unreal good)))big thanks!!! 10000/10
This is a discussion on Infernal Blood Castle within the MU Skins forums, part of the MU Releases category; Infernal Blood Castle Well, once I was thinking of a way to get the players to play more in the ...

Well, once I was thinking of a way to get the players to play more in the maps of Blood Castle and DevilSquare in lower versions (the 97 in particular), because they think there is only Stadium to play, that them forget the events. That's how the idea of doing a remake of BloodCastle, in order to attract more players (and also because the map was already very tiring hehehe).
This skin was in development and not yet fully implemented. I'm releasing for download because I don't have more time to work with it, or patience for that HAUSDHASUHD.
I believe she is 90% ready, but what remains to finish don't affect the gameplay.
As I said, this map is not complete, is 90% completed. Meanwhile, we found only 1 problem: it was redesigned based on 97 +99 version client and server files. Testing this map in newer versions, oddly some objects changed their position. Test yourself and post here the results obtained. See a SS:
1º - Install the files on the client and the server, overwriting the files that are requested.
2° - As Blood Castle has changed, the crystal statue is no longer where it once was (now it is more in the end of the map). So we have to modify the server MonsterSetBase.txt (Muserver / Data), changing the place where the Statue Of Saint born (in some versions she is called Crystal Statue). How to make this change? Let me explain ...
First locate the number on the statue inside the file monster.txt (Muserver / Data). See an example
//Blood Castle NPC
132 1 "Statue Of Saint" 0 50000 0 0 0 etc...
The number 132 is the Blood Castle statue reference, which we have to change the birth coordinates in MonsterSetBase.txt to her new place. Change in accordance with the following code:
// ------------------------------------------------------------
// Blood Castle NPC
// ------------------------------------------------------------
4
132 11 0 20 247 0 //Statue Of Saint
132 12 0 20 247 0 //Statue Of Saint
132 13 0 20 247 0 //Statue Of Saint
132 14 0 20 247 0 //Statue Of Saint
132 15 0 20 247 0 //Statue Of Saint
132 16 0 20 247 0 //Statue Of Saint
132 17 0 20 247 0 //Statue Of Saint
end
OBS 01: You can simply add this code to your MonsterSetBase.txt, since DELETE OTHER STATUES REFERENCES!
OBS 02: In older versions (*** etc.) may be that you don't find references to the Statue Of Saint or Crystal Statue inside the monster.txt. In these versions the statue bears the name of Gate 2 . Stay alert!
Download:
Well, I think that's what I had to explain. Now just test!
Link 01 - 4Shared
Crédits:
Edited, compiled, mapped and skinned by
marcelozzy
(look, it's me! :D )
This map was NOT created and / or edited with the MuWorldEditor tool. It was edited manually, object by object.
Last edited by marcelozzy; 12-01-10 at 05:47 PM.
unreal good)))big thanks!!! 10000/10
nice big skin ftw =)
awesome thanks!
nice =)
Dude! Wtf! Omfg! Lol!
666/10 ^^
nice!!
Question : How Fix TerrainHeight.OZB?????
this is amazing man, u are the best!!! 10/10
Excelent piece of work. Congratulations.
Thanks for sharing your work.
I'm dlding for testing :)
Wow! Perfect! Some places look like Kanturu ^^
Nice job!
Wow. Amazing. :O
Greate job 1000/10
Fantastic, keep up the good work !
can any1 put a mirror pls?
Last edited by j3imz; 03-11-09 at 02:02 PM.