Experienced Elementalist
- Joined
- Oct 14, 2015
- Messages
- 293
- Reaction score
- 86
char szWeaponInfo[70];
MMatchCharItemParts nParts = pCharacter->GetItems()->GetSelectedWeaponParts();
if (nParts < MMCIP_END) {
MMatchItemDesc* pItemDesc = MGetMatchItemDescMgr()->GetItemDesc(pCharacter->GetItems()->GetSelectedWeapon()->GetDescID());
sprintf(szWeaponInfo, "(Damage %d / Delay %d)", pItemDesc->m_nDamage.Ref(), pItemDesc->m_nDelay.Ref());
TextRelative(pDC, 00.f / 800.f, 00.f / 600.f, szWeaponInfo);
}
Which line should I put this? Thank you, quite new here sorry.
I dont know what I did wrong xD
I dont know what I did wrong xD
char szWeaponInfo[70];
ZCharacter* pCharacter = g_pGame->m_pMyCharacter;
[COLOR=#000000]MCOLOR backgroundcolor; if ( pCharacter->GetTeamID() == MMT_RED)
backgroundcolor = MCOLOR(100,0,0, 150);//background color in red team
else if ( pCharacter->GetTeamID() == MMT_BLUE)
backgroundcolor = MCOLOR(0,0,100, 150); //background color in blue team
else backgroundcolor = MCOLOR(0,0,0, 150); //background color in normal match
pDC->SetColor(backgroundcolor);
pDC->FillRectangle( MGetWorkspaceWidth() / 2 - 000, /*<-the positioning-> */MGetWorkspaceHeight() * (00.0f/800.0f) - 7, 445, 32); //configures background size
backgroundcolor = MCOLOR( 190,125,210, 125); // font color -
pDC->SetColor( backgroundcolor);
[/COLOR]