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Complete Ep8 Source Code

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be good to beat evils
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Good day Ragezone!

WARNING!
-this topic is all about source code released
-anyone with less knowledge about compiling and other things can still download and study the source
-if you have question, do not ask in this thread go to Help section and ask your questions out
-if you want to add features on this source go ask for request, and make new thread (no flooding of course)
-if you want to know how to compile it, go to tutorial section
-do not flood making none related post, or asking thing over and over again
-if you want to add features on the source post it here and i will update the main post
-no showing off, it will not help, you have something to share, post it
-make ragezone happy
-no HOMO please


Okey !
its been a long time since ive been here'
TOday i am releasing the work of my friends
with the permission of one of its coders, to make it public


I will not dig into details as how and why we came up with this decision
but im sure, what we will be releasing will make the community happy
theres no binaries with this release
you must compile it your own (for new to the source)
or combine it with your old pre dev source ( source dev)
or you can use it as base for your own developement or make developent(s)
within this ran section..




the link will posted below



how to compile :
FOllow this link


Features:
heres the change logs:
PHP:
Ran Online Source CodeKorea BuildVs 2003 .NET

i990x@yahoo.com
* some of the options require additional gui (xml) configurationsupdated gui is included 
----------------------------------------------------------------------------------------------------------------------------
*-------Change Game.exe text box message when not run from launcher" Please Use Launcher"
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*-------Change Game.exe Title" Ran Online Game"
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*-------Enable Multi client for all build"You can now open Miltiple Client"
----------------------------------------------------------------------------------------------------------------------------
*-------Change error log Save Folder"RanOnlineLogs"
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*-------Fix Windows 7 Shutdown bug when not run as administrator
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*-------Rcc Password Unicode char
"È£ÃâÇÏ´Â ºÎºÐ¿¡¼­ ¸Þ¸ð¸® ÇØÁ¦"
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*-------Change mtf texture encryptiont to unique encryption(Encrypt important texture files using texture tool)
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*-------Added own cps slots for amulet,ring 2X,earing so they can have own cps slot    PIECE_NECK    = 10,    PIECE_WRIST    = 11,    PIECE_RFINGER    = 12,    PIECE_LFINGER    = 13,    PIECE_WING    = 14,    PIECE_AURA    = 15,(use this values if you want a cps part wont conflict with other wear items,example if you have a earing and its cps slot is 8 it will conflict with headgear or hair,to solve this problem use the proper value above)these are not hex values!
----------------------------------------------------------------------------------------------------------------------------
*-------Change garbage message packets for simple protection against noob hackers
----------------------------------------------------------------------------------------------------------------------------
*-------Change Base Message to disable other game.exe to connect
----------------------------------------------------------------------------------------------------------------------------
*-------Change server File cfg NamesDifferent cfg names per server file
svr_session_0.inisvr_login_0.inisvr_field_0.inisvr_agent_0.ini
----------------------------------------------------------------------------------------------------------------------------
*-------Change Operating System Detection method,Updated new OS Name Versions
----------------------------------------------------------------------------------------------------------------------------
*-------Change Processor Detection method,Remove Outdated CPU List
----------------------------------------------------------------------------------------------------------------------------
*-------Change OverALL Maximum Lure from 8 to 100"max lure option in default.charclass will still work"
----------------------------------------------------------------------------------------------------------------------------
*-------Added 3 vehicle Type (Hoverboard,Small Bike ,Big Bike  ,Vehicle_D ) <-hoverboard is defaultupdate 7-7-2012 -> use item editor to change vehicle typeupdate 7-10-2012 -> added more bike as reserve
Vehicle_E,Vehicle_F,Vehicle_G,Vehicle_H,Vehicle_I,Vehicle_J,
----------------------------------------------------------------------------------------------------------------------------
*-------Maximum Gen id increased fron 600 to 999
----------------------------------------------------------------------------------------------------------------------------
*-------Maximum hair and face types increased to 50----------------------------------------------------------------------------------------------------------------------------
*-------Maximum Reachable Level is 999
----------------------------------------------------------------------------------------------------------------------------
*-------Reenabled Int game function for another aditional options (rage)(int or chaintel can be used as requirements for skills and items)
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*-------increased max userid and password length
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*-------Enabled Normal InGame Login (md5) and 2nd password check for char deletion
----------------------------------------------------------------------------------------------------------------------------
*-------added offline message if friend logout
----------------------------------------------------------------------------------------------------------------------------
*-------Added Bullets for gunsupdate 7-10-2012 -> create a copy of arrow and select item type bullet in item editor
----------------------------------------------------------------------------------------------------------------------------
*-------Added login mark (small logo)
----------------------------------------------------------------------------------------------------------------------------
*-------Mob Color Will change according to player leveladded color control in default charclass
wMOB_COLOR    50,100,200,299,500,1000,2000,3000    //
----------------------------------------------------------------------------------------------------------------------------
*-------Control for Max Accuracy>>>add in default charclassint    iMAX_HIT        =99     //Max Hitrateint    iMIN_HIT        =20     //Min Hitrateint    iBASIC            =100     //Base hitrate 
----------------------------------------------------------------------------------------------------------------------------
*-------Control for Max Resistance Per Item>>>add in default charclass
WORD     wGRADE_ELE_MAX        = 9     //Element Resistance Per Item Control
----------------------------------------------------------------------------------------------------------------------------
*-------Control to enable or disable 2 slot weapon for each class>>>add in default charclass
update 7-11-2012 -> 
bDUAL_WEAPON_BRAWLER        0bDUAL_WEAPON_SWORDSMAN        0bDUAL_WEAPON_ARCHER        0bDUAL_WEAPON_SHAMMAN        0bDUAL_WEAPON_SCIENCE        0bDUAL_WEAPON_ASSASIN        0bDUAL_WEAPON_TESTING        0bDUAL_WEAPON_EXTREME        1
----------------------------------------------------------------------------------------------------------------------------
*-------Control for Maximum Resistance against crushing blow and elemental skills (int)>>>add in default charclass
int    iRESIST_MAX        =99     //skill and body resistance overallint    iBLOWRESIST_MAX        =99    //skill critical resistance overall
----------------------------------------------------------------------------------------------------------------------------
*-------Added controls>>>add in every character classconst
float    fHIT_POW        //hit rate per pow        float    fAVOID_POW        //evasion per pow     float    fDEFENSE_POW        //defense per pow float    fDEFENSE_SPI        //defense per spi (int ingame)     
----------------------------------------------------------------------------------------------------------------------------
*-------Added control to disable dex calculation for long range weapons
>>>add in default charclassWORD    wISLONGRANGE_ARMS    1 //1 is default while 0 will make long range weapon damage calculation equal to non long range.this is the reason why range weapon like bow still can have higher damage at high def target their damage calculation is differentenabling this option will force all weapon to use equal damage calculations
----------------------------------------------------------------------------------------------------------------------------
*-------added autoblock cmd command for ip filterfor every client invalid message ,server will send cmd command to ipfilter.exe to block the reported ip ,also added log for blocked ip`s
----------------------------------------------------------------------------------------------------------------------------
*-------Fix Gold loss when character revive and press the recovery dialogue
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*-------Hp can now exceed 65k limitadded limits for hp mp and sp>>>add in default charclass
m_sHP_MAX    65000m_sMP_MAX    65000m_sSP_MAX    65000
----------------------------------------------------------------------------------------------------------------------------
*-------Damage can now exceed 65k limit(this includes melee ,messile and energy)
----------------------------------------------------------------------------------------------------------------------------
*-------Fix hp pot loop in high hp
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*-------1T maximum vend priceadded control for maximum vend price>>>add in default charclass
VEND_PRICE_MAX        5000000000
----------------------------------------------------------------------------------------------------------------------------
*------- Remaining Stats can now exceed 65k
----------------------------------------------------------------------------------------------------------------------------
*------- New Char Creation screen->fixed some gui positions and fixed missing UI(needed files included)
----------------------------------------------------------------------------------------------------------------------------
*------- Enable Separate Control for (Item can put to locker)added option in default.charclass to separate locker control for items
>>>add in default charclass
ENABLE_LOCKER_CONTROL
1 enable / 0 disablewhen enabled game will use locker option in item editor to decide if item can be stored to locker or notif disabled game will use default option " item cant be stored to locker if its not tradable"

update 7-7-2012 -> to enable item can put to locker, use the locker option in item editor
----> Guild Locker Still Cant use This Option
----------------------------------------------------------------------------------------------------------------------------
*------- Enable Ability of Game.exe to call loadlibrary A ( so you can hook a dll in game.exe)
----------------------------------------------------------------------------------------------------------------------------
*------- Increase maximum allowed thread to fully utilize multicore hyper thread processor.Max Thread =32
----------------------------------------------------------------------------------------------------------------------------
*-------Critical,crusing blow , and miss damage text is now larger than normal damage text
----------------------------------------------------------------------------------------------------------------------------
*-------Added last Flag in mapslist.iniMAP =[1][innerzone_01.lev][0,0]    [0][1,0,0,0,1,1,0,0,0,1,0][SG Campus1F]    [1fcampus.ogg][null][0][0] <-- This Flag
1 enable 0 disablewhen enabled in a specific map , duel and party invite wont be available ,also all player is red even not in pk time and even same school , this option is good for last man standing event
----------------------------------------------------------------------------------------------------------------------------
*-------Added Reborn counter and pk Kills and Pk Deaths in Game
Database ColumnReborn =ChaReborn  <-- read only display reborn countPk Win =ChaPkWin   <-- will increase everytime you kill someone in pkPK Loss =ChaPkLoss <-- will increase if youve been killed in pk
added some options in default charclass to prevent abuse>>>add in default charclass(this is little confusing but this works)
offender the one who do the actiontarget is the one who you execute the action
PkWinMinRb_A    300     //minimum offender character reborn to gain win pointPkWinMinRb_B    300    //minimum target character reborn to gain win pointPkLossMinRb_A    300    //minimmm offender character reborn to gain loss pointPkLossMinRb_B    300    //minimum target character reborn to gain loss point            ----------------------------------------------------------------------------------------------------------------------------
*-------all gm commands now fixed no more bug exp gold or ratessome gm command parameters are changedfor more info please read gmcommands.txt
added limits for maximum allowed event rates>>>add in default charclass
MARKET            22,0 //setting for item sold trace ,must be your market mapfBTGMaxEventExp        10.0f//max exp rate for btgfBTGMaxEventItem    10.0f//max item drop rate for btgfBTGMaxEventAttack    10.0f//max Attack rate for btg <--- added attack for btgfMaxEventExp        50.0f//max exp event ratefMaxEventMoney        50.0f//max money event ratefMaxEventItem        50.0f//max item drop event ratewMaxEventSpeed        200//max speed event ratewMaxEventAspeed        200//max attack speed event ratewMaxEventAttack        200//max attack damage event rateEnableGMLogs        1// 0 disable/1 enable <-- will record all gm commands made by gm ingame ,log name GMCMD.txt can be found in $serverdir/ranonlinelogs/errlog ,automated level summon by system is also recorded in this log
Update--> Added Attack to BTG (added attack value wont show in character info damage )
----------------------------------------------------------------------------------------------------------------------------
added item suits
update 7-7-2012 ->use wear position in item editor to use new wing and aura slots!
wing aura
----------------------------------------------------------------------------------------------------------------------------
*-------added putonitem slotsadded 1 wing slotadded 1 aura slot
----------------------------------------------------------------------------------------------------------------------------
*-------Change packets layout ,game will only identify packets that are comming from game.exe(this will lessen crashes but will not protect 100 %)*also added a log or record when bad a recieved packed is not identifiedMinLzoErr.txt <-- in errlog
----------------------------------------------------------------------------------------------------------------------------
*-------Modify server manager size and layoutdefault configuration file $serverdir/cfg/svr_manager_0.ini(if you are using kss filter please make sure you connect server manager in session port!)
----------------------------------------------------------------------------------------------------------------------------
*-------Change server files size and font -tahoma 8
----------------------------------------------------------------------------------------------------------------------------
*-------Fix Gloves and other armor piece parts wont show in character creation(the default configuration of ran online is only to show armor suit and pants during character creation,i fixed those and character creation will now show all items that is listed in your charset
>>>>>>added to charsets to preview in char creation also the other default option will now work!
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*-------Added Vote Point Shop and Premium Point Shop Ingameadd 2 database columns in chainfoChaVotePoint ,MoneyChaPremiumPoint , Money
every item you want to sell as "Vote Point"  or "premium point"just edit "Value Grade" in item editorselect "infinity" and item will be sold using vote pointselect "hot" and item will be sold using premium point
in item editor "buy price" is still the item price for premium and vote"

server will log every purchase of premium and vote item
ITEM_VOTE_PURCHASE.txtITEM_PREMIUM_PURCHASE.txt
----------------------------------------------------------------------------------------------------------------------------
*-------Added Item Flag to "item information" UItradable,dropable ,locker ,premium ,vote item flag added when you preview item info
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*-------Added Item Preview in Game (preview the item skin)hover at item and hold shift + hold rightclick to preview itemPreview inside NPCPreview inside InventoryPreview inside LockerPreview inside Private market
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*-------Added Skill Flag to "skill information" UImelee skill,messile skill, magic skill , added when you preview skill info
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*-------Added Item OwnerShip for premium and vote itemsItem ownership means only the character who purchase the item can use the item
update 7-10-2012 ->new option in itemeditor to enable ownership
*also added owner id information in "item information"
when enabled item will generate aditional information in item database data which matches the character chanum and game will check if the one who try to wear the item is the one whomatches the item "owner id" to "chanum"
"owner id" is generated when the item is purchased in the npc"
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*-------Added chanum info in character windowwhen you press "c" in game char id is added
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*-------Added 3 class ,science,assasin,testing-->added extreme class to character creation-->added assasin class to character creation
----------------------------------------------------------------------------------------------------------------------------
*-------Added more pet type now pet type up to pet type jupdate 7-10-2012 -> select pet type in item editori added this so can succesfully equip costume to new pets and change their color--->PETType_E,,PETType_F,,PETType_G,,PETType_H,,PETType_I,,PETType_J
----------------------------------------------------------------------------------------------------------------------------
*-------Updated new weapon types , new animation type options so we can add more animations without recoding also for weapons
----------------------------------------------------------------------------------------------------------------------------
*-------Increase the maximum add on value the item.isf can store the default is 4 now new options is 8refer to addition effect in item editor
----------------------------------------------------------------------------------------------------------------------------
*-------Added reborn requirements for itemjust edit reborn value in item editor->player cannot wear the item if their reborn is lower than item reborn requirement
----------------------------------------------------------------------------------------------------------------------------
*-------Added Bullets and Reborn Requirements in SKILLyou can add those values in skill editor
->player cannot learn the skill if their reborn is lower than Skill reborn requirement
-->Update CP consumption is now Working
----------------------------------------------------------------------------------------------------------------------------
*-------You can now Combine costume stats to armor stats when you apply costumethe selected costume items must have "costume stat combine" checked in item editor
----------------------------------------------------------------------------------------------------------------------------
*-------Added point sell option in item editwhen enabled , when you sell an item in npc it will reward vote or premium pointto do this , set item level to vote or premium item and check option = point sell--also added logs for every sell transactions
ITEM_VOTE_SELL.txtITEM_PREMIUM_SELL.txt
----------------------------------------------------------------------------------------------------------------------------
*-------Added Another GM levelUsertype 10 for ordinary GM they can only use
  - Speaker  (&) /color for announcement of staff is green  - /chatblock_cn  - /visible   - /m2p
----------------------------------------------------------------------------------------------------------------------------
*-------Added Option to open link when you exit the game.exein Param.ini in line under  [ETC OPTION] add thisbEnableExitUrl=0 <----add this1 to enable and add the link you want herestrConnectionURL = http://Spankwire.com <--here
----------------------------------------------------------------------------------------------------------------------------
*-------Added Option in MOB editor for school requirementswhen not selected player cannot attack the mob also mob name color is white
----------------------------------------------------------------------------------------------------------------------------
*-------Added Option in Item Editor "summon id" this a mob id*added item type summon card, right click to use , summon mob*added item info about summon data when you view item info
----------------------------------------------------------------------------------------------------------------------------
*-------Added Support for Latest Animation file (.bin Version 0301), (animation cfg 0701 , 0801 , 0901 , 1001 )
----------------------------------------------------------------------------------------------------------------------------
*-------Added Support for Latest Effect File (.Egp Version 0610)
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*-------Modified Help window function*added option to make help window auto popup when player login--->in option window added check box for auto pop-up--->link used for auto pop up  Link.ini (Link1)*added option for auto popup when player reach certain level--->level setting link.ini (Link2_A_Level) link setting ( Link2_A )--->2nd level setting link.ini (Link2_B_Level) link setting ( Link2_B )*You can disable this level auto popup by setting the link level setting to very high setting that player cannot reach*You can disable auto popup by patching option.ini with  bHelpPopUp = 0*This setting is usefull for player so they can ask information via chatbox you set in any link*when"H" is pressed the default link is in Param::helpaddress
----------------------------------------------------------------------------------------------------------------------------
*-------Maximum Reachable Upgrade is +50
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*-------Added Support for Latest Animation file (.bin Version 0401), (animation cfg 1101 )
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*-------Added weapon type double gun , rail gun ,portal gun ,dual spear,shuriken,scythe*-------Ability of weapon type double gun ,rail gun ,portal gun to equip bullet*-------Added "weaponwhereback" or weapon position when idle or standby for New Weapon-->old weapon type , dagger (old bike) ,stick (old handgun) ,throw (old rifle) are now restored to original settings
----------------------------------------------------------------------------------------------------------------------------
*-------Fixed Mob Editor and Skill Editor Interface , now using "official like"  interface
----------------------------------------------------------------------------------------------------------------------------
*-------Added Support for CHF version 0601 , 0701 (BETA)
----------------------------------------------------------------------------------------------------------------------------
*-------Added Support for CPS version 0801,0901,1001 (BETA)
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*-------Added support for ABL ,ABF and APS-->use item editor to add animated item , for normal items just use wearing file , for weapon items use weapon R and L wear file
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*-------Added Mouse Click Effect ,Item /Gold Drop Effect /attack effect-->add in default charclass
strMINE_EFFECT            takeit.egpstrCLICK_EFFECT            move.egpstrTARGET_EFFECT        add_target.egpstrTARGET_EFFECT_ENEMY        add_target_red.egpstrTARGET_EFFECT_NPC        add_target_blue.egpstrTARGET_EFFECT_ALLIANCE    add_target_green.egpstrARROW_EFFECT_ENEMY        target_arrow_red.egpstrARROW_EFFECT_NPC        target_arrow_blue.egpstrARROW_EFFECT_ALLIANCE    target_arrow_green.egp
-->Added video option to disable or enable click,target,mine effects----------------------------------------------------------------------------------------------------------------------------
*-------Added ABL TOOL for editing ABL file(official server abl files not yet supported , transformation is bug when you load official abl files)
----------------------------------------------------------------------------------------------------------------------------
*-------Added support for VCF and VPS file
----------------------------------------------------------------------------------------------------------------------------
*-------Added CHF Editor Tool
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*-------Added character automatically do emoticon animations in character selection
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*-------Added moving login map screen-->added map camera controls in default charclassvFromPt_x = 0vFromPt_y = 0vFromPt_z = 0
vLookatPt_x = 0vLookatPt_y = 0vLookatPt_z = 0
vUpVec_x = ;vUpVec_y = 0vUpVec_z = 0
----------------------------------------------------------------------------------------------------------------------------
*-------Added character automatically do emoticon animations while idle-->Added Game Option to disable this feature
----------------------------------------------------------------------------------------------------------------------------
*-------Added video option to adjust maximum game zoom
----------------------------------------------------------------------------------------------------------------------------
*-------Fixed Server Files Crashes (LZO and packet length bugs)
----------------------------------------------------------------------------------------------------------------------------
*-------New Loading Screen with map name and random tip
----------------------------------------------------------------------------------------------------------------------------
*-------Change QBox Control Images (different Image per question item type)
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*-------Added Question item OverImage (shows how much time question item left )-->update hide bar when qbox time is 0----------------------------------------------------------------------------------------------------------------------------
*-------Mob Link system Enabled -->in mob editor add ID of crow to link ( another mob will summon after the mob is killed )
----------------------------------------------------------------------------------------------------------------------------
*-------Added ABF Editor Tool
----------------------------------------------------------------------------------------------------------------------------
*-------Added VCF Editor Tool
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*-------Added option to load 2 cps in 1 weapon-->updated item editor to load 2 cps in 1 weapon just use R and L This update is for dual spear weapon of assasin class
----------------------------------------------------------------------------------------------------------------------------
*-------Increased Packet Size to fix client to client invisible bug
----------------------------------------------------------------------------------------------------------------------------
*-------New Quest Interface--> Beta will fix some codes soon----------------------------------------------------------------------------------------------------------------------------
*-------Change Bike Animation System to Official Way of Reading MID and SID-->you can now use  official server bike animations directly----------------------------------------------------------------------------------------------------------------------------
*-------Added notification to system message when you kill or killed by another player" you have killed"  and "you have been killed by"
----------------------------------------------------------------------------------------------------------------------------
*-------Enabled Tracing User option , to trace the user activity open servermanager and add the ID or USERNUM you want to trace-->you can find the tracing log in errorlog folder
----------------------------------------------------------------------------------------------------------------------------
*-------Added EGP Converter so we can lower down ep7 EGP to ep6 version and load it to EGP editor
----------------------------------------------------------------------------------------------------------------------------
*-------Added CP Systems-->CP max is set to default charclass -->item can add CP-->item can increase cp gain rate-->skill can add cp-->skill can increase cp gain rate-->Added CP Pots

the cp gain is calculated like this = enemy level *  ( character cp rate + item cp rate + skill cp rate )example you killed level 250 mob and the default cp gain rate for character is 1* so you gain 250cp
--->add in default charclassm_sCP_MAX <-- default maximum CPdwCP_RATE <-- default CP Gain Rate----------------------------------------------------------------------------------------------------------------------------
*-------Added PK ranking ingame-->added rank.ini to set rank name and pk win requirement for every rank
Example:Rank00                0    Star-I
Rank00    -->rank number0        -->pk win requirement to show rankStar-I    -->rank name
-->rank information in chracter window-->rank name and logo in character name-->you can enable and disable rank logo and rank name in game option

-->Add global setting to disable feature in default charclassbEnableRankName = 1;bEnableRankMark = 1;
----------------------------------------------------------------------------------------------------------------------------
*-------Increase CAP for stats to 4.2B-->Added Stats Limit in Default CharClassdwPowMax = 65000;dwStrMax = 65000;dwSpiMax = 65000;dwDexMax = 65000;dwIntMax = 65000;dwStaMax = 65000;
-->Added notification when you reached maximum Stats Limit"you have reached the maximum stats"
----------------------------------------------------------------------------------------------------------------------------
*-------MOB damage in mob editor cap increase to 4.2 B--> 2nd damage for mob editor is disabled , just use the default damage settings 65k limitation is removed
*-------Damage in item editor cap increase to 4.2 B
----------------------------------------------------------------------------------------------------------------------------
*-------Enable Checking for all load functions in enginelib-->Any failure to properly load file will record logs and give pop-up warningEngineLoadError.txt <--log file for engine errors
----------------------------------------------------------------------------------------------------------------------------
*-------upgrade Colors now using .ini   upgradecolor.ini inside glogic.rccG10        60,112,143,143A10        255,41,78,78R10        255,0,128,128
10 represents the upgrade number (+10)
G =glow upgrade colorA =ambient upgrade colorR =flow color
*all above options can be adjusted 
60,112,143,143brightness , red ,green ,blue
you can use any rgb color table to define new colors-->Updated this option for proper ini loading
----------------------------------------------------------------------------------------------------------------------------
*------Added Animation Converter-->Convert Latest Animation And cfg File to lower level (default ep7 readable)
----------------------------------------------------------------------------------------------------------------------------
*------Added Gold ,Premium point and vote point requirement to learn and level up Skill-->check skill editor
----------------------------------------------------------------------------------------------------------------------------
*------Added New Skill Effect-->Added "Prohibit using potion" target cannot use potion in certain ammount of time-->Added "Prohibit using Skill" target cannot use skill in certain ammount of time
Select in skill editor "special effect"
----------------------------------------------------------------------------------------------------------------------------
*------Added New Skill Effect
-->Added "Push" push target to certain range at variable speed and chance percentage-->Added "Pull" pull target to certain range at variable speed and chance percentage
Select in skill editor "special effect"
----------------------------------------------------------------------------------------------------------------------------
*-----Fix Transparent ( invisible ) and checktransparent (detectinvisible ) skill effect-->just select them in skill editor 
----------------------------------------------------------------------------------------------------------------------------
*-----Added Duel Bet system-->3 types bet money, votepoint, premium point-->Modify duel window interface-->Maximum duel bet option in default charclass
llMaxDuelBetMoney = 1000llMaxDuelBetVoteP = 1000llMaxDuelBetPremP = 1000
-->Add message for winner ammount and loss ammount-->Add option to "dont accept duel bet"
-->Added Log for winners and bet "DuelBetResult.txt" in gamelog folder
----------------------------------------------------------------------------------------------------------------------------    *-----Added Pet Image and Pet Over-Image with remaining pet food*-----Added Vehicle Image and Vehicle Over-Image with remaining vehicle gas/battery
----------------------------------------------------------------------------------------------------------------------------Adde    UINT_MAX "../res/basic_app.ico"







Enjoy:


Credits to the master
chinese dev(gary) for abl ,vcf ,mouse effect system and other good stuffs within the code and other tools
Juver (filipino dev) A.k.a Jdev - for item preview and other ingame system codes and other tools and for telling me to release the code for public rather than make it floating
all through out the internet
geger(indonesian dev) - for quest window gui and other tools, vcf fixing, abl fixing and other bug fixing


i will not dig into details as what these good coders have done


ow credit for me Ramispo ( the manager joke lols) - for releasing and other stuffs hehe no need to mention you know it
<-- soon to be on politics ^_^




<3


i cant wrtire down all the good stuff with people have done,
i cant write down every single detail within this post.
Again thank you again for all these wonderful coders, who share thier works for free


DOnt spam hit like and rep
thanks
 
Last edited:
Newbie Spellweaver
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Re: [Release] Complete Ep8 source code - EP8 since that what you called it

some bugs exist, fix it on your own , no support from those who coded this
 
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Re: [Release] Complete Ep8 source code - EP8 since that what you called it

you should share also sdk 2k5 cause i already lost link xD.. ahaha

and i can't share to them the vs2k3 and sdk 2k5 :)
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

maybe? why don't you try it? because i never load this project in 2k10

----------------------------------------------------------------------------------

[ALREADY SOLVED] :D

------ Build started: Project: EditCFG, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
EditCFGDlg.cpp
EditCFG.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\EditCFG\BuildLog.htm"
EditCFG - 1 error(s), 0 warning(s)


------ Build started: Project: ItemEdit, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
SheetWithTab.cpp
c:\Users\apple99\Desktop\Juver Source\ItemEdit\SheetWithTab.cpp(291) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\ItemEdit\SheetWithTab.cpp(292) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\ItemEdit\SheetWithTab.cpp(335) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\ItemEdit\SheetWithTab.cpp(336) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\ItemEdit\SheetWithTab.cpp(337) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\ItemEdit\SheetWithTab.cpp(338) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
SearchDialog.cpp
ItemSuitTreeEx.cpp
ItemSuitTree.cpp
ItemSuit.cpp
c:\Users\apple99\Desktop\Juver Source\ItemEdit\ItemSuit.cpp(548) : warning C4018: '<' : signed/unsigned mismatch
ItemParent.cpp
LogDialog.cpp
ItemEditDlg.cpp
c:\Users\apple99\Desktop\Juver Source\ItemEdit\ItemEditDlg.cpp(200) : warning C4311: 'type cast' : pointer truncation from 'char *' to 'long'
c:\Users\apple99\Desktop\Juver Source\ItemEdit\ItemEditDlg.cpp(202) : warning C4311: 'type cast' : pointer truncation from 'char *' to 'long'
c:\Users\apple99\Desktop\Juver Source\ItemEdit\ItemEditDlg.cpp(204) : warning C4311: 'type cast' : pointer truncation from 'char *' to 'long'
c:\Users\apple99\Desktop\Juver Source\ItemEdit\ItemEditDlg.cpp(206) : warning C4311: 'type cast' : pointer truncation from 'char *' to 'long'
c:\Users\apple99\Desktop\Juver Source\ItemEdit\ItemEditDlg.cpp(208) : warning C4311: 'type cast' : pointer truncation from 'char *' to 'long'
ItemEdit.cpp
InputDataDlg.cpp
c:\Users\apple99\Desktop\Juver Source\ItemEdit\InputDataDlg.cpp(85) : warning C4244: '=' : conversion from 'float' to 'DWORD', possible loss of data
ExceptionAttacher.cpp
DlgItem.cpp
c:\Users\apple99\Desktop\Juver Source\ItemEdit\DlgItem.cpp(104) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'


------ Build started: Project: NpcAction, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
TalkPage.cpp
NpcActionTable.cpp
NpcActionPageEx.cpp
NpcActionPage.cpp
NpcActionCondition.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionCondition.cpp(528) : warning C4311: 'type cast' : pointer truncation from 'POSITION' to 'int'
NpcActionAnswer.cpp
LearnSkillDialog.cpp
HaveItemDialog.cpp
FindItem.cpp
SheetWithTab.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(284) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(285) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(328) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(329) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(330) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(331) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
SimpleEdit.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\SimpleEdit.cpp(215) : warning C4311: 'type cast' : pointer truncation from 'POSITION' to 'int'
c:\Users\apple99\Desktop\Juver Source\NpcAction\SimpleEdit.cpp(361) : warning C4311: 'type cast' : pointer truncation from 'POSITION' to 'int'
NpcActionDlg.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(641) : warning C4018: '>=' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(677) : warning C4018: '>=' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(754) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(760) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(816) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1074) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1091) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1111) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1128) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1157) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1175) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1200) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1217) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1295) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1458) : warning C4102: 'load_error' : unreferenced label
NpcAction.cpp
ExceptionAttacher.cpp
DlgQuest.cpp
DlgNpcTalk.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\DlgNpcTalk.cpp(96) : warning C4244: '=' : conversion from 'DWORD_PTR' to 'DWORD', possible loss of data
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\NpcAction\BuildLog.htm"
NpcAction - 1 error(s), 25 warning(s)


------ Build started: Project: NpcAction, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
TalkPage.cpp
NpcActionTable.cpp
NpcActionPageEx.cpp
NpcActionPage.cpp
NpcActionCondition.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionCondition.cpp(528) : warning C4311: 'type cast' : pointer truncation from 'POSITION' to 'int'
NpcActionAnswer.cpp
LearnSkillDialog.cpp
HaveItemDialog.cpp
FindItem.cpp
SheetWithTab.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(284) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(285) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(328) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(329) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(330) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\NpcAction\SheetWithTab.cpp(331) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
SimpleEdit.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\SimpleEdit.cpp(215) : warning C4311: 'type cast' : pointer truncation from 'POSITION' to 'int'
c:\Users\apple99\Desktop\Juver Source\NpcAction\SimpleEdit.cpp(361) : warning C4311: 'type cast' : pointer truncation from 'POSITION' to 'int'
NpcActionDlg.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(641) : warning C4018: '>=' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(677) : warning C4018: '>=' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(754) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(760) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(816) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1074) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1091) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1111) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1128) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1157) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1175) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1200) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1217) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1295) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\NpcAction\NpcActionDlg.cpp(1458) : warning C4102: 'load_error' : unreferenced label
NpcAction.cpp
ExceptionAttacher.cpp
DlgQuest.cpp
DlgNpcTalk.cpp
c:\Users\apple99\Desktop\Juver Source\NpcAction\DlgNpcTalk.cpp(96) : warning C4244: '=' : conversion from 'DWORD_PTR' to 'DWORD', possible loss of data
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\NpcAction\BuildLog.htm"
NpcAction - 1 error(s), 25 warning(s)

------ Build started: Project: QuestEdit, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
SheetWithTab.cpp
c:\Users\apple99\Desktop\Juver Source\QuestEdit\SheetWithTab.cpp(268) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\QuestEdit\SheetWithTab.cpp(269) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\QuestEdit\SheetWithTab.cpp(312) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\QuestEdit\SheetWithTab.cpp(313) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\QuestEdit\SheetWithTab.cpp(314) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\QuestEdit\SheetWithTab.cpp(315) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
QuestTreeEx.cpp
QuestTree.cpp
c:\Users\apple99\Desktop\Juver Source\QuestEdit\QuestTree.cpp(235) : warning C4267: '=' : conversion from 'size_t' to 'DWORD', possible loss of data
QuestStep.cpp
QuestPage.cpp
InputIDDlg.cpp
DlgSkill.cpp
DlgNPC.cpp
DlgMobGenItem.cpp
DlgMapSelect.cpp
DlgMap.cpp
DlgItem.cpp
DlgCustomItem.cpp
QuestEditDlg.cpp
QuestEdit.cpp
ExceptionAttacher.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\QuestEdit\BuildLog.htm"
QuestEdit - 1 error(s), 7 warning(s)


------ Build started: Project: SkillEditor, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
SkillEditorTreePage.cpp
SkillEditorLevelPage.cpp
SkillEditorBasicPage.cpp
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SkillEditorBasicPage.cpp(255) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SkillEditorBasicPage.cpp(363) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
SheetWithTab.cpp
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SheetWithTab.cpp(242) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SheetWithTab.cpp(243) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SheetWithTab.cpp(286) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SheetWithTab.cpp(287) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SheetWithTab.cpp(288) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\SkillEditor\SheetWithTab.cpp(289) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
SkillEditorDlg.cpp
SkillEditor.cpp
Generating Code...
c:\users\apple99\desktop\juver source\skilleditor\skilleditortreepage.cpp(289) : warning C4715: 'SkillEditorTreePage::GetRootID' : not all control paths return a value
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\SkillEditor\BuildLog.htm"
SkillEditor - 1 error(s), 9 warning(s)

------ Build started: Project: MobEdit, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
SheetWithTab.cpp
c:\Users\apple99\Desktop\Juver Source\MobEdit\SheetWithTab.cpp(242) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\MobEdit\SheetWithTab.cpp(243) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\MobEdit\SheetWithTab.cpp(286) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\MobEdit\SheetWithTab.cpp(287) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\MobEdit\SheetWithTab.cpp(288) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
c:\Users\apple99\Desktop\Juver Source\MobEdit\SheetWithTab.cpp(289) : warning C4244: '=' : conversion from 'double' to 'LONG', possible loss of data
MobEditTree.cpp
MobEditData.cpp
c:\Users\apple99\Desktop\Juver Source\MobEdit\MobEditData.cpp(244) : warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data
c:\Users\apple99\Desktop\Juver Source\MobEdit\MobEditData.cpp(276) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
c:\Users\apple99\Desktop\Juver Source\MobEdit\MobEditData.cpp(356) : warning C4267: 'initializing' : conversion from 'size_t' to 'DWORD', possible loss of data
MobEditAttack.cpp
c:\Users\apple99\Desktop\Juver Source\MobEdit\MobEditAttack.cpp(221) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\MobEdit\MobEditAttack.cpp(280) : warning C4018: '<' : signed/unsigned mismatch
c:\Users\apple99\Desktop\Juver Source\MobEdit\MobEditAttack.cpp(283) : warning C4244: '=' : conversion from 'DWORD' to 'WORD', possible loss of data
MobEditDlg.cpp
MobEdit.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\MobEdit\BuildLog.htm"
MobEdit - 1 error(s), 12 warning(s)


------ Build started: Project: EditCHF, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
CHFcode.cpp
c:\Users\apple99\Desktop\Juver Source\EditCHF\CHFcode.cpp(76) : warning C4018: '<' : signed/unsigned mismatch
EditCHFDlg.cpp
EditCHF.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\EditCHF\BuildLog.htm"
EditCHF - 1 error(s), 1 warning(s)


------ Build started: Project: EditVCF, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
VCFcode.cpp
c:\Users\apple99\Desktop\Juver Source\EditVCF\VCFcode.cpp(72) : warning C4018: '<' : signed/unsigned mismatch
EditVCFDlg.cpp
EditVCF.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\EditVCF\BuildLog.htm"
EditVCF - 1 error(s), 1 warning(s)


------ Build started: Project: EditABF, Configuration: Debug Win32 ------

Compiling...
stdafx.cpp
Compiling...
ABFcode.cpp
c:\Users\apple99\Desktop\Juver Source\EditABF\ABFcode.cpp(77) : warning C4018: '<' : signed/unsigned mismatch
EditABFDlg.cpp
EditABF.cpp
Generating Code...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\EditABF\BuildLog.htm"
EditABF - 1 error(s), 1 warning(s)


------ Build started: Project: Basic, Configuration: Debug Win32 ------

Compiling...
StdAfx.cpp
WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
Compiling...
Protection.cpp
WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
ExceptionAttacher.cpp
BasicWndD3d.cpp
BasicWnd.cpp
WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
Basic.cpp
Compiling resources...
Compiling resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'tbb_debug.lib'

Build log was saved at "file://C:\Users\apple99\Desktop\Juver Source\\_DBuildData\Basic\Debug\BuildLog.htm"
Basic - 1 error(s), 0 warning(s)
 
Last edited:
be good to beat evils
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

okey maybe in your VS program
you include this one in your setup

C:\RanSource\Juver Source\=TbbLib <---
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

i already has new feature in my own server..but still there is a lot to do to make it fully official..like upgrade item.isf version..crow.mnsf version..skill.ssf version..map .wld..map .lev and etc..and its not that easy..need time and good eyes (for hexing to read the structure)..
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

i already has new feature in my own server..but still there is a lot to do to make it fully official..like upgrade item.isf version..crow.mnsf version..skill.ssf version..map .wld..map .lev and etc..and its not that easy..need time and good eyes (for hexing to read the structure)..

please make the compile one, so i can boost my server. plzzzz
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

please make the compile one, so i can boost my server. plzzzz
here you go. to that wanna give it a try and don't no how to compile this is the compiled one of this source

 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

compiling is good :) you know what you will do if you're the one who compile it :">
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

here you go. to that wanna give it a try and don't no how to compile this is the compiled one of this source


wow thanks.... you are god
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

here you go. to that wanna give it a try and don't no how to compile this is the compiled one of this source




tnx for sharing xD
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

here is the outcome ..

i fixed some errors and fatal link and missing redirectory of source error when compile :D

ramispo - Complete Ep8 Source Code - RaGEZONE Forums
 
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