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more Info please, because in SQL it tells you what each one is, but if its Excel it says A,B,C but in the little Spaces below that it says the name of the colume,
OK Lets see what I can fill in then others can help maybe:
MagID - This is the spell type
MagName - This cross reference to the books you make
Type -
EffectType
Effect
SPELL
Power - How much damage the spell does
Max Power - Upper limit I guess
Def Spell
Def Power
DefMaxPower
Job - 0 is Warrior, 1 is TAO and 2 is Wizard
NeedLx what level each spell is to learn
LxTrain - The number required
Delay - How long before you can use Spell Again
Not sure on them all - Magic DB you dont need to change much anyhow apart from the obious Training levels and so forth.
Whoops - so it is - sorry i was a tad tired when i typed it and my eyes played a few tricks on me. If i can find out the rest of the info - ill edit the post like.
Question is though - is this section staying open long?
Cos the powers to be will be told i guess to remove it (MIR3 Europe people) - surely the first stage to stop private server is kill the source of infomation. If they get rid of LOM and Ragezone Ei Sections then thats half the job done i think.
Nothing to do with me anyhow - im sure a announcement will be made to clear this up (least i hope it will).
Ok found the bits i was after - now can answer all your questions.
MagicDb: Is magic arts and each kind of skill which you practices
(1) SID goods code number
(2) NAME goods name
(3) Effect Type effect attribute
(4) the Effect effect (puts animation effect which this black magic produces)
(5) a Spell section the duration (the black magic effect the duration
(6) Power basic might
(7) MaxPower biggest might
(8) the T1ainlv form is the experience which the skill needs to promote
(9) the Needlv practice needs rank
(10) in Mode 0 is the soldier skill 1 is the taoist priest skill 2 is the master skill 99 is three all may practice
(11) L1 the Train practice must experience
MOB Stuff:
MonsterDb: Is about the monster attack, the experience, but also has the rank aspect the thing
(1) SID monster code number
(2) Name monster name
(3) time Race motion pattern and death effect code
(4) Racelmg attack pattern code
(5) Appr monster vivid code
Tameble
(6) Lvl monster rank
(7) Undead whether is does not die is 0- otherwise, 1- is [ does not die is cannot incur, * is may summon ]
(8) CoolEye (0-100 counter- hiding)
(9) EXP monster empirical value
(10) HP monster life
(11) MP monster black magic
(12) AC monster defensive power
(13) AC2 defensive power upper limit
(14) MAC black magic defensive power
(15) DC striking power
(16) SPEED speed
(17) HIT hit probability
(18) Walk-SPD walks the speed
(19) WalkStep walks the step
(20) WalkWait walks the standby period
(21) ATTACR-SPD attack speed