Newbie Spellweaver
- Joined
- May 5, 2008
- Messages
- 9
- Reaction score
- 0
Add it in Skills.cpp before
Credits go to me for coding it
Code:
void Skills::addSkill(Player* player, unsigned char* packet){
int skillid = getInt(packet+4);
if(!BEGINNER_SKILL(skillid) && player->getSp() == 0){
// hacking
return;
}..... etc.
Code:
// White Knight Elements
player.type = 0x40;
player.byte = 3;
player.value = SKILL_X;
skillsinfo[1211003].player.push_back(player); //Fire Sword
skillsinfo[1211004].player.push_back(player); //BW
skillsinfo[1211005].player.push_back(player); //Ice Sword
skillsinfo[1211006].player.push_back(player); //BW
skillsinfo[1211007].player.push_back(player); //Lightning Sword
skillsinfo[1211008].player.push_back(player); //BW
map.type = 0x40;
map.byte = 3;
map.value = SKILL_X;
map.val = false;
skillsinfo[1211003].map.push_back(map);
skillsinfo[1211004].map.push_back(map);
skillsinfo[1211005].map.push_back(map);
skillsinfo[1211006].map.push_back(map);
skillsinfo[1211007].map.push_back(map);
skillsinfo[1211008].map.push_back(map);
Credits go to me for coding it