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Complete Ep8 Source Code

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jow

Junior Spellweaver
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

is every body compile the source successfully?

my first compile, some of header files are missing and i try to fix or find a replacement in source, 2nd compile.. there's a lot error in code, some of them are missing methods...

:/:

---edit---

works perfect now :)
 
Last edited:
be good to beat evils
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

yes people already compiled it after i release the code

and i compiled it myself before releasing it to public

here's the guide i posted

tnx

http://forum.ragezone.com/f444/guide-compile-ep8-source-code-930345/

is every body compile the source successfully?

my first compile, some of header files are missing and i try to fix or find a replacement in source, 2nd compile.. there's a lot error in code, some of them are missing methods...

:/:
 
Newbie Spellweaver
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

source code Support +15 Or not.
 
be good to beat evils
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

support higher than that
source code Support +15 Or not.


its only use for skin plugins for exporting models (weapons , armors etc)
but there are more better plugins than that now,
so
u can ignore it.
i am focusing more on source SDK , it still compile without that one
To install the 3ds max 9 sdk :?:
 
Experienced Elementalist
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

If you already compile it, new folder will appear with name _bin/_bind
 
Experienced Elementalist
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

@F30303 Try to follow Ramispo guide how to compile, the compiled files folder name is _bind right?? if the source code compiled succsessfully with following ramispo guide, the file compiled name will be _bin, not _bind, CMIIW
 
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

Code:
------ Build started: Project: MfcExLib, Configuration: Release Win32 ------

MfcExLib - up-to-date.


------ Build started: Project: NetClientLib, Configuration: Release Win32 ------

NetClientLib - up-to-date.


------ Build started: Project: RanClientLib, Configuration: Release Win32 ------

RanClientLib - up-to-date.


------ Build started: Project: NetServerLib, Configuration: Release Win32 ------

NetServerLib - up-to-date.


------ Build started: Project: EngineUILib, Configuration: Release Win32 ------

EngineUILib - up-to-date.


------ Build started: Project: EngineSoundLib, Configuration: Release Win32 ------

EngineSoundLib - up-to-date.


------ Build started: Project: RanClientUILib, Configuration: Release Win32 ------

RanClientUILib - up-to-date.


------ Build started: Project: BugTrap, Configuration: Release Win32 ------

BugTrap - up-to-date.


------ Build started: Project: EngineLib, Configuration: Release Win32 ------

EngineLib - up-to-date.


------ Build started: Project: MobEdit, Configuration: Release Win32 ------

MobEdit - up-to-date.


------ Build started: Project: SkillEditor, Configuration: Release Win32 ------

SkillEditor - up-to-date.


------ Build started: Project: QuestEdit, Configuration: Release Win32 ------

QuestEdit - up-to-date.


------ Build started: Project: NpcAction, Configuration: Release Win32 ------

NpcAction - up-to-date.


------ Build started: Project: ItemEdit, Configuration: Release Win32 ------

ItemEdit - up-to-date.


------ Build started: Project: TextureTool, Configuration: Release Win32 ------

TextureTool - up-to-date.


------ Build started: Project: ErrorReport, Configuration: Release Win32 ------

ErrorReport - up-to-date.


------ Build started: Project: EditCFG, Configuration: Release Win32 ------

EditCFG - up-to-date.


------ Build started: Project: RanOnlineInstaller, Configuration: Release Win32 ------

RanOnlineInstaller - up-to-date.


------ Build started: Project: FileSystem, Configuration: Release Win32 ------

FileSystem - up-to-date.


------ Build started: Project: EditCHF, Configuration: Release Win32 ------

EditCHF - up-to-date.


------ Build started: Project: EditVCF, Configuration: Release Win32 ------

EditVCF - up-to-date.


------ Build started: Project: EditABF, Configuration: Release Win32 ------

EditABF - up-to-date.


------ Skipped Build: Project: MinWebLauncher, Configuration: Release Win32 ------

Project configuration skipped because it is not selected in this solution configuration


------ Build started: Project: ServerController, Configuration: Release Win32 ------

ServerController - up-to-date.


------ Build started: Project: Basic, Configuration: Release Win32 ------

Basic - up-to-date.


------ Build started: Project: VerMan, Configuration: Release Win32 ------

VerMan - up-to-date.


------ Build started: Project: MMPC, Configuration: Release Win32 ------

MMPC - up-to-date.


------ Build started: Project: RanEditor, Configuration: Release Win32 ------

RanEditor - up-to-date.


------ Build started: Project: ReportFiles, Configuration: Release Win32 ------

ReportFiles - up-to-date.


------ Build started: Project: VersionManager, Configuration: Release Win32 ------

VersionManager - up-to-date.


------ Build started: Project: AgentServer, Configuration: Release Win32 ------

AgentServer - up-to-date.


------ Build started: Project: FieldServer, Configuration: Release Win32 ------

FieldServer - up-to-date.


------ Build started: Project: Emulator, Configuration: Release Win32 ------

Emulator - up-to-date.


------ Build started: Project: ServerManager, Configuration: Release Win32 ------

ServerManager - up-to-date.


------ Build started: Project: SoundSourceManager, Configuration: Release Win32 ------

SoundSourceManager - up-to-date.


------ Build started: Project: PatchPrimeMan, Configuration: Release Win32 ------

PatchPrimeMan - up-to-date.


------ Build started: Project: EGPConverter, Configuration: Release Win32 ------

EGPConverter - up-to-date.


------ Build started: Project: AutoPatchMan, Configuration: Release Win32 ------

AutoPatchMan - up-to-date.


------ Skipped Build: Project: _Document, Configuration: Release Win32 ------

Project configuration skipped because it is not selected in this solution configuration


------ Build started: Project: LoginServer, Configuration: Release Win32 ------

LoginServer - up-to-date.


------ Build started: Project: SessionServer, Configuration: Release Win32 ------

SessionServer - up-to-date.


------ Build started: Project: BINConvert, Configuration: Release Win32 ------

BINConvert - up-to-date.


------ Build started: Project: EditABL, Configuration: Release Win32 ------

EditABL - up-to-date.


------ Skipped Build: Project: XSkinExp, Configuration: Release8.0 Win32 ------

Project configuration skipped because it is not selected in this solution configuration


---------------------- Done ----------------------

    Build: 41 succeeded, 0 failed, 3 skipped

ramispo - Complete Ep8 Source Code - RaGEZONE Forums


no see folder Client
 

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Mythic Archon
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Apr 6, 2009
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

lol...find another client...
 
Newbie Spellweaver
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May 9, 2013
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Re: [Release] Complete Ep8 source code - EP8 since that what you called it



Sir AsenDURE, Your Files are corrupt. Anyone can upload/share VS 2k3 and SDK 2k5 Compatible for Windows 7 32 bit OS. Please! Thank you and more power RZ.
 
be good to beat evils
Loyal Member
Joined
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

please do understand that the builds (binaries) being created by the source after compiling
are just part of the entire server and and not the whole.
1,2,3,4 <- are the server files
RanOnline.exe <- client file to connect to server files

Client Data files <- you must make your own, you can start at 822 for fresh start then update the client data files as you go along
(data, textures etc etc)


or you can try this one
by page not found






Code:
------ Build started: Project: MfcExLib, Configuration: Release Win32 ------

MfcExLib - up-to-date.


------ Build started: Project: NetClientLib, Configuration: Release Win32 ------

NetClientLib - up-to-date.


------ Build started: Project: RanClientLib, Configuration: Release Win32 ------

RanClientLib - up-to-date.


------ Build started: Project: NetServerLib, Configuration: Release Win32 ------

NetServerLib - up-to-date.


------ Build started: Project: EngineUILib, Configuration: Release Win32 ------

EngineUILib - up-to-date.


------ Build started: Project: EngineSoundLib, Configuration: Release Win32 ------

EngineSoundLib - up-to-date.


------ Build started: Project: RanClientUILib, Configuration: Release Win32 ------

RanClientUILib - up-to-date.


------ Build started: Project: BugTrap, Configuration: Release Win32 ------

BugTrap - up-to-date.


------ Build started: Project: EngineLib, Configuration: Release Win32 ------

EngineLib - up-to-date.


------ Build started: Project: MobEdit, Configuration: Release Win32 ------

MobEdit - up-to-date.


------ Build started: Project: SkillEditor, Configuration: Release Win32 ------

SkillEditor - up-to-date.


------ Build started: Project: QuestEdit, Configuration: Release Win32 ------

QuestEdit - up-to-date.


------ Build started: Project: NpcAction, Configuration: Release Win32 ------

NpcAction - up-to-date.


------ Build started: Project: ItemEdit, Configuration: Release Win32 ------

ItemEdit - up-to-date.


------ Build started: Project: TextureTool, Configuration: Release Win32 ------

TextureTool - up-to-date.


------ Build started: Project: ErrorReport, Configuration: Release Win32 ------

ErrorReport - up-to-date.


------ Build started: Project: EditCFG, Configuration: Release Win32 ------

EditCFG - up-to-date.


------ Build started: Project: RanOnlineInstaller, Configuration: Release Win32 ------

RanOnlineInstaller - up-to-date.


------ Build started: Project: FileSystem, Configuration: Release Win32 ------

FileSystem - up-to-date.


------ Build started: Project: EditCHF, Configuration: Release Win32 ------

EditCHF - up-to-date.


------ Build started: Project: EditVCF, Configuration: Release Win32 ------

EditVCF - up-to-date.


------ Build started: Project: EditABF, Configuration: Release Win32 ------

EditABF - up-to-date.


------ Skipped Build: Project: MinWebLauncher, Configuration: Release Win32 ------

Project configuration skipped because it is not selected in this solution configuration


------ Build started: Project: ServerController, Configuration: Release Win32 ------

ServerController - up-to-date.


------ Build started: Project: Basic, Configuration: Release Win32 ------

Basic - up-to-date.


------ Build started: Project: VerMan, Configuration: Release Win32 ------

VerMan - up-to-date.


------ Build started: Project: MMPC, Configuration: Release Win32 ------

MMPC - up-to-date.


------ Build started: Project: RanEditor, Configuration: Release Win32 ------

RanEditor - up-to-date.


------ Build started: Project: ReportFiles, Configuration: Release Win32 ------

ReportFiles - up-to-date.


------ Build started: Project: VersionManager, Configuration: Release Win32 ------

VersionManager - up-to-date.


------ Build started: Project: AgentServer, Configuration: Release Win32 ------

AgentServer - up-to-date.


------ Build started: Project: FieldServer, Configuration: Release Win32 ------

FieldServer - up-to-date.


------ Build started: Project: Emulator, Configuration: Release Win32 ------

Emulator - up-to-date.


------ Build started: Project: ServerManager, Configuration: Release Win32 ------

ServerManager - up-to-date.


------ Build started: Project: SoundSourceManager, Configuration: Release Win32 ------

SoundSourceManager - up-to-date.


------ Build started: Project: PatchPrimeMan, Configuration: Release Win32 ------

PatchPrimeMan - up-to-date.


------ Build started: Project: EGPConverter, Configuration: Release Win32 ------

EGPConverter - up-to-date.


------ Build started: Project: AutoPatchMan, Configuration: Release Win32 ------

AutoPatchMan - up-to-date.


------ Skipped Build: Project: _Document, Configuration: Release Win32 ------

Project configuration skipped because it is not selected in this solution configuration


------ Build started: Project: LoginServer, Configuration: Release Win32 ------

LoginServer - up-to-date.


------ Build started: Project: SessionServer, Configuration: Release Win32 ------

SessionServer - up-to-date.


------ Build started: Project: BINConvert, Configuration: Release Win32 ------

BINConvert - up-to-date.


------ Build started: Project: EditABL, Configuration: Release Win32 ------

EditABL - up-to-date.


------ Skipped Build: Project: XSkinExp, Configuration: Release8.0 Win32 ------

Project configuration skipped because it is not selected in this solution configuration


---------------------- Done ----------------------

    Build: 41 succeeded, 0 failed, 3 skipped

ramispo - Complete Ep8 Source Code - RaGEZONE Forums


no see folder Client
 
Skilled Illusionist
Joined
Dec 16, 2012
Messages
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Re: [Release] Complete Ep8 source code - EP8 since that what you called it

Sir AsenDURE, Your Files are corrupt. Anyone can upload/share VS 2k3 and SDK 2k5 Compatible for Windows 7 32 bit OS. Please! Thank you and more power RZ.

@rhazen0017.. AsenDure's files are not corrupted.. it's just splitted.. it works for me and i'm using Windows 7 32bit.. :)

just use File Splitter & Joiner.. search in google "FSJSetup"
 
*Retired
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

what are the new commands? some commands like ''event_ex_begin attack'' don't work
 
Newbie Spellweaver
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

SvrField.exe can't be performed :/:
 
Skilled Illusionist
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Re: [Release] Complete Ep8 source code - EP8 since that's what you called it

SvrField.exe can't be performed :/:

yes it can... just put the right .dll files & compatible client files.. :)

what are the new commands? some commands like ''event_ex_begin attack'' don't work

Here are the GM Commands

PHP:
-------------------------------------------------
/?
View Available Emoticons
-------------------------------------------------
/dsp
off=turn off 
console=show some game info
fps=show game fps
gate=show gate numbers in the map
player=show all players in your camera
allplayer=shows all player in the map 
event=shows the current started event (command events)
--------------------------------------------------
/shop_info
display all items sold in market map
(useful when you want to trace a bug item sold in private market)
--------------------------------------------------
/chatlog
records chat into text file  found in my documents
private
party
guild
alliance
system
all
----------------------------------------------------
/weather
rain
snow
spore
leaves
Example
/weather snow (set global weather to snow)

you can also override weather to specific map only

/weather snow 8 0 60
8 0 map mid sid
60 minutes duration
(some maps cannot override weather)
------------------------------------------------------
/time
0~24
control server time 
(example you want control pk time)
------------------------------------------------------
/month
0~12
control server month
------------------------------------------------------
/itemhold
control item drop hold
on =normal setting item drop will follow owner/party drop rule
off =no item drop /owner/party rule , everyone can pickup all item drop
(also includes money drop)
------------------------------------------------------
/m2g or /move2gate
move to specific gate number
type /dsp gate to view gate numbers in map
Example /m2g 1
------------------------------------------------------
/m2p or / Move2pos
Move to map or location
/m2p [MapMid, mapSid, posX, posY] 
Example: /m2p 22 0 30 17 
22 map mid
0 map sid
30 coordinates x
17 coordinates y
------------------------------------------------------
/m2c or /move2char
Move to Character
[Character name] 
Example:/m2c testname
testname=character name
------------------------------------------------------
/msgview or /spy
Read all messages in character
/msgview testname
testname=character name
/msgview off (turn off)
------------------------------------------------------
/genchar or /callchar
call or summon character to your position
/genchar testname
testname=character name
------------------------------------------------------
/Visible]
Off =Everyone Except you cannot see your character
On  =Everyone can see your character
None =Everyone Including you Cannot see your chracter
------------------------------------------------------
/kick_cn
dissconnect a player ingame using its charname
/kick_cn testname
testname=character name
------------------------------------------------------
/kick_ci
dissconnect a player ingame using its charID
/kick 214
214=character ID (CharID
------------------------------------------------------
/event_exp_begin
add exp rate to game
/event_exp_begin 20
20=added exp rate
------------------------------------------------------
/event_exp_end
turn off exp event
------------------------------------------------------
/event_item_begin
add itemdrop rate to game
/event_item_begin 20
20=added exp rate
------------------------------------------------------
/event_item_end
turn off itemdrop event
------------------------------------------------------
/event_money_begin
add money drop rate to game
/event_money_begin 20
20=added moneydrop rate
------------------------------------------------------
/event_money_end
turn off money drop event
------------------------------------------------------
/event_speed_begin
add character movement speed
/event_speed_begin 100
100=added movement speed percentage
------------------------------------------------------
/event_speed_end
turn off movement speed event
------------------------------------------------------
/event_aspeed_begin
add character attack speed event
/event_aspeed_begin 100
100=added attack speed percentage
------------------------------------------------------
/event_aspeed_end
turn off attack speed event
------------------------------------------------------
/event_attack_begin
add character attack damage event
/event_attack_begin 100
100 =added attack damage percentage
------------------------------------------------------
/event_attack_end
turn off attack damage event
------------------------------------------------------

/limit_event_begin
Enable Bonus Time Event 
/limit_event_begin 1 300 10 20 2 1 3
1 minimum level to join event
300 maximum level to join event
10  waiting time to activate event
20  time on which exp bonus will last
2 multiplier for overall exp rate
1 multiplier for overall item drop rate
3 multiplier for attack please dont set any number of you dont want attack event

you can also set event duration ( how long the bonus time event lasts)
/limit_event_begin 1 300 10 20 2 1 60
60 =event duration
------------------------------------------------------
/limit_event_end
turn off bonus time event
------------------------------------------------------
/pk_mode
override global pk settings
on =pk is on
off =pk is off
------------------------------------------------------
/crow_pos
show npc/mob location (coordinates x,y)
/crow_pos 42 10
42 = Mob MID
10 = Mob SID
------------------------------------------------------
/crow_list
show the mob/npc name ,mid,sid ,type and mob count on your location map
mob = show mob information
npc =show npc information
/crow_list mob
------------------------------------------------------
/mob_gen 
summon single mob
Example: /mob_gen 42 10 30 17
42 mob mid
10 mob sid
30 coordinates in map x
17 coordinates in map y
------------------------------------------------------
/mob_del 
delete single mob
you can also delete specific mob
/mob_del 42 10
42=mob MID
10=mob SID
------------------------------------------------------
/mob_gen_ex 
summon multiple mobs
Example: /mob_gen_ex 42 10 23 0 20 30 1 10 0
42 mob mid
10 mob sid
23 map mid
0 map sid
20 map coordinates x
30 map coordinates y
1 range 
10 number of mobs (ilang mobs)
0 channel
------------------------------------------------------
/mob_del_ex
delete multi mobs
Example: /mob_del_ex 42 10 23 0 0
42 mob mid
10 mob sid
23 map mid
0 map sid
0 channel
------------------------------------------------------
/bighead
bighead for all characters
on =turn on bighead
off =turn off bighead
------------------------------------------------------
/bighand
bighand for all characters
on =turn on bighand
off=turn off bighand
------------------------------------------------------
/lev_new
load a level file for location map
/lev_new w_total_suryun_01.lev
w_total_suryun_01.lev =name of level file to load
------------------------------------------------------
/lev_del
unload level file loaded to location map
------------------------------------------------------
/chatblock_ua
chatblock character using user account
/chatblock_ua username 600
username =user account name
600 =minutes to chatblock
------------------------------------------------------
/chatblock_cn
chatblock using character name
/chatblock_cn testname 600
testname =character name
600 =minutes to chatblock
------------------------------------------------------
/chatblock_ci
chatblock using charid
/chatblock_ci 1021 600
1021 =char id
600 =minutes to chatblock
------------------------------------------------------
/charinfo_cn
read character information using character name
/charinfo_cn testname
testname=character name
------------------------------------------------------
/charinfo_ci
read character information using char id
/charinfo_ci 1021
1021=charid
------------------------------------------------------
/freepk_on
free pk towards all school (all red)
/freepk_on 600
600=seconds duration for freepk
------------------------------------------------------
/freepk_off
turn off freepk
------------------------------------------------------
/warning_msg
show warning message on screen
on=show warning message
off=no warning message
------------------------------------------------------
 
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