about map you need know map structure. this is some information about map.
client / Res-Map {
- .dat (object list info ex. object position, vector , event, spawn point, unmove monster spawn like boss sekmate / terrain floor height / water tile )
- .map (terrain tile texture, use AtumZipper to open there have subdivide image to 16 part)
- .sky (sky animation for day time)
- n.sky (sky animation for night time)
- .tex (image for minimap)
- .cld (cloud texture)
for map data list
- water.tex (water animation use for all map has water)
- ms.work (some mapinfo here ex. water height / Diffuse / Ambient / floor height. i will give you 010 editor template for you if you know how to use it)
}
server {
- mapinfo in db will generate to omi.tex (client read map data from this, ex. what file name .tex / bgm / sky / .map and no many field was no effect for client)
}