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Infernal Blood Castle

This is a discussion on Infernal Blood Castle within the MU Skins forums, part of the MU Releases category; Infernal Blood Castle Well, once I was thinking of a way to get the players to play more in the ...

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    Showoff Infernal Blood Castle

    Tabo Hotel
    Infernal Blood Castle


    Well, once I was thinking of a way to get the players to play more in the maps of Blood Castle and DevilSquare in lower versions (the 97 in particular), because they think there is only Stadium to play, that them forget the events. That's how the idea of doing a remake of BloodCastle, in order to attract more players (and also because the map was already very tiring hehehe).

    This skin was in development and not yet fully implemented. I'm releasing for download because I don't have more time to work with it, or patience for that HAUSDHASUHD.
    I believe she is 90% ready, but what remains to finish don't affect the gameplay.



    Current size of the map:




    InGame ScreenShots :








    ERRORS:

    As I said, this map is not complete, is 90% completed. Meanwhile, we found only 1 problem: it was redesigned based on 97 +99 version client and server files. Testing this map in newer versions, oddly some objects changed their position. Test yourself and post here the results obtained. See a SS:




    INSTALLING THE SKIN:

    1º - Install the files on the client and the server, overwriting the files that are requested.
    2° - As Blood Castle has changed, the crystal statue is no longer where it once was (now it is more in the end of the map). So we have to modify the server MonsterSetBase.txt (Muserver / Data), changing the place where the Statue Of Saint born (in some versions she is called Crystal Statue). How to make this change? Let me explain ...

    First locate the number on the statue inside the file monster.txt (Muserver / Data). See an example

    //Blood Castle NPC
    132 1 "Statue Of Saint" 0 50000 0 0 0 etc...


    The number 132 is the Blood Castle statue reference, which we have to change the birth coordinates in MonsterSetBase.txt to her new place. Change in accordance with the following code:

    // ------------------------------------------------------------
    // Blood Castle NPC
    // ------------------------------------------------------------
    4
    132 11 0 20 247 0 //Statue Of Saint
    132 12 0 20 247 0 //Statue Of Saint
    132 13 0 20 247 0 //Statue Of Saint
    132 14 0 20 247 0 //Statue Of Saint
    132 15 0 20 247 0 //Statue Of Saint
    132 16 0 20 247 0 //Statue Of Saint
    132 17 0 20 247 0 //Statue Of Saint
    end


    OBS 01: You can simply add this code to your MonsterSetBase.txt, since DELETE OTHER STATUES REFERENCES!
    OBS 02: In older versions (*** etc.) may be that you don't find references to the Statue Of Saint or Crystal Statue inside the monster.txt. In these versions the statue bears the name of Gate 2 . Stay alert!


    Download:

    Well, I think that's what I had to explain. Now just test!


    Link 01 - 4Shared


    Crédits:
    Edited, compiled, mapped and skinned by
    marcelozzy
    (look, it's me! :D )

    This map was NOT created and / or edited with the MuWorldEditor tool. It was edited manually, object by object.
    Last edited by marcelozzy; 12-01-10 at 05:47 PM.

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  3. #2
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    re: [Release] Infernal Blood Castle

    unreal good)))big thanks!!! 10000/10

  4. #3
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    re: [Release] Infernal Blood Castle

    nice big skin ftw =)

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    re: [Release] Infernal Blood Castle

    awesome thanks!

  6. #5
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    re: [Release] Infernal Blood Castle

    nice =)

  7. #6
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    Re: [Release] Infernal Blood Castle

    Dude! Wtf! Omfg! Lol!


    666/10 ^^

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    Re: [Release] Infernal Blood Castle

    nice!!
    Question : How Fix TerrainHeight.OZB?????

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    Re: [Release] Infernal Blood Castle

    this is amazing man, u are the best!!! 10/10

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    Re: [Release] Infernal Blood Castle

    Excelent piece of work. Congratulations.

    Thanks for sharing your work.

    I'm dlding for testing :)

  11. #10
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    Re: [Release] Infernal Blood Castle

    Quote Originally Posted by lwlw001 View Post
    nice!!
    Question : How Fix TerrainHeight.OZB?????
    The TerrainHeight.OZB file is responsible for the ground aspects of the map (slopes, elevation, etc.). This file does not produce any version error, unless you delete him
    Please, post here a screenshot of the error.

  12. #11
    Destruct
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    Re: [Release] Infernal Blood Castle

    Wow! Perfect! Some places look like Kanturu ^^
    Nice job!

  13. #12
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    Re: [Release] Infernal Blood Castle

    Wow. Amazing. :O

  14. #13
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    Re: [Release] Infernal Blood Castle

    Greate job 1000/10

  15. #14
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    Re: [Release] Infernal Blood Castle

    Fantastic, keep up the good work !

  16. #15
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    Re: [Release] Infernal Blood Castle

    can any1 put a mirror pls?
    Last edited by j3imz; 03-11-09 at 02:02 PM.

 

 
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