MMatchWeaponType wtype = MWT_NONE;
ZItem* pSItem = pAttacker->m_Items.GetItem(MMCIP_PRIMARY);
MMatchItemDesc* pSelectedItemDesc = NULL;
if( pSItem ) {
pSelectedItemDesc = pSItem->GetDesc();
}
if( pSelectedItemDesc ) {
wtype = pSelectedItemDesc->m_nWeaponType.Ref();
}
if(pSItem){
if(pSelectedItemDesc){
if(MWT_ROCKET == wtype){
nItemID = pSelectedItemDesc->m_nID;
}
}
}
if(!nItemID)
nItemID = pAttacker->m_Items.GetItem(MMCIP_SECONDARY)->GetDesc()->m_nID;