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Ep 11 Source Code

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Edit menu request Please help me


TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums




[quote = geprielle; 8762391] ผู้ชาย! ใครรู้วิธีการใส่หมายเลขในช่วงกลางของแต่ละปุ่มหน้าสินค้าคงคลัง? 1, 2, 3, 4, 5 จำนวนเช่นนั้น?
TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums
[/ IMG] [/ quote]
Edit menu requests help i

TheLeaker27 - Ep 11 Source Code - RaGEZONE Forums
 
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@Fusion7 can you share your level editor? , cause mine, didn't work, the level editor can load the .lev file, but after saving then put it back to level.rcc , field server can't read it.
 
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Anyone knows how to fix this?
In source.....

GRADE_NORMAL =
4,
GRADE_HIGH
= 9,
GRADE_LIMIT_MAX =
15,
Normal: Burr

High: Fine Burr
Highest: Ganil Piece

Problem: Ganil Piece is not working on upgrading on +10 - +15 but if I set (GRADE_HIGH=15) it works but its not ok because Fine Burr will be useless.

thanks :)
 
Last edited:
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วิธีแก้จ้าตัวเอง....

How to fix it ? Cannot use Card


Change this in Maplist.ini
Code:
MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[loading_032.dds]	[0][0][0][0][0][COLOR="#FF0000"][1][/COLOR][0]


More understanding

Use [0] off mode
Use [1] on mode

Code:
MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[loading_032.dds]	[COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR]

[COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR]

Description for Understand ?
[COLOR="#FF0000"][0][/COLOR] InstantMap
[COLOR="#FF0000"][0][/COLOR] RedZone
[COLOR="#FF0000"][0][/COLOR] CDMZone
[COLOR="#FF0000"][0][/COLOR] SWZone
[COLOR="#FF0000"][0][/COLOR] RRZone
[COLOR="#FF0000"][0][/COLOR] CardActivity
[COLOR="#FF0000"][0][/COLOR] TWZone

Sorry I didn't notice.

Thanks youuuuu.... jm0099 and teza123 My maplist.ini file is not described in detail. ^^ :)
( teza123 : ขอบคุณจ้าาาาาา ของเค้ามันไม่มีคำอธิบายบอกง่ะ เลยไม่รู้ ฮ่า ๆ ๆ )

My maplist.ini there is only one described InstantMap.

marvin448 : Thank you but is not about it Emulator. Because both GameServer and Emulator is same.

----------------------

Please help me a little bit.

Reupload Tyranny Map File. This all link are dead.

Sorry I'm bad english.
 
Last edited:
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Anyone who already fix the effect when capturing the tower in Tyranny? at big school logo at the top of the tower? jm0099 do you know about this one bro? sorry i am noob.
 
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Anyone who already fix the effect when capturing the tower in Tyranny? at big school logo at the top of the tower? jm0099 do you know about this one bro? sorry i am noob.
Crow editor and find the thermal controller all nuclear controller and do know this next controller check the flag tower ctf flag
 
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@jm0099 , here it is bro, the one that i talking about.

1. No three small school logo after destroying the tower. (Thermal , Facility, Nuclear).

2. The BIG school logo, after destroying the tower.


Do anyone know on how to fix this?, PM me, lets talk, or post it here for free, i try this in source, but no luck.
 

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@jm0099 , here it is bro, the one that i talking about.

1. No three small school logo after destroying the tower. (Thermal , Facility, Nuclear).

2. The BIG school logo, after destroying the tower.


Do anyone know on how to fix this?, PM me, lets talk, or post it here for free, i try this in source, but no luck.

updateicon
 
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To fix the icons on the controllers indicator.
Go to your source/RanClientUILib/CTFInfoDisplay.cpp and find this codes
Code:
case 1:
	{
		for( int i=0;i<4;i++)
		{
			m_pCtfMark0[i]->SetVisibleSingle ( FALSE );
		}
		switch( emOWNER )
		{
			default: m_pCtfMark0[0]->SetVisibleSingle ( TRUE );	break;
			case 0:	m_pCtfMark0[1]->SetVisibleSingle ( TRUE );	break;
			case 1:	m_pCtfMark0[2]->SetVisibleSingle ( TRUE );	break;
			case 2:	m_pCtfMark0[3]->SetVisibleSingle ( TRUE );	break;
		}		
	}break;
case 2:
	{
		for( int i=0;i<4;i++)
		{
			m_pCtfMark1[i]->SetVisibleSingle ( FALSE );
		}
		switch( emOWNER )
		{
			default: m_pCtfMark1[0]->SetVisibleSingle ( TRUE );	break;
			case 0:	m_pCtfMark1[1]->SetVisibleSingle ( TRUE );	break;
			case 1:	m_pCtfMark1[2]->SetVisibleSingle ( TRUE );	break;
			case 2:	m_pCtfMark1[3]->SetVisibleSingle ( TRUE );	break;
		}		
	}break;
case 3:
	{
		for( int i=0;i<4;i++)
		{
			m_pCtfMark2[i]->SetVisibleSingle ( FALSE );
		}
		switch( emOWNER )
		{
			default: m_pCtfMark2[0]->SetVisibleSingle ( TRUE );	break;
			case 0:	m_pCtfMark2[1]->SetVisibleSingle ( TRUE );	break;
			case 1:	m_pCtfMark2[2]->SetVisibleSingle ( TRUE );	break;
			case 2:	m_pCtfMark2[3]->SetVisibleSingle ( TRUE );	break;
		}		
	}break;
}

Change cases 1, 2 & 3 to your Tower Mob SubID.
Or if you're using Official Crow Setting just change cases 1,2 & 3 to 29,30 & 31.
 
Last edited:
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Anyone knows how to fix this?
thanks :)

In source.....


GRADE_NORMAL =
4,
GRADE_HIGH
= 9,
GRADE_LIMIT_MAX =
15,
Normal: Burr

High: Fine Burr
Highest: Ganil Piece

Problem: Ganil Piece is not working on upgrading on +10 - +15 but if I set (GRADE_HIGH=15) it works but its not ok because Fine Burr will be useless.
 
Experienced Elementalist
Joined
Aug 13, 2007
Messages
210
Reaction score
14
To fix the icons on the controllers indicator.
Go to your source/RanClientUILib/CTFInfoDisplay.cpp and find this codes
Code:
case 1:
    {
        for( int i=0;i<4;i++)
        {
            m_pCtfMark0[i]->SetVisibleSingle ( FALSE );
        }
        switch( emOWNER )
        {
            default: m_pCtfMark0[0]->SetVisibleSingle ( TRUE );    break;
            case 0:    m_pCtfMark0[1]->SetVisibleSingle ( TRUE );    break;
            case 1:    m_pCtfMark0[2]->SetVisibleSingle ( TRUE );    break;
            case 2:    m_pCtfMark0[3]->SetVisibleSingle ( TRUE );    break;
        }        
    }break;
case 2:
    {
        for( int i=0;i<4;i++)
        {
            m_pCtfMark1[i]->SetVisibleSingle ( FALSE );
        }
        switch( emOWNER )
        {
            default: m_pCtfMark1[0]->SetVisibleSingle ( TRUE );    break;
            case 0:    m_pCtfMark1[1]->SetVisibleSingle ( TRUE );    break;
            case 1:    m_pCtfMark1[2]->SetVisibleSingle ( TRUE );    break;
            case 2:    m_pCtfMark1[3]->SetVisibleSingle ( TRUE );    break;
        }        
    }break;
case 3:
    {
        for( int i=0;i<4;i++)
        {
            m_pCtfMark2[i]->SetVisibleSingle ( FALSE );
        }
        switch( emOWNER )
        {
            default: m_pCtfMark2[0]->SetVisibleSingle ( TRUE );    break;
            case 0:    m_pCtfMark2[1]->SetVisibleSingle ( TRUE );    break;
            case 1:    m_pCtfMark2[2]->SetVisibleSingle ( TRUE );    break;
            case 2:    m_pCtfMark2[3]->SetVisibleSingle ( TRUE );    break;
        }        
    }break;
}

Change cases 1, 2 & 3 to your Tower Mob SubID.
Or if you're using Official Crow Setting just change cases 1,2 & 3 to 29,30 & 31.


thank you bro do you how to fix wrapper and soft battlefieldUi
 
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To fix the icons on the controllers indicator.
Go to your source/RanClientUILib/CTFInfoDisplay.cpp and find this codes
Code:
case 1:
	{
		for( int i=0;i<4;i++)
		{
			m_pCtfMark0[i]->SetVisibleSingle ( FALSE );
		}
		switch( emOWNER )
		{
			default: m_pCtfMark0[0]->SetVisibleSingle ( TRUE );	break;
			case 0:	m_pCtfMark0[1]->SetVisibleSingle ( TRUE );	break;
			case 1:	m_pCtfMark0[2]->SetVisibleSingle ( TRUE );	break;
			case 2:	m_pCtfMark0[3]->SetVisibleSingle ( TRUE );	break;
		}		
	}break;
case 2:
	{
		for( int i=0;i<4;i++)
		{
			m_pCtfMark1[i]->SetVisibleSingle ( FALSE );
		}
		switch( emOWNER )
		{
			default: m_pCtfMark1[0]->SetVisibleSingle ( TRUE );	break;
			case 0:	m_pCtfMark1[1]->SetVisibleSingle ( TRUE );	break;
			case 1:	m_pCtfMark1[2]->SetVisibleSingle ( TRUE );	break;
			case 2:	m_pCtfMark1[3]->SetVisibleSingle ( TRUE );	break;
		}		
	}break;
case 3:
	{
		for( int i=0;i<4;i++)
		{
			m_pCtfMark2[i]->SetVisibleSingle ( FALSE );
		}
		switch( emOWNER )
		{
			default: m_pCtfMark2[0]->SetVisibleSingle ( TRUE );	break;
			case 0:	m_pCtfMark2[1]->SetVisibleSingle ( TRUE );	break;
			case 1:	m_pCtfMark2[2]->SetVisibleSingle ( TRUE );	break;
			case 2:	m_pCtfMark2[3]->SetVisibleSingle ( TRUE );	break;
		}		
	}break;
}

Change cases 1, 2 & 3 to your Tower Mob SubID.
Or if you're using Official Crow Setting just change cases 1,2 & 3 to 29,30 & 31.

Ep 11 Source Code <<< AFk Always Dc How to fix ???
 
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