Good Morning!
First of all, Greetings to all here.
I decided that I will help with the translation project SuperNova.
For now, I will now start on the Slovenian language, and then the Balkans ..
If you have any preferences for language, please contact us.
And if the creator of this poject read my text, please reply me or you for that?
Lp SloOgame Team
Sure! I'm always welcome translations to other languages!
SuperNova is very friendly by it's nature for localization:
1. It supports three separate levels of language selection - forced by _GET (by including language ID in URL), default - by server and user-selected.
2. SuperNova is full UTF-8 - so support virtually any language (should support RTL/LTR too - but didn't have a chance to test it yet).
3. SuperNova has build-in locale editor for easier translations to any language. It's pretty friendly and smart - it support localization arrays and constants set.
Hello, Gorlum. I have some questions about your SuperNova project. This is OGame software right or is this totally rewritten so that people who use it wont be sued by OGame creators? Are the OGame images simply placeholders? I like where your project is going. I am looking for a mmo browser game that I can edit to my heart's desire to be themed after a totally different video game franchise. Is this current release you have secure and can it be updated with newer version you make without starting over any changes I may ad? I;d ask you to maybe change it up enough so it doesn't look or play like OGame so that the creators of OGame would have a hard time recognizing their software and try to sue people and take it down. I am very concerned about this if I'm going to use it and dedicate a lot of time customizing it. I have to do more research. Right now this seems too good to be true. Also, is it easy to remove certain features like say I only want 2 resources and I don't want to have certain structures or research, Is it easy to disable or remove them?
Many questions so far... Will try to answer them one by one.
1. SN is lightly based on xNova engine. xNova engine - created from scratch oGame-like MMO. SN is xNova rewrited by 80% (main part of original xNova code - it's OpenGame template). I didn't see any points where oGame can have any legal issues with SN. However - I'm not a lawyer.
2. All images can be simply replaced by changing skin - there is a new non-oGame skin in SN distributive.
3. You should use "module" structure that was implemented in latest (33) release for your modifications.
4. Sadly, but SN project status is "ALPHA". For administrators it's not issue - SN contain sophisticated autoupdater - but for developers it may become pain in the butt. I'm trying to retain back-compatibility with old code but it's not always possible.
5. However you can easily disable some parts of the game. Most of disabling are easily done by modifying /includes/vars.php file. It's true for almost any unit: research, ships, defense, buildings. Unfortunatly - not yet for resources. The economic part still heavily relays on xNova hardcoded resource-related subroutines. I'm on my way to make this part less hardcoded (most of my new code treats "resources" as one of "unit" and have already rewritten to work with any amount of resource-types) and if you interesting I can make it totally soft-coded - for a price.