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WL.ull

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Newbie Spellweaver
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Jun 25, 2009
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Hi, I found something weird. I was frustrated with the Teleporters :grr:

So, I removed the WL.ull from the client and ran the client. To my surprise I found that all the Teleporters (Kinstone and others) still had the Tele list and it was still operable. :lol:

How is this even possible?

Sorry for asking noobish questions but I thought that the WL.ull file determines the Tele List. But now I am really lost. Anybody have any idea? :?:
 
@Chriss

I'm using A3Elementz.

@Mikee

Wow. A TDB file? I just looked in the forum and saw that they need to be extracted to get the texture files. How can Teleport information be extracted? I also downloaded the TDBExtract.exe and tried extracting the BS.TDB but its showing error "The program stopped working".

I used this command in DOS: TDBExtract.exe BS.TDB C:\>A3files
 
@Chriss

Thank you, Chriss! (Although, I'm sure this is the beginning of several doubts)

I shall try this and update here.

It worked Chriss and Mikee! Thanx!! :thumbup:
 
Good that u are trying sum thng :P
but all Tdb files cannot be extracted :D
all usefull ull files hav been renamed for confusion into .map and .tdb formats rename them and continue
 
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