 - Increases Buff Count/Size                     [Ok]
#define __GM_COMMANDS                               //| V21.2 - Adds 2 commands from v21.2.                 [Ok]
#define __GUILD_WINNER_BUFF                         //| V21.2 - Buffs upon playing Siege                    [Ok]
#define __V21FIXES                                  //| V21.2 - A few fixes from v21.2                      [Ok]

//|][: ~  New Awake DST
#define __DST_CHANCEDROP_GOLD                       //| DST_CHANCEDROP & DST_GOLDDROP                       [OK]
#define __DST_COOLTIME_DUNGEON                      //| DST_COOLTIME_DUNGEON_REDUCED                        [OK]
#define __DST_PET_EXPERIENCE                        //| DST_PET_EXPERIENCE                                  [OK]
#define __MIKSIK_NEWSTAT                            //| DST_HEALING_AMP                                     [Ok]

//|][: ~ UI Changer
// isSakuraTheme                                    //| Sakura Theme
// isCustomTheme                                    //| Malevolent Theme
// isClassicTheme                                   //| Flyff Classic Theme
// isBlueTheme                                      //| Sword Theme
// isGreenTheme                                     //| Forest Theme
// isRedTheme                                       //| Classic Red Theme
// isClassicBlueTheme                               //| Classic Blue Theme
// isGoldTheme                                      //| Flyff Gold Theme
// isDragonCrossTheme                               //| Flyff Blue Theme
// isGoldRedTheme                                   //| Flyff Red Theme

//|][: ~ DEATHMATCH NPC
//#define   __DEATH_MATCH                           //| PVP FFA System                                      [Need DB]
//#define   DEATH_MATCH_COST        25000000        //| Setting : Price to join Deathmatch                  [Need DB]

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_aisaka
nice share...thanks
 
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