Newbie Spellweaver
- Joined
- Jan 7, 2013
- Messages
- 44
- Reaction score
- 4
don't confuse with c++ header. this is just for excel which you place this in first row to help the name for each column.
skill list: (from left to right)
item list: (from left to right)
skill list: (from left to right)
Code:
Index,
Name,
Level,
2DImage,
ToolTip,
OperatorEffect,
TargetEffect,
SkillEffect,
AnimationTime,
CastingTime,
CoolTime,
DelayTime,
Battle,
Peace,
Move,
Stop,
#EMPTY,
RequiredBuff,
Target,
Kind,
#EMPTY,
Equip,
#EMPTY,
Area,
AreaTarget,
AreaData,
Unit,
UnitDataType,
UnitDataValue,
Success,
Cancel,
Range,
ConsumeType,
ConsumeValue,
ConsumeItemIndex,
ConsumeItemQuantity,
Money,
Mana,
Life,
TrainPoint,
TrainMoney,
BuffIndex 1,
BuffRate 1,
BuffIndex 2,
BuffRate 2,
BuffIndex 3,
BuffRate 3,
BuffIndex 4,
BuffRate 4,
BuffIndex 5,
BuffRate 5,
IsMove,
RequiredPlayerLevel,
item list: (from left to right)
Code:
ItemIdx,
ItemName,
ItemToolTip,
Image2DNum,
Part3DModelNum,
Shop,
Category,
Grade,
LimitRace,
LimitGender,
LimitLevel,
Stack,
Trade,
Deposit,
Sell,
Decompose,
DecomposeIdx,
Time,
BuyPrice,
SellPrice,
EquipType,
EquipSlot,
Durability,
#EMPTY,
Repair,
WeaponAnimation,
WeaponType,
PhysicAttack,
MagicAttack,
ArmorType,
AccesoriesType,
PhysicDefense,
MagicDefense,
IsEnchant,
Improvement,
EnchantValue,
EnchantDeterm,
ImprovemebtSTR,
ImprovementDEX,
ImprovementVIT,
ImprovementINT,
ImprovementWIS,
ImprovementLife,
ImprovementMana,
ImprovementSkill,
Skill,
SupplyType,
SupplyValue,
Kind,
RequiredBuff,
Battle,
Peace,
Move,
Stop,
Rest,
Seal,
TimeKind,
UseTime,
BuyFishPoint,
PointType,
PointTypeValue1,
PointTupeValue2,
Type,
TypeDetail,
Last edited: