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This is my own project. Custom v18 with interchangeable V19 and 8 Custom interfaces. If you have issue extracting, Try using 7zip. Enjoy
What's included?
Defines:
Download:
Need Help?
Discord: _aisaka
What's included?
- Source is fully updated to VS22.
- Game guard has been removed.
- Boost has been removed.
- FFLdump has been removed.
- Lua was updated to 5.3.4
- CW quest & sound are also working.
- Visual Studio Community 2022
- SQL Server 2019 Standard
- Windows 10 & 11
- This is a completely PvM focused server. Most PvP features were removed or disabled.
- Built with the retail V18 client and i improved with retail content from v19 - v23.
- 8 different Interfaces! Choose from Classic to Gold, and a few customs.
- All boxes should be fully functional and working for V19.
- Drops have been done according to retail standards for V19.
- Setup your server files with ServerConfig.ini
- There are some columns inside the account_tbl and account_tbl_detail that will need to be removed for the createaccount script to work.
Defines:
Code:
#pragma once
//|][: ~ Sakura Flyff Source
#define NEUZ_TEST FALSE //| Config : TRUE = Local | FALSE = Live [Ok]
#define NEUZ_TITLE NEUZ_TEST == TRUE ? "FlyFF" : "Sakura Flyff Rev: 2.0" //| Config : Neuz Window Title [Ok]
#define NEUZ_IPSET NEUZ_TEST == TRUE ? "127.0.0.1" : "123.123.123.123" //| Config : Server IP [Ok]
#define NEUZ_BHASH NEUZ_TEST == TRUE ? "" : "sunkist" //| Config : Neuz Boot Hash [Ok]
#define NEUZ_CPORT "15400" //| Config : Neuz Connect Port [Ok]
#define NEUZ_PHASH "kikugalanet" //| Config : Neuz Password Hash [Ok]
#define NEUZ_MSGVR "20240516" //| Config : Neuz Version [Ok]
#define QUICK_LOGIN "SakuraLogs" //| Config : Quick Login Feature [Ok]
//|][: ~ Server Settings
#define MAX_REBIRTH 100000 //| Setting : Max Player Rebirths [Ok]
#define MULTIPLE_ITEM_PICKER 7.0f //| Setting : Distance of Multi Pickup [Ok]
#define PERFECT_EATPET 13579 //| Setting : Perfect Pet Scroll [Ok]
#define NEW_PET 1 //| Setting : Ultimate Pet Eggs [Ok]
#define CUSTOM_HP_BAR 1 //| Setting : Custom HP bar (0 = No %, 1 = animated %) [Ok]
#define PET_SPEED 7.0 //| Setting : Pet Run Speed [Ok]
#define MAX_SPEED 200 //| Setting : Maximum Speed Buff [Ok]
#define MAX_GIFT_BOX 6 //| Setting : Maximum Gift Box [Ok]
#define COUPLE_RATE 50 //| Setting : Experience Boost Couples [Ok]
#define GUILD_RATE 50 //| Setting : Experience Boost Guilds [Ok]
#define PETS_RATE 50 //| Setting : Experience Boost Pets [Ok]
#define PICKUP_PET_RANGE 25 //| Setting : Range the pickup pet walks to items [OK]
#define MAX_FISH_BY_IP 15 //| Setting : Max Number of Fisherman by IP [Ok]
#define MAX_LORD_EVENT 5 //| Setting : Max lord events at the same time [Ok]
//|][: ~ Sakura Features
#define __REBIRTH //| Unlimited Rebirth System w/ Item Milestones [Ok]
#define __REBIRTH_COUNT //| Rebirth Counter in (H) [Ok]
#define __REBIRTH_REQ //| Rebirth Requirements to enter dungeons. [Ok]
#define __FARM_BOT //| UGH its a AI System [Ok]
#define __PLAYER_LORDEVENT //| Allow Players To Do Lord Events [Ok]
#define __NO_HP_DMG_LIMIT //| Removes HP/DMG Limits [Ok]
#define __NO_STAT_LIMIT //| Removed 65000 Stat limit. [Ok]
#define __NEWCLASS //| New Classes [Ok]
#define __AUTO_STATS //| Select one stat to automatically upped on level up [OK]
#define __CLASS_CHANGE_SCROLL //| Scroll of Class Change (4th Class) [Ok]
#define __Discord //| New Discord Integration [Ok]
#define __WEAPON_RARITY //| Weapon / Armor Rarity System [Ok]
#define __AUTO_MAX_SKILL //| Automatic skill increase [Ok]
#define __DPSMETER_RYU //| Player Damage Calculator [Ok]
#define __SHARDS //| Rune System [Ok]
#define __VIP //| VIP Premium System [Ok]
#define __MALEVOLENT_CP //| Ingame Player Control Panel [Ok]
#define __INGAME_NEWS //| View Server Updates from Website ingame [Ok]
#define __CLASS_RELIC //| Stat Boosting Relics (Poster Slot) [Ok]
#define __AFK_REWARD_SYSTEM //| Premium Reward for being afk. [Ok]
#define __AFK_VENDING_TIME //| Timer for vending reward [Ok]
#define __AFK_VENDING_REWARD //| Premium Reward for being afk. [Ok]
#define __APP_TELEPORTER //| Teleporter Feature [Ok]
#define __HIDE_COAT //| Hides fashion items from view. [Ok]
#define __BLING_BLING //| Reflection on Weapons [Ok]
#define __CHAT_TEAM_COLOR //| Changes the display/color of staff chats. [Ok]
#define __ITEM_CONVERTER //| Buy powerups from inventory [Ok]
#define __MODS_MANAGER //| Mode manager [Ok]
#define __REMOVE_SKILL_BUFF //| Remove Buff System [Ok]
#define __EMOTICON_CHAT //| Emoticons in chat. [Ok]
#define __NEW_BUFF_FORMAT //| Buff Icons are Circles w/Option [Ok]
#define __HIDE_POWER_UPS //| Hide powerups option [Ok]
#define __DROP_LOG //| Shows drops in list on left [Ok]
#define __PET_FILTER //| Advanced Petfilter [Ok]
#define __WELCOME_MESSAGE //| Adds a Welcome Message in chat [Ok]
#define __NAV_TIME //| Ingame Clock synced with your system time. [Ok]
#define __NEW_CHANGE_JOB //| New Automatic Job Change [Ok]
#define __NEW_COLOR_CHANGE //| Hair color when creating the character. [Ok]
#define __CREATE_CHAR_WITH_JOB //| Create character with 1st job [Ok]
#define __SAVE_HIDE_PW //| Password save + Show [Ok]
#define __LOGIN_CAPS //| Caps Lock at login window [Ok]
#define __SHOW_ALL_STATS //| Show all stats on Inventory/Character [Ok]
#define __WALLPAPER //| Cycling random image at login [Ok]
#define __MESSENGER_CTRL_EXTENTED //| Adds more right click commands for admins [Ok]
#define __LNB_ANIMATED_HATS //| Animated Hats [Ok]
#define __PARTYLIST_MESSENGER //| Adds Party Player list to messenger [Ok]
#define __GUILD_BUFF //| Improved Guild Buffs with Perins [Ok]
#define __BUFF_SERVER //| Buffs for everyone [Ok]
#define __FL_SORT_PARTY_MEMBERS //| Ability to sort party members. [Ok]
#define __FL_PARTY_ASSISTANTS_V2 //| Ability to choose a Party Assistant. [Ok]
#define __FL_RENAMEPARTY //| Ability to rename the party [Ok]
#define __FL_NEW_GUILD_PERM //| Ability to choose a Guild Assistant. [Ok]
#define __FL_LAST_SEEN_NEW //| Last Seen Feature [Ok]
#define __FL_NEWCUR //| Animated & changeable cursors [Ok]
#define __FL_UPDATE_TASKBAR //| Moves menu to center like taskbar. [Ok]
#define __FL_SAVE_MESSAGES //| Save all private messages while client is active [Ok]
#define __FL_QOL_UPDATE1 //| QoL Update #1 (Lord, Couple, Guild, Party)
#define __FL_SMOOTH_STATUS //| Smooth Status Window [OK]
#define __MMFFCOUPLE //| MM / FF couples [Ok]
#define __BAG_UPDATE //| Use items (power-ups/beads/scrolls etc) from bag [Ok]
#define __BAG_LOOT //| Collect loot from mobs and collector to bag [Ok]
#define __JOPS_GLOW //| Improved Aura Change System [Ok]
#define __ADDSHOPITEM //| Function AddShopItem NPC [Ok]
#define __VENDOR_UPDATE //| Vendors Update [Ok]
#define __HIDEPETS //| Adds option to hide pets and disable targeting. [Ok]
#define __ignoreNpcDialogue //| Option to ignore the npc dialogue boxes [Ok]
#define __BETTER_POCKET //| Larger inventory bags [Ok]
#define __WIKIPEDIA_JOB //| Wikipedia (Classes) [Ok]
#define __WIKIPEDIA_MONSTER //| Wikipedia (Monsters)(GM) [Ok]
#define __MONSTER_INFORMATION //| Wikipedia (Monsters)(Player) [Ok]
#define __AUTO_PERIN_CONVERTER //| Automatic Perin Convertor Inventory [Ok]
#define __NEWINVENTORYBUTTONS //| Backpack/Character/Zoom in Inventory [Ok]
#define __MULTI_CREATE_ITEM //| Create multiple items with Wiki spawner [Ok]
#define __PARTY_FIND //| Party Finder System [Ok]
#define __ULTIMATE_GEMSLOT_UPGRADE //| 10 Jewel Slots on Weapons. [Ok]
#define __UPGRADE //| Application to improve objects [Ok]
#define __MODEL_VIEW //| Model Viewer [Ok]
#define __ITEM_COUNT_TOOLTIP //| Quantity of item in description [Ok]
#define __PLAYER_LIST //| List of Connected Players [Ok]
#define __SWITCH_GLOW_OLDNEW //| Switch Weapon Glow Old/New [Ok]
#define __NO_PET_LIFE //| Pets dont have lives [Ok]
#define __CANDY_CRUSH //| Candy Crush System [Ok]
#define __ANI_WING //| Animated WingMask [Ok]
#define __WINGSFX //| Item mask with SFX [Ok]
#define __MOUNT //| Land/Air Mount System [Ok]
#define __AWAKE_WINDOW //| Window for awakenings [Ok]
#define __REMOVE_CMM //| Possibility of removing Durable Objects [Ok]
#define __TRAILS //| Player Move Trail. [Ok]
#define __WEAK_STRONG //| Shows what element monsters are weakest. [Ok]
#define __RECYCLE //| Recycling System [Ok]
#define __GUILD_COLOR //| Guild Level Color System [Ok]
#define __AUTO_REMOVE_PET //| Automatically removes pets when flying [Ok]
#define __CSHOUTSCR //| Scroll of Color Shout [Ok]
#define __NO_GUILD_DELAY //| No cooldown to change guild [Ok]
#define __COLLECT_SPEED_SCROLL //| Speed of Collector [Ok]
#define __STACKABLE_ITEM //| Stackable Consumables [Ok]
#define __VOICE_LINES //| Japanese Voices [Ok]
#define __REMOVE_BUFF_TIME //| Fixed buff 1 hour which is reset [Ok]
#define __EXTENDED_SALE_SYSTEM //| Perin Currency in Private Vendors [Ok]
#define __VAGA_ICON //| Buff Bonus based on Levels [Ok]
#define __QUICK_SELL //| Rapid Sell Blue Items [Ok]
#define __NEWS_DIAMOND //| Choice of Jewel Stat [Ok]
#define __USER_OWN_TITLE //| Personal Titles [Ok]
#define __RECOVER_RATE //| Removed HP limit for regeneration [Ok]
#define __BUFF_PANG_UPDATE //| Allows you to obtain buffs according to the class [Ok]
#define __TRADE_FASHION_PET //| Exchange Blessed Fashion/Pets [Ok]
#define __MOVE_LIKE_OFFI //| Move like official [Ok]
#define __ENEMY_SYSTEM //| Shows Enemy guild on Siege. [Ok]
#define __AWAKE_MASK //| Blessings Available for Masks [Ok]
#define __SHUFFLE_DROP //| Shuffle drop index to randomize order [Ok]
#define __RM_HERO_SKILL //| Changes rm hero skill to fast assist/rm buff [Ok]
#define __SOLO_PARTY_EXP //| Solo party leveling [Ok]
#define __AROUND_BUFF //| Around Buff command for Staff [Ok]
#define __PARTY_LOCATION //| Location in Party Window [Ok]
#define __CHANGE_HOT_KEY //| Change HotKeys [Ok]
#define __COOLDOWNOFF //| Disable cooldown for action slots [Ok]
#define __PERM_EXTRABAGS //| Permanent extra bags for free. [Ok]
#define __LDE_SMELTWND //| Better Updated Safe Upgrade [Ok]
#define __WIKI_ITEMS_V2 //| Item Wiki with more filters [Ok]
#define __SYS_WORLDBOSS //| WorldBoss.xml - Bosses last 1 hour [Ok]
#define __ONEHANDYOYO //| Can use 2 YoYos [Ok]
#define __EATPET_STATS //| Stats on Pickup Pets [Ok]
#define __2HANDED_SHIELD //| Shield on two handed classes. [Ok]
#define __AWAKE_JEWELRY //| Jewelry Awakening. [Ok]
#define __ADVANCED_MAIL //| Fast collect/delete mail [Ok]
#define __PET_COLLISION //| Removed pet collisons from World Objects [Ok]
#define __FTOOL //| Ftool System [Ok]
#define __PET_EXP //| Pet Experience Increase [Ok]
#define __GOLDEN_MINE //| Addition of the Gold Mine [Ok]
#define __PET_AUTO_LEVEL_UP //| Auto Level Pets [Ok]
#define __MOONBEAM //| Moon Beam skill [Ok]
#define __WRITING_SAY //| Display of "Is writing" in mp [Ok]
#define __COLLECT_EXTRA //| Fishing System [Ok]
#define __VICIOUS_SUMMONER //| Summons a friend to cheer you on. [Ok]
#define __MONSTER_RAID //| Automatic Invasion System [Ok]
#define __MONSTER_CLASH //| Evento misto de PvP e PvM.
#define __BADGE
#define __BADGE_HONOR_COMBINE
//|][: ~ UI/Graphic Updates
#define __MULTIPLE_THEME //| UI Changer in game options [Ok]
#define __FLYFF_ULTRAHD //| Support for 1080p, 1440p, 4k Resolution [Ok]
#define __BLOOM_QUALITY //| Bloom Quality [Ok]
#define __ALIASING //| Anti Aliasing [Ok]
#define __ANISOTROPIC //| Anisotropic Filtering [Ok]
#define __ENHENCE_TERRAIN_RENDER //| Terrain Render Fix [Ok]
#define __YENV //| Bump Filter [Ok]
#define __YENV_WITHOUT_BUMP //| No Bump Filter [Ok]
#define __TEXT_EDITS //| New text font/style for item count [Ok]
#define __TRANS_CHAT //| Transparent chat feature [Ok]
#define __NEW_NIGHT //| New Night System [Ok]
#define __AddTextColored //| Adds MMI_ Text Color. [Ok]
#define __ENGINE_UPGRADE //| Small Game Engine Upgrades [Ok]
#define __MT_RENDERING //| Multi Threaded Rendering [Ok]
#define __OPTIMIZE //| Graphic Optimizations [Ok]
#define __MOD_OBJARR //| Load more objects at once [Ok]
#define __RENDERLINE_FIX //| Remder Line Fix [Ok]
#define __DMG_SPACE //| Damage Spaces [Ok]
#define __TABBED_INV //| Tabbed Inventory (search tab sort) [Ok]
#define __INVENTORY_POINTER //| Inventory Pointers [Ok]
#define __LOOT_BEACON //| Shows light beacons on rare items. [Ok]
#define __LOOT_TEXT //| Ground Items Text Overlay [Ok]
#define __LOGIN_VIDEO //| Login Video [Ok]
#define __NAME_COLOR //| Change Player Name Color [Ok]
#define __NAME_FONT //| Change Player Name Font [Ok]
#define __RESIZE_CHARACTER //| Resize Your Character [Ok]
#define __SFX_SHIELDS //| SFX on shields [Ok]
#define __SPLASH_SCREEN //| Splash screen when loading neuz [Ok]
#define __BETTER_SKILL_TOOLTIP //| Better Skill Tooltip System [Ok]
#define __VENDING_RENDER //| Changed positioning of vendor title bar rendering [Ok]
#define __MASQUERADE //| Updated Textures and Terrain [Ok]
#define __ADVANCED_ANNOUNCEMENT //| Announcement BG IMG [Ok]
#define __STAFF_CONNECT //| Staff Connect Message [Ok]
#define __SYSTEM_INDIVIDUAL //| System Shout for Individual Users [Ok]
#define __BETTER_MODEL_CACHE //| Better Model Caching [Ok]
#define __AEGON_TEX_LOAD //| Improved texture loading [Ok]
#define __SystemMessage_MaxUpgrade //| Outputs a message on max + [Ok]
#define __VIEW_SETEFFECT //| Shows set effect with Shift + Hover Item [Ok]
#define __LOGOUT_CHAR_SELECT //| logout to char select option [OK]
#define __AEGON_APNG
//|][: ~ Fixes / Security
#define __LDE_LSTBOX_FIX //| Fix - lag within listboxes. [Ok]
#define __LDE_LORDNME_FIX //| Fix - lord name display. [Ok]
#define __AISAKA_TASKBAR_FIX //| Fix - Centers taskbar #. [Ok]
#define __FL_PARTY_ASSISTANTS_V2_FIX //| Fix - From Florist [Ok]
#define __FIX_REMOVESFX //| Fix - Fixes SFX not removing when logged out. [Ok]
#define __KIA_GOALDATA_FIX //| Fix - Fixes quest arrow bug. [Ok]
#define __FIX_TEXTUREBUG //| Fix - Missing Texture Crash [Ok]
#define __FL_AIO_05_02_21 //| Fix - AiO improvements/fixes [Ok]
#define __FL_FIX_LINKMAP_LEVEL //| Experimental fix
#define __PAUSE_MUSIC_FIX //| Fix - Disable Rendering/Music [Ok]
#define __FIX_SETFST //| Fix - New Frame Skip [Ok]
#define __NO_COMMAND_LIMITATION //| Fix - No Command Limitation for Admins [Ok]
#define __SHADOW_FIX //| Fix - Shadow Memory Fix [Ok]
#define __ARROW_FIX //| Fix - Rangers first shot fix [Ok]
#define __FIX_HOUSING_CRASH //| Fix - Furniture Crash [Ok]
#define __PMA_FIX_ATKMSG //| Fix - Monster Attack Messages [Ok]
#define __POSI_BUG_FIX //| Fix - Player Position [Ok]
#define __POSI_BUG_FIX_2 //| Fix - Position Bugfix. [Ok]
#define __FIX_RANGER_ROLLER //| Fix - Sliding Ranger [Ok]
#define __DECREASE_SNAPSHOTLATENCY //| Fix - Decrease Client Latency [Ok]
#define __NO_QUAKE //| Fix - Quakes caused by doors can be glitchy [Ok]
#define __FIXES_CUSTOM_V5 //| Fix - Various Server Fixes [Ok]
#define __WEAPON_RARITY_CRASH_FIX //| Fix - Fixes weapon drop rarity crash [Ok]
#define __FIX_TELEPORT //| Fix - Fixes Crash On Teleport [Ok]
#define __CHAT_SCROLL_FIX //| Fix - PC Messages to scroll [Ok]
#define __WINGSFXFIX //| Fix - SFX Wings [Ok]
#define __NAVIGATOR_RENDER_BUG_FIX //| Fix - Navigator Render Bug Fixed [Ok]
#define __PARTYDISBAND_FIX //| Fix - Party disbanded in 10 min if all offline [Ok]
#define __BAGTPFIX //| Fix - Safe Delete Bag [Ok]
#define __LOGOUTFIX //| Fix - Logout Fixed [Ok]
#define __FIX_GENDER_NPC //| Fix - Fixed a bug on wrong serializing from Sex [Ok]
#define __FIXES_PARTY //| Fix - Fixes party disband on disconnect [Ok]
#define __YOYO_FIX //| Fix - Fixed a bug where YoYo throws wrong model [Ok]
#define __AEGON_FIXES //| Fix - Fixes from titanium [Ok]
#define __FIX_CRASH_PET //| Fix - Raised Pets will no longer crash you [Ok]
#define __FIX_SRLZ_STATS //| Fix - Serialize some DST world->client [Ok]
#define __NO_DELETE_MSG_CHAT //| Fix - Chat Messsages Dont Disappear When Inactive [Ok]
#define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks
#define __IMPROVEGFX0112 //| Fix
#define __BOW_DAMAGE //| Fix
#define __FIX_CHEAT //| Security - Blocks some cheat programs [Ok]
#define __ANGEL_CREATION_FIX //| Security - Dupe using angel creation [Ok]
#define __GAMEGUARD //| Security - Security Changes [Ok]
#define __GAMEMASTER //| Security - Limit GM Access [Ok]
#define __STAT_SYNC //| Security - Syncs stats with server [Ok]
#define __PORT_CHANGE //| Security - Changes Servers Ports [Ok]
#define __RANDOM_TITLE //| Security - Changes Neuz Title to rprevent Hooking [Ok]
#define __FIX_ANIMATE_MODEL
//|][: ~ Version 18
#define __NO_GUIDESYSTEM //: V18 - Removal of the annoying guide pang. [Ok]
#define __CHARACTER_TAG //: V18 - Custom coloring tags for npc's. [Ok]
#define __FIX_STAT_BUFF //| V18 - Fixes some issues present with spec_item. [Ok]
#define __LOOKCHANGE //| V18 - Model Transmutation like on retail. [Ok]
#define __LOOKCHANGE_PET //| V18 - Pet Model Change [Ok]
#define __LOOKCHANGE_TOOLTIP //| V18 - Adds picture of item instead of tooltip. [Ok]
#define __RANDOMOPTION_RETRY //| V18 - Scroll of Awakening Augmentation. [Ok]
#define __SLEEPING_FIX //| V18 - Fixes the stun/sleeping bug. [Ok]
#define __SPEEDY_NEUZ //| V18 - Fastest launch time. [Ok]
#define __SYS_SCR_CANCELLATION //| V18 - Scroll of Unbinding. [Ok]
#define __SYS_SCR_NEWACTIVITION //| V18 - Enhanced Activition. [Ok]
#define __SYS_SCR_NOR_SMELTING01 //| V18 - Scroll of Weapon Smelting (S). [Ok]
#define __SYS_SCR_NOR_SMELTING02 //| V18 - Scroll of Weapon Smelting (V). [Ok]
#define __SYS_SCR_NOR_SMELTING03 //| V18 - Scroll of Weapon Smelting (P). [Ok]
#define __SYS_SCR_PARTYPOINTFREE //| V18 - Scroll of Party Amplification. [Ok]
#define __SYS_SCR_PARTYSPEEDLEVELUP //| V18 - Scroll of Party Growth. [Ok]
#define __SYS_SYS_ARMOREFFECTCHANGE //| V18 - Aura (7 days / 15 days). [Ok]
#define __SYS_SYS_ITEMMODELRETURN //| V18 - Revert Transmutation Scroll. [Ok]
#define __TREASUREBOX //| V18 - Retail like treasure box system. [Ok]
#define __MAP_TORCH_SYSTEM //| V18 - Torch System [Ok]
//|][: ~ Version 19
#define __MARKET_TELEPORT_V19 //| V19 - Market Teleport [Ok]
#define __NAVIGATOR_V19 //| V19 - Minimap [Ok]
#define __WINDOW_TITLE //| V19 - Name of player in Neuz Title [Ok]
#define __NEW_EXCHANGE_V19 //| V19 - Exchange Window w/Arrows [Ok]
#define __NEW_QUEST_EMOTICON //| V19 - New icons for quest on minimap [Ok]
#define __NEW_TASKBAR_V19 //| V19 - New Round Taskbar. [Ok]
#define __Y_INTERFACE_VER3 //| V19 - New numbers on taskbar [Ok]
#define __OPTION_EX //| V19 - New options menu [Ok]
//|][: ~ Version 20
#define __INVENTORY_SORTING //| V20 - Inventory Sorting [Ok]
#define __ADDMENU2 //| V20 - Add text to mmi in character.inc. [Ok]
//|][: ~ Version 21
#define __LEVELUP_SFX //| V21 - level up sfx. [Ok]
#define __PREMIUM_BATTERY //| V21 - seperate collecting batteries. [Ok]
#define __SKILL_BUFF //| V21 - Increases Buff Count/Size [Ok]
#define __GM_COMMANDS //| V21.2 - Adds 2 commands from v21.2. [Ok]
#define __GUILD_WINNER_BUFF //| V21.2 - Buffs upon playing Siege [Ok]
#define __V21FIXES //| V21.2 - A few fixes from v21.2 [Ok]
//|][: ~ New Awake DST
#define __DST_CHANCEDROP_GOLD //| DST_CHANCEDROP & DST_GOLDDROP [OK]
#define __DST_COOLTIME_DUNGEON //| DST_COOLTIME_DUNGEON_REDUCED [OK]
#define __DST_PET_EXPERIENCE //| DST_PET_EXPERIENCE [OK]
#define __MIKSIK_NEWSTAT //| DST_HEALING_AMP [Ok]
//|][: ~ UI Changer
// isSakuraTheme //| Sakura Theme
// isCustomTheme //| Malevolent Theme
// isClassicTheme //| Flyff Classic Theme
// isBlueTheme //| Sword Theme
// isGreenTheme //| Forest Theme
// isRedTheme //| Classic Red Theme
// isClassicBlueTheme //| Classic Blue Theme
// isGoldTheme //| Flyff Gold Theme
// isDragonCrossTheme //| Flyff Blue Theme
// isGoldRedTheme //| Flyff Red Theme
//|][: ~ DEATHMATCH NPC
//#define __DEATH_MATCH //| PVP FFA System [Need DB]
//#define DEATH_MATCH_COST 25000000 //| Setting : Price to join Deathmatch [Need DB]
Download:
Need Help?
Discord: _aisaka
Last edited: