This is Zone Agent for 562 Client.
View attachment 158395
View attachment 158394
This project has been created by Visual Studio Community 2013 C#
Here is the src:You must be registered to see links
Set the LockedMap.ini, you can allow the user-specific teleport.
And implemented a simple speed hack check function.
Did anyone try this ZA yet in their local server with returns client? If yes what all things work? I do not have a local server set up hence would like to know how much progress has been made with this ZA!
This ZA does not support the return Client. only a character list you can see.
To work with a return client, you must process all packets. like Ox1105 class of Converter/Msg_Convert.cs file...
You must add a packet of each packet and convert the packet.
Lets start dev in node. Simple and more robust. Super light if completed.
I am using this zone agent however do not see any progress with my setup.
used the zone agent and client which you've mentioned above still getting errors like "could not connect to server"
[13:22:24] OnDataRead: System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult) at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult) at ZoneAgent562.ZoneAgent.OnDataRead(IAsyncResult asyncResult) in D:\A3 Essentials\ZoneAgent562-master\ZoneAgent562-master\ZoneAgent562\ZoneAgent.cs:line 72[13:28:08] OnDataRead: System.IO.IOException: Unable to read data from the transport connection: Cannot access a disposed object.Object name: 'System.Net.Sockets.Socket'.. ---> System.ObjectDisposedException: Cannot access a disposed object.Object name: 'System.Net.Sockets.Socket'. at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, SocketError& errorCode, AsyncCallback callback, Object state) at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state) at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state) at ZoneAgent562.ZoneAgent.OnDataRead(IAsyncResult asyncResult) in D:\A3 Essentials\ZoneAgent562-master\ZoneAgent562-master\ZoneAgent562\ZoneAgent.cs:line 181
Above mentioned is the error im getting . but have no clue for the same
[13:22:24] OnDataRead: System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult) at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult) at ZoneAgent562.ZoneAgent.OnDataRead(IAsyncResult asyncResult) in D:\A3 Essentials\ZoneAgent562-master\ZoneAgent562-master\ZoneAgent562\ZoneAgent.cs:line 72[13:28:08] OnDataRead: System.IO.IOException: Unable to read data from the transport connection: Cannot access a disposed object.Object name: 'System.Net.Sockets.Socket'.. ---> System.ObjectDisposedException: Cannot access a disposed object.Object name: 'System.Net.Sockets.Socket'. at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, SocketError& errorCode, AsyncCallback callback, Object state) at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state) at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state) at ZoneAgent562.ZoneAgent.OnDataRead(IAsyncResult asyncResult) in D:\A3 Essentials\ZoneAgent562-master\ZoneAgent562-master\ZoneAgent562\ZoneAgent.cs:line 181
Above mentioned is the error im getting . but have no clue for the same
i already perfomed the first step earlier and the second step just avoids making log of the exeption.
ZA crashes when more than 8-9 player logs in