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Fusion7 hey bro can u share ur _bin?
Normal: Burr
GRADE_NORMAL = 4,
GRADE_HIGH = 9,
GRADE_LIMIT_MAX = 15,
วิธีแก้จ้าตัวเอง....
How to fix it ? Cannot use Card
Change this in Maplist.ini
Code:MAP = [1] [innerzone_01.lev] [0,0] [0] [1,0,0,0,1,1,0,0,0,0,0] [SG_Campus1F] [ran07.ogg] [loading_032.dds] [0][0][0][0][0][COLOR="#FF0000"][1][/COLOR][0]
More understanding
Use [0] off mode
Use [1] on mode
Code:MAP = [1] [innerzone_01.lev] [0,0] [0] [1,0,0,0,1,1,0,0,0,0,0] [SG_Campus1F] [ran07.ogg] [loading_032.dds] [COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR] [COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR] Description for Understand ? [COLOR="#FF0000"][0][/COLOR] InstantMap [COLOR="#FF0000"][0][/COLOR] RedZone [COLOR="#FF0000"][0][/COLOR] CDMZone [COLOR="#FF0000"][0][/COLOR] SWZone [COLOR="#FF0000"][0][/COLOR] RRZone [COLOR="#FF0000"][0][/COLOR] CardActivity [COLOR="#FF0000"][0][/COLOR] TWZone
Crow editor and find the thermal controller all nuclear controller and do know this next controller check the flag tower ctf flagAnyone who already fix the effect when capturing the tower in Tyranny? at big school logo at the top of the tower? jm0099 do you know about this one bro? sorry i am noob.
@jm0099 , here it is bro, the one that i talking about.
1. No three small school logo after destroying the tower. (Thermal , Facility, Nuclear).
2. The BIG school logo, after destroying the tower.
Do anyone know on how to fix this?, PM me, lets talk, or post it here for free, i try this in source, but no luck.
Hi bro any tips field bug trap when cast skill?
in source or client thanksupdateicon
Sql 2008 and server 2008 r2what sql you use or windows
in source or client thanks
case 1:
{
for( int i=0;i<4;i++)
{
m_pCtfMark0[i]->SetVisibleSingle ( FALSE );
}
switch( emOWNER )
{
default: m_pCtfMark0[0]->SetVisibleSingle ( TRUE ); break;
case 0: m_pCtfMark0[1]->SetVisibleSingle ( TRUE ); break;
case 1: m_pCtfMark0[2]->SetVisibleSingle ( TRUE ); break;
case 2: m_pCtfMark0[3]->SetVisibleSingle ( TRUE ); break;
}
}break;
case 2:
{
for( int i=0;i<4;i++)
{
m_pCtfMark1[i]->SetVisibleSingle ( FALSE );
}
switch( emOWNER )
{
default: m_pCtfMark1[0]->SetVisibleSingle ( TRUE ); break;
case 0: m_pCtfMark1[1]->SetVisibleSingle ( TRUE ); break;
case 1: m_pCtfMark1[2]->SetVisibleSingle ( TRUE ); break;
case 2: m_pCtfMark1[3]->SetVisibleSingle ( TRUE ); break;
}
}break;
case 3:
{
for( int i=0;i<4;i++)
{
m_pCtfMark2[i]->SetVisibleSingle ( FALSE );
}
switch( emOWNER )
{
default: m_pCtfMark2[0]->SetVisibleSingle ( TRUE ); break;
case 0: m_pCtfMark2[1]->SetVisibleSingle ( TRUE ); break;
case 1: m_pCtfMark2[2]->SetVisibleSingle ( TRUE ); break;
case 2: m_pCtfMark2[3]->SetVisibleSingle ( TRUE ); break;
}
}break;
}
In source.....
Normal: Burr
GRADE_NORMAL = 4,
GRADE_HIGH = 9,
GRADE_LIMIT_MAX = 15,
High: Fine Burr
Highest: Ganil Piece
Problem: Ganil Piece is not working on upgrading on +10 - +15 but if I set (GRADE_HIGH=15) it works but its not ok because Fine Burr will be useless.
To fix the icons on the controllers indicator.
Go to your source/RanClientUILib/CTFInfoDisplay.cpp and find this codes
Code:case 1: { for( int i=0;i<4;i++) { m_pCtfMark0[i]->SetVisibleSingle ( FALSE ); } switch( emOWNER ) { default: m_pCtfMark0[0]->SetVisibleSingle ( TRUE ); break; case 0: m_pCtfMark0[1]->SetVisibleSingle ( TRUE ); break; case 1: m_pCtfMark0[2]->SetVisibleSingle ( TRUE ); break; case 2: m_pCtfMark0[3]->SetVisibleSingle ( TRUE ); break; } }break; case 2: { for( int i=0;i<4;i++) { m_pCtfMark1[i]->SetVisibleSingle ( FALSE ); } switch( emOWNER ) { default: m_pCtfMark1[0]->SetVisibleSingle ( TRUE ); break; case 0: m_pCtfMark1[1]->SetVisibleSingle ( TRUE ); break; case 1: m_pCtfMark1[2]->SetVisibleSingle ( TRUE ); break; case 2: m_pCtfMark1[3]->SetVisibleSingle ( TRUE ); break; } }break; case 3: { for( int i=0;i<4;i++) { m_pCtfMark2[i]->SetVisibleSingle ( FALSE ); } switch( emOWNER ) { default: m_pCtfMark2[0]->SetVisibleSingle ( TRUE ); break; case 0: m_pCtfMark2[1]->SetVisibleSingle ( TRUE ); break; case 1: m_pCtfMark2[2]->SetVisibleSingle ( TRUE ); break; case 2: m_pCtfMark2[3]->SetVisibleSingle ( TRUE ); break; } }break; }
Change cases 1, 2 & 3 to your Tower Mob SubID.
Or if you're using Official Crow Setting just change cases 1,2 & 3 to 29,30 & 31.
To fix the icons on the controllers indicator.
Go to your source/RanClientUILib/CTFInfoDisplay.cpp and find this codes
Code:case 1: { for( int i=0;i<4;i++) { m_pCtfMark0[i]->SetVisibleSingle ( FALSE ); } switch( emOWNER ) { default: m_pCtfMark0[0]->SetVisibleSingle ( TRUE ); break; case 0: m_pCtfMark0[1]->SetVisibleSingle ( TRUE ); break; case 1: m_pCtfMark0[2]->SetVisibleSingle ( TRUE ); break; case 2: m_pCtfMark0[3]->SetVisibleSingle ( TRUE ); break; } }break; case 2: { for( int i=0;i<4;i++) { m_pCtfMark1[i]->SetVisibleSingle ( FALSE ); } switch( emOWNER ) { default: m_pCtfMark1[0]->SetVisibleSingle ( TRUE ); break; case 0: m_pCtfMark1[1]->SetVisibleSingle ( TRUE ); break; case 1: m_pCtfMark1[2]->SetVisibleSingle ( TRUE ); break; case 2: m_pCtfMark1[3]->SetVisibleSingle ( TRUE ); break; } }break; case 3: { for( int i=0;i<4;i++) { m_pCtfMark2[i]->SetVisibleSingle ( FALSE ); } switch( emOWNER ) { default: m_pCtfMark2[0]->SetVisibleSingle ( TRUE ); break; case 0: m_pCtfMark2[1]->SetVisibleSingle ( TRUE ); break; case 1: m_pCtfMark2[2]->SetVisibleSingle ( TRUE ); break; case 2: m_pCtfMark2[3]->SetVisibleSingle ( TRUE ); break; } }break; }
Change cases 1, 2 & 3 to your Tower Mob SubID.
Or if you're using Official Crow Setting just change cases 1,2 & 3 to 29,30 & 31.
Ep 11 Source Code <<< AFk Always Dc How to fix ???